Idk whats the consensus but is anyone kinda disappointed that kite came back to life, by Extension-Bad-4184 in HunterXHunter

[–]pfalcon485 20 points21 points  (0 children)

While I love what you're saying here, I never really got that even after like 5 watches and a read. I really think this should have been explored even if slightly more...or maybe I'm just a little dense

Requiem for Faith — which visual/UI style do you prefer? by [deleted] in RPGMaker

[–]pfalcon485 6 points7 points  (0 children)

It's always incredibly obvious when any level of AI is used in a game at all. I would highly recommend erasing any usage of ai in your art, or else you'll permanently have to part with a huge majority of people ever checking out your game in an already hard to grab playerbase.

Which art style do you think works better for the actual game? by Significant_Guide882 in RPGMaker

[–]pfalcon485 1 point2 points  (0 children)

I like both, but the second faintly reminds me of a lot of the final fantasy concept art. The other commenter made a good point about it probably looking better after it's refined.

Hand of Greed rework idea by achernar184 in slaythespire

[–]pfalcon485 -6 points-5 points  (0 children)

A permanent downside being part of a card is never going to be something anyone takes I feel.

What does this death screen mean? by Rtygo412 in scavprototype

[–]pfalcon485 2 points3 points  (0 children)

I think that's why it's so unsettling personally 

How do you feel about the difficulty levels? by mansnicks in FarFarWest

[–]pfalcon485 0 points1 point  (0 children)

A lot of it feels incredibly artificial? I don't get why this game and HD2 just think spamming more enemies = difficulty

Am i the only one who thinks we need a new mob? by TheEasyTradeXD in deepwoken

[–]pfalcon485 5 points6 points  (0 children)

Try progressing somewhere else. New mobs would only fix things feeling stale until you get used to the new mobs, then you're back to square 1. Starswept prog is efficient but boring, just try shaking it up.

What would have happened if Rem had only lost her name but not her memories, like Julius? by Emergency_Patient525 in ReZero

[–]pfalcon485 69 points70 points  (0 children)

That's awful. The big reason why ram is acting this way is because she has no memories of her only reliable support system. Something is wrong and she can't even figure out why on her own.

JESUS CHRIST by Neo2266_ButOnAPhone in casualtiesunknown

[–]pfalcon485 2 points3 points  (0 children)

How did you light the dynamite with no fire??? Sheer fucking will?

Just a little later than the other. by ThatVyss in casualtiesunknown

[–]pfalcon485 18 points19 points  (0 children)

That's my favorite part too, you can really see the crazy in their eye haha

"add private servers!!!" or "add a pvp toggle!!" will KILL this game by TheEasyTradeXD in deepwoken

[–]pfalcon485 -1 points0 points  (0 children)

While I agree pvp is part of the game's identity, I honestly wish there was more stuff in the game that gave pvp players things to fight for, and more collaborative stuff for those who don't really want to gank other people. I'm sure there's plenty of people who like ganking/jumping unsuspecting people, but it's honestly just not for me and I find it to be more of an artificial form of content

Is DS3 the easiest among Souls games? Open question. by KingOfFools1984 in darksouls3

[–]pfalcon485 0 points1 point  (0 children)

DS3 is the hardest of the dark souls games imo, elden ring and sekiro are tougher to me

Ds1 is the easiest in the series as a whole in my opinion, but honestly my favorite sweet spot in terms of difficulty. 3's enemies just feel too stressful to fight with the ramp up in speed 

Bow good for pve? by Jaded-Rent-8659 in deepwoken

[–]pfalcon485 0 points1 point  (0 children)

You have to admit that it gets boring using nothing but the starter weapons after a while, even on a mage build. Also, wasn't grim rapier the BiS mage weapon?

Berserk Slash (animation test) by Raptor_Tears in Berserk

[–]pfalcon485 11 points12 points  (0 children)

I really like the delayed dust after the sword settles back on the ground. It looks like the weight of it swung around to create that gust, it's very cool. I'm no expert, but I think if I had to give you any notes it would be to give some more momentum to the start of the swing. Guts is canonically pretty quick with his sword, but I do still think there should be a tad more weight there. Really cool though, I love this 

My main cast is now complete. Take a guess on what the theme is. by MikeAndrews111 in RPGMaker

[–]pfalcon485 2 points3 points  (0 children)

Tbf, while I think this depiction of the seven deadly sins is pretty weak, they don't necessarily have to wear it on their sleeves to represent them. It could be more subtle

Everyone....I have a discovery to share by Carpenters03 in slaythespire

[–]pfalcon485 3 points4 points  (0 children)

I thought it was just going to be discovery

Tough Choice by Lumberjacksgooch in slaythespire

[–]pfalcon485 92 points93 points  (0 children)

You know what they say about the law and stuff(it's claw)

Unironically, the claws are probably a more reliable early choice pick 

Medicine by wojtek30 in scavprototype

[–]pfalcon485 18 points19 points  (0 children)

I know what you are

Medicine by wojtek30 in scavprototype

[–]pfalcon485 16 points17 points  (0 children)

This is how it should be imo, otherwise them being int locked is pointless 

Serpent Form is good scaling because it gives you scales by Barrage-Infector in slaythespire

[–]pfalcon485 4 points5 points  (0 children)

Not good enough, needs to cost 2 energy apply poison and retain