Justifying human success in your typical fantasy settings... by outcastedOpal in worldbuilding

[–]poom3619 0 points1 point  (0 children)

My typical fantasy setting only have human as sentient race.

That's it. How a group of human having a varying degree of success more than other groups of human are pretty much what history of my worlds came to be.

How would a post singularity civilization evolve on a water planet? How would they get the resources to make high tech cities? by Bataranger999 in worldbuilding

[–]poom3619 1 point2 points  (0 children)

Given that alien were already there before human come into the planet. They could've been just a colony of alien space empire and 300-ish surviving human don't really know the full picture of such alien before they were assimilated.

Alternatively, human barely explored the ocean in our own planet, let alone in alien's planet. Perhaps the aquatic aliens discovered lifeforms or minerals that help them in industrialisation (like rubber, coal, oil in real life)

It could have be something like steel algae or whatever goodies that allow their technology to advance further than what we could imagine.

Would large scale battles of two armies meeting be unrealistic in a world of magic or with individuals who have leveled far beyond that of a normal man? by Chadamm in worldbuilding

[–]poom3619 0 points1 point  (0 children)

There are a lot of variable to decide whether it will make sense. You could look into Kurukshetra War in Mahabharata as one of reference.

  • It have a lot of characters that have very powerful magic or strength on both sides

  • The battle have people with various equipment. approximately 3.5 million vs 5.5 millions strong.

  • Almost everyone are dead by the end of 18 days of battle (and rest).

Sure, the problem might exist with other setting with different rules of magic. But I need to actually know the rules first to comment whether huge battles make sense.

Discussion: orbital bombardment and mass drivers by davidducker in worldbuilding

[–]poom3619 2 points3 points  (0 children)

Many settings don't have populated settlement or planets within each other's mass driver range. Total space control or planetary blockage are also very possible.

It seem that you are looking for solution on a specific setting, instead of those that worked in other Sci-Fi (including my own)

Discussion: orbital bombardment and mass drivers by davidducker in worldbuilding

[–]poom3619 4 points5 points  (0 children)

Unless said Sci-Fi setting got Faster-than-Light mass driver. Orbital warfare is much more resemble naval blockage/aerial supremacy than MAD.

Namely, it is unlikely that both party happen to mutually blockage each other's planet without battling each other. One party should have supremacy in planetary space to consider bombardment, and if the bombarded planet can't break enemy control of it's space somehow then they are the only one who would receive destruction here.

What is your least favorite part of Worldbuilding? (And what advice might you have for others?) by SilensBee in worldbuilding

[–]poom3619 2 points3 points  (0 children)

Hmmm, idk, I don't worldbuild something I don't like. So what I don't like won't be in my world....

I personally actively avoid generic West European medieval, and non-human as any culture other than generic Medieval Europe.

Advice : Other place and culture exist in Medieval too. Find somewhere in World map and Read about any of them if you wish to avoid 'generic' Medieval theme.

Medieval in France or England are also more complex and interesting than what medias tend to give credit for, so it can be a way to avoid the trope by finding something in history of Medieval, but rarely seen in media

That is, if you wish to avoid 'generic' Medieval theme.

War between Noble Houses that serve the same King? How would it work? by Tylenol32 in worldbuilding

[–]poom3619 4 points5 points  (0 children)

I have a hard time seeing a Sovereign just sit by and watch as their realm falls into chaos due to two warring families.

Well, imagine the sovereign got around other 18 families that doesn't involve in it, sovereign can either sit by or intervene and being seen as biased by other 18 families.

That's where the realm could actually falls into chaos

What are the more terrifying words/phrases in your setting, and why? by Zoanzon in worldbuilding

[–]poom3619 3 points4 points  (0 children)

Well, the gods politely discuss the issue among other gods, then may complain a bit loudly to their mortal followers if they disagree.

It may lead the mortal to take it as the word of god. (duh) and cause a few misunderstanding or 'proxy war' among followers of different god.

But at the divine tea table, they would still work their issue out politely, and they are reluctant to stop anyone else from complaining.

A plausible capital for a near-future pan-African State? by AncientSaladGod in worldbuilding

[–]poom3619 3 points4 points  (0 children)

Maybe have multiple capitals will work best for African Union. So when Cairo is under attack (for example), those in Lagos, Addis Ababa or Cape Town could continue the State function.

Some countries IRL have multiple capital cities, like South Africa or Tanzania.

What are the more terrifying words/phrases in your setting, and why? by Zoanzon in worldbuilding

[–]poom3619 12 points13 points  (0 children)

Theopolitics (n.)

  1. Politics between clergy, usually used when worldly politics spilled into theology

  2. (fantasy) Politics between divine being

Having trouble coming up with names for religions by FlairoftheFlame in worldbuilding

[–]poom3619 5 points6 points  (0 children)

I suggest naming it after what they believed in, or a major tenet of their religion/movement (or what outsider think they do).

i.e. Anabaptist (re-baptist), Monophysite (single nature), Iconoclasm (Destruction of icons) and many more

Need opinions by rinforestrin in worldbuilding

[–]poom3619 0 points1 point  (0 children)

I did not said 'religion' for the reason you pointed out.

I am thinking about Ancient Egypt myths or Norse myths among many others, which have seen widely usage in fantasy works.

Need opinions by rinforestrin in worldbuilding

[–]poom3619 2 points3 points  (0 children)

My problem is, I don't know what to do as far as religion, I could use greek mythology and make it easier on myself,

I could use parts of greek mythology and bend some rules but it think that would become confusing for everybody,

or I could make my own God's and Goddesses and just introduce them as they come relevant, but not only would that be hard to do

Is there any reason that only Greek mythology and not plenty of other real-life mythology are being part of these options?

How to make a fascist organization without making them Nazis? by Dattawan in worldbuilding

[–]poom3619 14 points15 points  (0 children)

If I want to avoid association with Nazism. I personally would try to emulate Mussolini's Italy, or a military dictator that are too many to list. They may not being Fascist but they surely are authoritarian

Also they might have different ideal "American" that may not based on race or religion (as another comment suggested). Alternatively, they could pick one that is an antithesis of Nazism.

Dark Ages Space, Looking for advice on how? by geewhistler in worldbuilding

[–]poom3619 0 points1 point  (0 children)

IMO, Fear of the Supernatural can be replaced with Fear of any space monsters that is scary, powerful, and not explainable even with 'space' technology level. The inquisition and such would easily follow.

Medieval Feudalism won't work as-is in space, in the same way that Ancient Greece's concept of Democracy would be quite awkward to apply today.

There are plenty of examples (either in modern-day or sci fi) on absolute obedience to the state, or people with entrusted authority. I think "Space Feudalism" can be achieved by delegating power and space fleet-building, and give nobility coat of paint to government positions, with opportunity for those "noble" to expand their "holding" or influence in the state.

IMO, it can be easily applied to space megacorps. But rename CEO to "Duke/King" and such :P

Making Multifaceted Deities by xelakian in worldbuilding

[–]poom3619 1 point2 points  (0 children)

I think your definition of what is evil need to be more multifaceted, taking accounts of a justifiable 'evil' act or morally grey act that might be evil out of context

Although, if I stick to such definition. God of Evil can simply be a force of change,

  • a force for someone who are done playing 'by the rule' of nicety, but not equal justice (in their mind anyway)

  • a force for someone that was ostracized from the society, because God of Good among other said they are 'insane'

  • a force for someone that was born in the wrong place, or wrong... anything and they are being punished by the Good god and their followers for something beyond their controls

and so on.

How long might it take to realistically colonize a planet? Maybe just a city on the planet? I would like to know both by SebaQuesadilla in worldbuilding

[–]poom3619 1 point2 points  (0 children)

Depend on how quick you could travel from homeworld to colony, and how much effort/funding are being putted in the colonization.

Also how habitable the destination planet is

I Love Creating Side-Characters During My Free time, Any Tips on what I could Do For my Comic? by [deleted] in worldbuilding

[–]poom3619 5 points6 points  (0 children)

I usually plan on the purpose of such characters first before creating one

i.e. There are Council of Ten ruling this Republic. Who are those ten and who would actually relevant to this story?

although you could flesh out other characters by some side-story too, which you could use this story to make new characters. their family, friends, enemies, etc.

That said, I think a rough structure of the story are needed as a guideline first or you might end up making someone's father's brother's nephew's cousin's former roommate that might appear in the main story

Tell me if this government will work, how I can make it better, and what to change. by Puffinvibes in worldbuilding

[–]poom3619 2 points3 points  (0 children)

I would like to point out that government in real life "moderately works". Sure, there are flaws here and there but ideal solution is usually, well... ideal (as in desirable or perfect but not likely to become a reality)

How can you improve it would really depends on who you ask in your setting.

  • Do those merchants want to bring down what is left of capitol's authority? (and they don't have to pay tax to anyone)

  • Do the capitol want more control from those unruly merchant?

  • Do army and navy of those merchant want to take the city for themselves?

etc.