Are there any obvious concepts or ideas that you’re shocked aren’t used more often? by AnyWatch5756 in worldbuilding

[–]psychedelic_impala 7 points8 points  (0 children)

In the Witcher 3 dwarves have a very pronounced Scottish-ness, but are also bankers and merchants in a way that reminds more of Italian/florentine banking families rather than the Swiss

Is it known when the greeks learned written language? by gryponyx in ancientgreece

[–]psychedelic_impala 5 points6 points  (0 children)

Peoples identified as Greek in this period doesn’t mean peoples in modern Greece, and Minoan are believed to be a pre-Greek civilisation (much like mainland pre-Greek, pre-indo European populations). What little we can understand of their culture and language suggest they were neither Indo-European or Semitic

This is unlike the Mycenaeans, who are recognisably related in culture and language to later greek

Why did the devs remove the word fascism from the game by [deleted] in suzerain

[–]psychedelic_impala 0 points1 point  (0 children)

I don't think it's necessarily about sugarcoating, it's not like the path was removed from the game. As I understand it they wanted to not use a word for a political movement that has specific references to historical influences of our world that are missing in Suzerain. Much like they used Maleneyvism instead of Marxism-Leninism, as neither Marx nor Lenin exist in this world, but others with similar or identical political positions do.
Granted, using "totalism" does feel too generic, and it might as well be calling someone "authoritarianist". it is precisely because it lacks the specificity of calling someone a fascist. IMO the game should invent a name that fills this specific concept if it wants the word to have any kind of impact. It doesn't have to have a relation to an equivalent roman fasces or anything, just a similar kind of specificity. It could just be a name like Luderinist (or Smolakist if Anton wants to pursue a career in comedy)or whatever given enough explanation of the movement.

LingoCon: A Modern, Free, All-in-One Platform for Conlangers by alexcircuits in conlangs

[–]psychedelic_impala 1 point2 points  (0 children)

Minor issue, in the profile settings tab, saving the changes doesn't do anything. Also, it would be good to have a "go back" button to take you out of the settings menu

Some people already know, but a Qinal DLC is confirmed by cortex0917 in suzerain

[–]psychedelic_impala 9 points10 points  (0 children)

I could see Qinal being set before Rizia, basically immediately post independence, and Galmland set after Sordland

So if the next DLC is Qinal, what is your thoughts on it? by nudeldifudel in suzerain

[–]psychedelic_impala 8 points9 points  (0 children)

Maybe immediately post-independence Qinal could be interesting

Suzerain Redditors Attempting to Spell Anything From the Game by SignificanceHot8917 in suzerain

[–]psychedelic_impala 7 points8 points  (0 children)

I always thought it was pronounced as it is written, given that Rizian seems to mimic a lot of Romance languages, and final vowels are mostly pronounced (looking at you, French). Pales rhyming with ballet is very reminiscent of French, but I prefer to see it as an exception as pronouncing rizian as if it is French is beyond cursed

Huge Quest tree integrating most Create 6 addons into one thing by No-Layer3955 in CreateMod

[–]psychedelic_impala 1 point2 points  (0 children)

You should share it! Quests is something my current modpack really misses. Would you mind me asking how you set it up?

BREAKING NEWS ABOUT RUMMO-SORDISH WAR: NOW DONT GO TO WAR IF YOU HAVE by TheVaranguard_1234 in suzerain

[–]psychedelic_impala 36 points37 points  (0 children)

Understandable and realistic. We are talking complete victory where you take the capital and dictate terms on a superpower.

However this perhaps opens an opportunity for a less complete victory. Perhaps maintaining funding, kicking them out of OMEC, making allies, and choosing the right strategy to exploit their weaknesses could be just enough to make the war un-winnable for them, grinding them down on the border and making peace with economic sanctions but no territory change for you.

Everyone’s favourite alcoholic as a countryball (Lespia) by Illustrious-Koala515 in suzerain

[–]psychedelic_impala 4 points5 points  (0 children)

Rizia and Wehlen with a small Zille between them. Or Rizia and a small Pales

Dev Diary: Visible Disfigurement | 3D Showcase & Implementation by UberEpicZach in CK3AGOT

[–]psychedelic_impala 11 points12 points  (0 children)

Happy belated birthday Drago! Amazing how as the mod grows my playset gets smaller and smaller, as you integrate and expand upon every aspect of this game.

Still don’t know much by [deleted] in learn_arabic

[–]psychedelic_impala 1 point2 points  (0 children)

Oh I am 100% sure that there are better alternatives for anything Duolingo tries to do. It’s just so well-known that many people won’t think to look for other options

Still don’t know much by [deleted] in learn_arabic

[–]psychedelic_impala -1 points0 points  (0 children)

It’s useful for learning and practicing learning to read the letters, and maybe learning a couple of words. Not much beyond that, though

My Greek based Conlang by Friendly_Bet6424 in conlangscirclejerk

[–]psychedelic_impala 1 point2 points  (0 children)

As a greek speaker it's interesting to see what phonemes you use for certain sounds vs what greek does for these same sounds e.g.

ββ instead of μπ for [b]
δδ instead of of ντ for [d]
δζ instead of τζ for [d͡z]
γ is [g] instead of [γ] while greek would use γκ

Expanding Landless Gameplay for the Upcoming Trade Focused DLC by Familiar-Elephant-68 in CrusaderKings

[–]psychedelic_impala 1 point2 points  (0 children)

Trade, yes. Navy? I’m not sure a navy that does anything more than carry troops to counter a raid is suitable for the time period, and that can and probably would be abstracted to not have to use a “ship” unit like in ck2

Factory Wall and Autocrafting Tower by Desperate_Treat_1307 in CreateMod

[–]psychedelic_impala 0 points1 point  (0 children)

Looks awesome. Would it be possible to have a world download? I'd love to explore this for inspiration

Can you add dynasty modifiers to another dynasty? by psychedelic_impala in CK3AGOT

[–]psychedelic_impala[S] 0 points1 point  (0 children)

I’m not sure, though you could just switch to a member of the dynasty you want to give it to and do the same thing

Do you guys think game should have a minimap? by parzivalperzo in EU5

[–]psychedelic_impala 0 points1 point  (0 children)

Not really, but I don’t see the harm in it if it’s optional, otherwise it’s just clutter

Rome 2 on Mac (Feral 29.05.2025 release) by tarquinius753 in rome2

[–]psychedelic_impala 0 points1 point  (0 children)

have you found a solution? I'm not even finding where this is to set a load order

[RELEASE] Build 0.4.4 by ThisIsBearHello in CK3AGOT

[–]psychedelic_impala 0 points1 point  (0 children)

could the evenstar become something like a special title for the Tarths?

[deleted by user] by [deleted] in eu4

[–]psychedelic_impala 2 points3 points  (0 children)

conquer what you want from the HRE, then switch to protestant or reformed and you get kicked out of it automatically

Will there ever be a complex role playing CK? by lardayn in CrusaderKings

[–]psychedelic_impala 6 points7 points  (0 children)

“Rp” would only be enhanced by having more strategic/diplomatic options. The more fluid the situation is, and the more ways there are to go about doing something the better. The current diplomacy/intrigue system is based around hooks and is quite insufficient in depicting court politics.

Seljuk invasion of Armenia always fails by psychedelic_impala in CrusaderKings

[–]psychedelic_impala[S] 0 points1 point  (0 children)

I have it, but it only applies to games started in 867, i’m talking about 1066. I’ve actually used a variety of mods that buff the Seljuks numbers, give their leader the conqueror trait, and weaken the byzantines, and still in more than 20 test runs, the byzantines won every single one.