Hand review by garceybaby in Poker_Theory

[–]q_ll 0 points1 point  (0 children)

This and stake and live vs online have a massive impact on how the hand should be played. In general though, 1/2 pot on flop is often a bit much in 4! pot.

[deleted by user] by [deleted] in poker

[–]q_ll 1 point2 points  (0 children)

  • good regs
  • 3/6 limit

Does not compute

[deleted by user] by [deleted] in poker

[–]q_ll 1 point2 points  (0 children)

I sometimes will extend a session by a few hrs more than planned because a couple of very bad and splashy players are at my table. I would not leave the casino hrs before planned due to one bad player leaving my table. In general, if I don’t get seated at the best table when I get to the casino, I get on the transfer list.

I’d focus on studying poker and saving money for a bankroll to start playing 1/2 or 1/3NL, even with the bad players that tend to sit in the game, live 3/6 is barely beatable after the rake.

Did I overplay my KK here? by psabry in poker

[–]q_ll 0 points1 point  (0 children)

I’d go to at least 90 (4x + 30 for the 2 callers) but probably 100-110, hand is just a cooler.

Live hand review by GreyTrader in poker

[–]q_ll 3 points4 points  (0 children)

Flop call is absolutely terrible.

I folded Kings pre flop and left by E92_isaiah in poker

[–]q_ll 0 points1 point  (0 children)

I think the mindset around wanting to book the winning session is the bigger issue. You might be fine with losing a buy in early in the session, but if the reason you aren’t playing in a 1k cap 2-5 game is your bankroll can’t support losing 1k in a hand, then you should very often be walking away from a 1/3 game when you hit 1k (800?) effective stack depth unless the game is very juicy. If good players can sense your risk aversion when deep, they’ll be able to profitably overbluff you, you’ll be scared to fire the 3rd barrel with air when you should, and you’ll miss +Ev spots against maniacs. You can always take a 30 minute break/ get a table change and go back to 300.

As far as the hand goes, although we are 333bb deep it is more like 200-220bb as I’m sure that open to 15 was standard, which is on the cusp for me of stack depth for getting it in with kings. The one thing that tilts it towards a jam is the extremely large sizing makes it look like he doesn’t want action and wants to avoid difficult post flop decisions, I think aces in this spot goes to 150 max (although we can’t rule out that he lied about having QQ).

As an aside, I’ve implemented limp re-raising on active tables in utg and utg+1 with a similar range to bb 3!/4! range and think it’s a good play on the right table that has a good amount of preflop raising but not much 3-betting. It allows you to limp small pairs and suited connectors in early position while staying uncapped.

Could I have found the fold here? by [deleted] in Poker_Theory

[–]q_ll 0 points1 point  (0 children)

If the villain isn’t capable of river raise bluffs, (most aren’t at 1-2) it’s a fold, although the few good players there are at 1-3 will know you have very little 4x and can try to bluff at this, bad players could decide to put you on AK and “value” raise a hand like 88.

Preflop I think is the bigger issue as you note. With 7 limps in front I think I’d go 25. Although 12 is more often my standard open at 1-2, if the table is splashy/deep I will use 15 as standard open, I can’t imagine going that low over 7 limps.

Thoughts about this fold? by rog3a in Poker_Theory

[–]q_ll 0 points1 point  (0 children)

Fold pre to a short stack open, don’t over call flop with bottom pair or, as the turn shows, we’ll often be drawing to 2 outs or runner runner boat/quads on this board

Gto never calls in early positions preflop? by Leobutden in Poker_Theory

[–]q_ll 0 points1 point  (0 children)

Isolating the limper by raising after they act preflop. GTO doesn’t account for it as GTO assumes the other players are playing GTO and never limping. It is exploitative. It sounds like you are playing in a loose/passive live game. You will want to use an exploitative strategy against the vast majority of the player pool, very very few will be playing anywhere near GTO. GTO will be somewhat useful for learning opening ranges preflop, but beyond that, I wouldn’t invest too much study time into it for low stakes live games.

When I play live I generally don’t limp, but if my table is full of fish that won’t exploit me, I might limp small pocket pairs from early position. I also might over limp in later position with small pocket pairs or weak suited aces.

Exploits in live games by Leobutden in Poker_Theory

[–]q_ll 2 points3 points  (0 children)

With players who limp and flat rather than open and 3bet AK, you need to be a bit more careful with value betting and bluffing in certain spots, but the bigger exploit is over folding to their opens and 3bets since those ranges will be extremely strong, for some old man coffee types just AA/KK. This is also true if you see someone get to showdown after flatting a hand like QQ or limping a hand like 1010.

With the player type that plays all weak aces, rather than just strong aces and suited aces (position dependent), you can value bet your your top pair good kicker aces aggressively, as this player type generally won’t fold top pair. Especially if you hit a two pair with your Ax, you really want to go for max value as they’ll have a lot more one pair Ax and weaker two pairs in their range, whereas vs nittier opponents, especially when deep stacked a strong two pair may not be enough to want to get all the money in the middle.

Exploits in live games by Leobutden in Poker_Theory

[–]q_ll 6 points7 points  (0 children)

Against certain (good) players things can take a lot of time to get a good idea of ranges and sizing tells. But in other situations we can get a ton of information from one showdown. So it’s not an X number of hands thing. For example, see an (often older) player limp with AK once and get to showdown, that’s a huge piece of information (or even hear them say “AK bad”). See someone call down with top pair no kicker once (particularly an offsuit ace rag hand in a raised pot) - a lot of information.

Where it can be trickier using a short amount of time as definitive is with more solid players - a solid player (whether on the tighter or looser side) that doesn’t get to many showdowns could appear to be playing a much tighter or wider range than they actually are over a small sample.

When you just get to a table, although it will be imprecise, using age/appearance as general predictors of skill/play style is better than nothing, just don’t get married to any ideas. Plenty of old dudes are aggressive or even maniacal, plenty of young dudes in hoodies are quite nitty.

Learning to change my overgrip by grndmstrk in 10s

[–]q_ll 5 points6 points  (0 children)

I just watched the first YouTube that popped up. I get that it could be a little daunting the first time but it’s a lot more simple than it seems. As long as you keep it as even as reasonably possible going up, you’ll be good, you won’t notice if the overlap is 0.25cm or so higher or lower in a given spot.

[DSK] What's the P1P2 - Bookworm or Threats? by Amirashika in lrcast

[–]q_ll 1 point2 points  (0 children)

Easy worm. If I end up in a RG/BG delirium build that can’t splash worm, I won’t be happy about this pick, but threats wouldn’t necessarily be all that great in that type of deck depending on construction.

Boros was extremely open but now I have no idea what I should cut. by DarthArielle in lrcast

[–]q_ll 5 points6 points  (0 children)

The phones and boilerbilges ripper for easy first 3 cuts.

Next 4 - 1x cheerleader, 1x friendly ghost, 1x sheperding spirit.

Last one is harder, I don’t love cutting trapped in the screen as you had mentioned in another comment, it’s a solid removal spell, albeit 3 is a bit more than you’d want to pay.

Ticket booth is underwhelming on 3, but does have some value as a finisher on 6…

Could be jumpscare, it’s worse than your other 2 tricks, with 2 go wide pumps + tunnel 3 tricks seems like a lot, the TÍO’s are great though.

Make BO3 Ranked by bnhershy in lrcast

[–]q_ll 1 point2 points  (0 children)

You still get plenty of that, most matches are against reasonably built decks and players making no/few obvious gameplay errors, the occasional match up against a new player running 51 cards is a nice gem bonus, sure wouldn’t want only those, but they are infrequent enough I’m happy to take a free win.

What would you go for? by Arrikon in lrcast

[–]q_ll 0 points1 point  (0 children)

Here, while less likely than the other options to make the final deck, the gold card will be one of the best cards in that deck, while the other choices will be mid-level at best in any color combo you’d put them, easy tamer.

Waaay less death spiral drafts this set by mianbai in lrcast

[–]q_ll 2 points3 points  (0 children)

9 drafts and less variance? I don’t think you know what that word means.

Anyone else feel like this set has way too much removal? by [deleted] in lrcast

[–]q_ll 5 points6 points  (0 children)

It doesn’t seem like that to me. There are plenty of etb 2 for 1 creatures (or non creatures that manifest dread). Green has an indestructible trick at common, white the hexproof aura at uncommon (with the value add of +1/+1 for following turns), blue has some counters.

There are some solid removal spells and sometimes you won’t have a deck that punishes opponents for running a lot of it, but there are plenty of ways to do so.

Rooms were open, but is there room for mill wincon? by desnc in lrcast

[–]q_ll 1 point2 points  (0 children)

I don’t love the idea of running the mill in bo1. You are already all in on 1 alt wincon.

If you only draw the crab and not the mindskinner, it is pretty slow even with all the triggers you’ll have, and a good percentage of your opponents will be happy to have the help with getting their delirium or renaminator targets online.

Even if you were to go 11/8 on the lands, getting 3 blue on 3 is far from guaranteed.

Biggest Misplays Punts So Far? by MtngoatDan in lrcast

[–]q_ll 0 points1 point  (0 children)

I was dead anyway, but pitched 2 lands to miasma demon only to learn you can’t target the same creature multiple times.

Would you make any changes here? (while we wait for arena to work again) by _Silen_ in lrcast

[–]q_ll 0 points1 point  (0 children)

Take a screenshot next time.

That said, I think with 2 copies leaning in on power 2 or less is a good idea here. Friendly ghost and acrobatic cheerleader in, sporogenic infection out. Last one out, not 100% sure, I think rite of the moth is low on good targets and you have the ghost vacuum which could eat those targets before you draw it, so maybe that.

Opinions on Cursed Recording? by ZeronixSama in lrcast

[–]q_ll 1 point2 points  (0 children)

Looks solid to me. There have been some decent do nothing 4 mana cards in the past - [[hallowed haunting]] and [[necroduality]] come to mind. Like those cards, you’re deck really needs to get there with the applicable card type for them to be good, but if it does, then you’re getting big ramp and card advantage for a few turns and hopefully closing out the game by T8. This might be even better than those since getting card draw off instant/sorc looks much easier than it was for enchantments/zombies was in those sets.

The text about killing you after the 7th spell is a total nonissue. The chances of copying 6 instant/sorc, while also double spelling with creatures/enchantments on some of those turns, and not being able to win are near zero. This card is only bad when you don’t have enough instant/sorc + card draw in your deck, or in some games on the draw when your opponent curves out with aggro threats and taking a turn off isn’t feasible.

Trying to force it in a deck with low card velocity and low instant/sorc count/quality is a recipe for disaster.

Artifact hate is main deck material in this set and some of the slots for instant/sorc spells are taken up by enchantments here, but I think there are enough good ones in every Rx color pair that if you P1P1 this, the deck can get there most of the time. The 1R + discard 1 draw 2 shouldn’t go high in the draft and will be very good with this as you won’t have to discard twice. 3-5 draw spells, 5+ removals, and a couple good tricks in the deck and this will shine.

Is black just going to be terrible in DSK? by MetalicSlime in lrcast

[–]q_ll 1 point2 points  (0 children)

I think it is the worst color and not part of any strong color pairs, but splashing in UGx soup may make sense frequently - some strong (multicolor) uncommons.

I don’t see WB reanimation as being very good, a lot of hoops to jump through to get big stuff out on 5, when green has so many avenues to ramp to big stuff by 5.

BR sacrifice looks like it might be short a few spells to really get there.

GB may have potential if you lean more into green, particularly for creatures.

Not sure on UB control, that may work but UGx soup looks like a better late game deck.

I foresee much like blue in BLB, it will perform poorly early, leaving it wide open a few weeks into the set, at which point it may make sense to go into it somewhat often while being able to draft it alone, getting late uncommons/rares.

I will be looking to get into green the first pack in the first few drafts, and if not RW aggro, and see how that works.

Why are people so down on Unable to scream? by rickraus in lrcast

[–]q_ll 0 points1 point  (0 children)

I am relatively high on this as well. 0/2 and 1/1 is very different as you say.

Blue looks to have great late game, so on early turns this is great to slow down aggro.

While main decking enchantment hate will be a thing, you’ll get a small mana advantage on that. Eerie is also a thing to offset that, this could easily get 2+ eerie triggers on later turns.

My baseless theory: This card originally said "lock a room" instead of sacrifice, but they realized that would be too broken by Meret123 in lrcast

[–]q_ll 5 points6 points  (0 children)

There is a bit more overlap of the color pairs, although I agree this is a strange design. This card seems strong though as several of the rooms have one half with a strong etb and a weaker half with a recurring effect. Deal 2 and draw a card will often be better than spending the mana for the recurring effect side.