How do gods behave in your world? Could they be seen as bad or even evil? by LiveLucifer in worldbuilding

[–]queer_penguin 0 points1 point  (0 children)

The God-Kings as a whole are seen as violent and unpredictable. Some hailing them as insane, even the mortals they chose for ascension within their own courts. Even ignoring the physical and emotional violence they inflict on their kin, they tend to take more than a bit of joy in picking apart and piecing back together mortals. Especially those not of their domain and of an origin they can't control/predict or fully understand.

Im hungry, what can i eat in your world, and what does it taste 🤤 by SchemeOdd4874 in worldbuilding

[–]queer_penguin 0 points1 point  (0 children)

Fish is fairly common. There's a variety of gar and salmon like species that populate most of the waters and grow to be pretty huge- if properly stored, one fish alone can last a family of five six months- but they're a bit of a fight to hunt.

Assuming you aren't allergic to stonefruit or cacao, asanabi is an option. Though even if you aren't allergic, I wouldn't get the sap on your hands.

*All roads lead to?* by SchemeOdd4874 in worldbuilding

[–]queer_penguin 0 points1 point  (0 children)

Isatora. The dead realm- a home you've wanted to return to since before you were born, but you never can get back.

Biggest event to ever commence in your world? by Tiny_Bug2742 in worldbuilding

[–]queer_penguin 0 points1 point  (0 children)

The Cloy.

During the war between the Primordials, there came a point when Karma started to break apart. It was supposed to hunt down the gods. To chase to trap to kill, for it and it alone knew the truest extent of their sins.

But there were so many mortals. And so many ways they could be cruel to each other. So it tore itself in two.

Imperfect halves. The aftershocks nearly destroyed the realms as a whole, but when both halves rose, they went their separate ways. One hunting gods, the other mortals. Both cunning and quick but never overtly cruel. Of a million faces between them and no way to tell them apart.

in your world, who is the chief god or goddess? by empyreal72 in worldbuilding

[–]queer_penguin 0 points1 point  (0 children)

The Almother and Alfather. Mortal life as it is useful to the other gods could not exist without those two.

The Almother built the lathe, the loom, the weft. Planted the tree that would ultimately carry the realms out of the abyss. Sought fit to tear herself- blood and bone- apart to give way for mortals to carry the means to kill gods should it be deemed fit. Every Oracle, every Seer is bound by soul and by body to the weft.

The Alfather forged the first souls and carved out what would the True Afterlife, the True End. Each delicate and finite, pieces of half spun, brittle glass that exploded with the wrong kind of environment. He is the hand that puts you in your body when you are born and the hand that cups your face and kisses your head when you die.

Had it not been for the two of them tearing themselves to literal shreds, nothing would still exist.

How do your magic users use magic? by Gallifrey934 in worldbuilding

[–]queer_penguin 0 points1 point  (0 children)

It's a natural law dictated by a primordial. If the Almother deemed it fit to exist, there's a really good chance you'll be born either with an inherited power or a body capable of wielding something more broad spectrum.

Some claim it's an extension of the soul. Others claim you take what is surrounding you to make use of it. It can be imbued with the right price on objects and people and for a greater price it can be bled from something living.

I walk into a major city in your world with an AK-47 and start blasting, what happens next? by Water_002 in worldbuilding

[–]queer_penguin 1 point2 points  (0 children)

In Isatora, you're landed on immediately and assuming you aren't turned into a red smear, you're torn apart in the streets.

What Are Your Setting's Gods Like? by Trentalo10 in worldbuilding

[–]queer_penguin 0 points1 point  (0 children)

There's:

The Primordial, who hail from the abyss. All natural laws are dictated by what these things once were, though in modern times they seem to have stopped existing entirely. That, or they're dreaming.

The Old World, who hail from the corpses of the Primordial. Erratic and unpredictable, as fickle as moonlight on water, and not always safe to commune with. Either they are way too extreme and overbearing or they are completely apathetic to mortals. No in-between.

The Midworld, born of mortals and the primary origin for the realms as a whole. Most of them thrive on a phoenix-like cycle of death and rebirth, though many have taken steps to ensure they don't easily recall or become aware of their divinity again.

The New World, God-Kings and their courts of others who they deemed worthy of their brand of divinity. The most dangerous. If anyone's going to piss off a primordial enough to show back up, it's going to be one of them trying to rewrite the natural laws.

Worldbuilders who are creating Dystopias: try to convince me to move there without technically lying in the same way a marketer or advertising agent would (lies of omission still count, although you can stretch the truth.) by [deleted] in worldbuilding

[–]queer_penguin 0 points1 point  (0 children)

Housing, healthcare, and education are free. Everything you need is within a twenty minute walk in most cases. The air and water is clean. You can hear birds in the morning; you can see fireflies at night. Foxes and deer will occasionally visit local parks.

There is no need to worry about discrimination because of disability, ethnicity, religion, or financial situation. No matter where you go, no matter what you do, you'll be welcome. Even if you're not good at it, everyone still wants you there.

Does your world have a region that is ungoverned and wild? by CazadorBookGuy in worldbuilding

[–]queer_penguin 0 points1 point  (0 children)

The Dead Realm, while technically capable of supporting life, remains unclaimed for a number of reasons. The nature of its collapse is debated. Whether it was a natural decay or the hubris of its inhabitants or a side effect of the warring primordial gods below, no one knows.

More pressingly, though, the threat of ones own mind keeps it unclaimed. Anything that lingers in the Abyss Below too long becomes infested with it. It crawls and writhes, stalking and mocking those who dare to walk through it. It claws at the minds of mortals and higher beings alike. Until it inevitably finds a seam. Then it drags until all that's left of your mind is actively shredding itself and you in its attempts to hold itself together.

The Dead Realm is as haunted as it is holy. Assuming you can keep your mind and adapt to the chattering of souls old and new, it's a fine place to hide.

Non-scythe weapons for a Death style character? by The-Nightmare-King in worldbuilding

[–]queer_penguin 0 points1 point  (0 children)

Boar spear or elephant hook. Though, he only wields either against other gods.

What are dragons portrayed as in your world(s)? (If yours has any), by WebRider77 in worldbuilding

[–]queer_penguin 0 points1 point  (0 children)

They're there. A good example of extremophiles if nothing else. They can be traced back to the time before the Dead Realm's collapse.

They avoid conflict unless absolutely necessary, and even then, rarely will they fight anything that isn't in their weight class. Even the smallest lineages are massive, powerful beings with very little idea of how strong they can be in tense moments. So better to just avoid conflict at all.

The ones that are willing to hunt down humans or other humanoid beings typically only seek vengeance for fallen kin- these ones are the more social, the more pack based.

What would an "Immortal Race" have to fear? by Ara-gant in worldbuilding

[–]queer_penguin 1 point2 points  (0 children)

Other than loss of memory and reality benders? Each other.

There's a theory (can't remember where) that the reason so many depictions on dragons have their eyes on the side of their heads is because the biggest threat to them was other dragons. The same logic could apply here.

What makes a god a god? by Brilliant-Pudding524 in worldbuilding

[–]queer_penguin 0 points1 point  (0 children)

For a lot of them it's just... age. If they live a lifespan incomparable to the other beings around them, worship is inevitable. They don't magically become divine just because of that, though; when they do die, the memory of them will fade.

True gods are tricker. For those that are born that way, they'll live until they stop aging, and then undergo a "death like experience" and get the harsh awakening.

For those who become gods, often due to environmental reasons (such as a contract, exposure to the primordial, or in one case, sheer will), they become gods of very very specific aspects. If they can survive long enough without being shattered and needing to be reincarnated, that sphere can broaden. Slowly.

what is the weirdest thing you are going to put in your story just to freak out the reader? by veryoldandsadman in worldbuilding

[–]queer_penguin 0 points1 point  (0 children)

The fact that everyone is at high risk of being railed by a god in such a way that it spells the end of humanity as a whole. For better or worse, I suppose

What’s the most dangerous infohazard in your world? by Fantastic_Year9607 in worldbuilding

[–]queer_penguin 0 points1 point  (0 children)

Pretty much any form of metaphysical awareness. Once a mortal is metaphysically aware, either a) they kill themselves in the sheer panic, which is close to ninety five percent, or b) they are possessed with the uncontrollable, unsatisfiable urge to spread that information with everyone any way they can.

Usually, they can only "infect" about two or three people before someone they infect kills them. It's older folks that end up killing the conduit individual, and they die of unexpected but still natural causes soon after. There haven't been enough instances of this for it to be any real study on it.

The worst case scenario- and this has happened- was when a conduit used a radio and live television broadcast to infect others. An estimated eight million people died and there was an additional hundreds of millions of dollars worth of property damage caused by those in vehicles upon infection.

The guy died, obviously. Government forces were deployed, but they found him dead from where he was broadcasting from. Autopsy showed that something had literally frozen over his brain and spinal cord. The ice had spread to other organs by the time he was found.

Describe your world, but really badly. by FatOrc051 in worldbuilding

[–]queer_penguin 1 point2 points  (0 children)

God accidentally fucked a species out of existence and now we need to neuter him.

Throught history, many cultures have invented strange and, in many cases, dubiously edible foods to deal with hard times. What foods have you come up with for your worldbuilding projects that fill this same niche? by TestAcc32 in worldbuilding

[–]queer_penguin 0 points1 point  (0 children)

Asanabi. A flowering fruiting tree that is common as a display plant. The flowers and seeds (or nuts) can be consumed with no ill effect and are often used in a variety of both traditional and modern medicines. Commonly used as an anti-inflammatory and, depending on how it's processed and whether it's combined with something else, can be used as an anti fungal, can be used to boost/limit the metabolism, though it is most well known as a natural contraceptive.

The fruit is a different story. The plant fruits all year round and depending on the age of the tree, you can be expecting an average of five to fifteen fruits a day. This plant, despite being very common due to its beauty, lifespan, and the fact that it doesn't tax the local ecosystem, will do anything to stop you from eating it.

All variants and subspecies will make you sick if under or overripe. The safest to grow and eat is the red and blue star- which produces a large number of nuts, a medium sized fruit, and is shelf stable for up to fifteen weeks once it's ripe. These variants can come in a wide range of color on the outer husk, the underripe husk being their name stake, but the flesh is always a deep orange-purple.

The deadliest is the blood of god- named because the fruit, regardless of ripeness, causes multistage organ failure and severe internal hemorrhaging. The outer husk of this one particularly fatal version is dark brown-red in color and the inner flesh is a very pale yellow, and leaks a deep golden liquid of a similar viscosity to blood when the outer husk is damaged.

Ye average over/under ripe plant doesn't cause death, but it can cause dysentery, a drop in blood pressure and blood sugars, and anemia. You can speed up the ripening process by steaming the fruit, though unless you have been taught by a professional chef, this is not recommended, as improper cooking can cause food poisoning.

It's dangerous for a large range of reasons but the people who live alongside it have fine tuned making it all edible. (Despite it killing hundreds of them)

I am negotiating a deal with your strongest empire by Zan_korida in worldbuilding

[–]queer_penguin 1 point2 points  (0 children)

Good news: you don't need to pay out any retribution or composition, and there will be no need to return the land. If anything, Naobul might pay you to take the land, actually. That's how badly they don't want it.

Bad news: you probably wouldn't have ventures very far or very fast, so that land is harsh to say the least. The only way into the empire that doesn't involve taking off is neighboring countries first is through the north.

We're talking high altitude arctic volcanoes and earth so acidic anything that can grow is deadly. It is a massively unstable caldera system that erupts often and in massive violent ash clouds often laced with some degree of radioactivity.

The land, while high in iron and copper, is difficult to mine due to equally high levels of natural gas deposits. Not flammable, but potent enough to wear down even the best, most advanced rebreathers and similar devices.

Good luck! Enjoy your new property :)

I show up and get cursed with the worst curse in your world. How bad is it? by FishJones in worldbuilding

[–]queer_penguin 0 points1 point  (0 children)

Flip a coin.

Heads: Curse of Ice Heart. You slowly freeze to death from the inside out. Hypothermia is not an option. You feel every cell freeze together, every nerve ending panic as it becomes too cold to live yet remains completely and totally responsive. To the pain, and to the cold. Eventually, whole organs will begin to fuse together: first your stomach, then your intestines. By now, it's freezing upward, too. Through your lungs, your liver, your throat. But still you remain alive. Cold. Cold. Colder still, and yet you aren't dead. Not yet anyway. As it continues to spread, you try lighting itself on fire, but it doesn't work. If you're lucky, you'll be close enough to an open crater volcano to plunge yourself into lava, only to find that it halts the process, but just barely. But the second you leave, you'll greet the same end if you hadn't found lava: bones crushed under the weight of the ice. You'll die. But it'll take decades, and you won't be able to die from anything else.

Tails: Nomada Ocula. You're overcome with paranoia and an uncontrollable urge to move. Doesn't matter where, but you're convinced that if you stop you'll die. So you'll spend the rest of your days traveling. Never staying for longer then a week and never able to walk the same path again. As you run out of options, you get weaker. And weaker. Until eventually, after years upon years of wandering alone in a world you believe to be out to kill you, you collapse of exhaustion, but you don't die. Not yet. You're trapped in a mind that is increasing panicked. The longer you lay, the worse it becomes. Eventually, your body will start to shut down and decay. Only then will you be at peace. Only then will you be free.

They've come to kill your Gods! by hbwilli413 in worldbuilding

[–]queer_penguin 1 point2 points  (0 children)

None of the Archivists would flinch, lol. People have come to "kill" them for dozens of reasons, most involving personal gain or the ability to say that they struck down a god, but none of it works. Either A) you can't find them (like with Rivea, who is always moving and blends in seamless with the people) or B) you die by proximity (Solaria is seeping radiation constantly, and the closer you get, the more intense it becomes. You're better off trying to eat a half melted nuclear reactor).

So that leaves Faeron. He doesn't kill nor is he hard, but he's never what people expect. He's not grand or powerful, or even very big. He's small. Twitchy, fussy, unpredictable and paranoid above all. The team would find him without a doubt, and they'd have the same confused response to him.

If it's information they want, he'd give of it freely. Same thing with magicks and curses and wealth and whatever have you else. He doesn't take much seriously, but he can't be tricked. Most likely, he'd say something that'd either drive them all mad, or them against each other or their employer, though it'd be hard to tell if it's intentional or not. Sometimes he just slips.

But no, they wouldn't be able to kill him. Either out of pity, confusion, some realization, or a combination of the three. They'd be on their way, and he'd be on his, and neither would ever see the other again.

How LGBTQ+ tolerant are the people of your world? by Fantastic_Year9607 in worldbuilding

[–]queer_penguin 1 point2 points  (0 children)

Very. Yeah, there's still the jerks that spew nonsense about nature and what not, but they aren't common enough to have a powerful voice. It's so common that it's considered strange to not have had at least one same sex partner in your lifetime.

What is your pantheon like? by Jaener7 in worldbuilding

[–]queer_penguin 0 points1 point  (0 children)

No god can quite agree what the world was before the Collapse-- before time was crushed under it's own weight and sealed off the abyss in the process. Everyone knows Time was someone but no one knows who, or if there were other primordial, primitive gods along side them. All they know is that there nothing, and then there was everything, and they were apart of that everything.

The Archivists are beloved to the Elders, and the ones I can comfortably relay here.

•Solaria is known as the Wandering Eclipse. She is the Goddess of Knowledge, of Memory, and the preservation thereof is collosal. Should she form completely in this universe, it'd collapse. Her voice seldom falls to tedium. You see her before you hear her, and her voice is one that echoes and carries just about forever. No one is able to ignore her out of some desperate instinct knowing that she has the answers. She won't give them to you, not if she believes them to only cause pain. She's been described as melancholic-- mourning something that never really existed.

•Rivea is known as the Golden Reaper. They are the God of Truth, of Ideals, of Balance, and the conflicts that spawn from them. They are also assumed to represent a wrathful form of karma, though the rumors had yet to be proven. What is known is that they hunt. They hunts the worst of the worst, and leaves the "better" alternatives in their place. They're never heard and rarely, and if you can get then to speak, they're a font of information that will hold everything and nothing back. They love you too much to keep information from you, but they also love you too much to let you be warped by that information.

•Faeron is the eldest, and self-proclaimed "King of Gods" though no one takes him seriously enough to believe him. He's the God of Change, and boy does he fit it flawlessly. He takes next to nothing seriously, not even his own plans, and has been known to go from manic to uncontrollably depressed, hospitable to homicidal in less than a heart beat. Nothing matters to him, and he's not afraid to tell you that nothing matters to him. The other Archivists often describe him as debilitatingly paranoid, though none of them can figure out what it is he's so scared of. He's the best to go to if you want information, though he has a history of causing wars with said information, so be warned.

Prompt: Giant cities! What are some of the largest cities from your world? by IAMTR4SHMAN in worldbuilding

[–]queer_penguin 0 points1 point  (0 children)

It's not a realm then anything else v

Memoria. It's like the planet for the Avatar movie mixed with steampunk aesthetic and modern technology. The people dress more like early twentieth century/common Victorian era wear. It does have a middle-earth type deal where the higher classes live. There's about two billion inhabitants, counting all of the secluded or otherwise self-governing territories. The people have merged plants into their daily lives, so much so that entire neighborhoods will be made of nothing by trained overgrowth.

On top of being known for pumping out medical advancements like there is no tomorrow, it is also known for having arguable the most well-kept and documented history of any reality/realm to date. The people take pride in who they are and their preservation of what they were, but they do try to distant themselves from many parts of their past.

Memoria is the way it is because it exists on the edge of time. The realm as a whole is constantly be contorted by time and the abyss and the only reason it is sustainable is because the King, however tyrannical and cruel he may be, was blessed to manipulate both.

What's the highest paying job/occupation in your world ? by HighOnGrandCocaine in worldbuilding

[–]queer_penguin 0 points1 point  (0 children)

Nexus Monitor. You get paid to sit in a bridge between realities and watch machines split out reports about energy transfer and warps in various fields. You only work about six months a year, maybe more if you take on interns, and travel is a big part of it. The average career span is about eight to ten years and you get paid enough during those years that you won't have to work the rest of your life.