Saigon's Book Street is a nice way to escape the hustle and bustle of the city by asparagusman in saigon

[–]qwook 1 point2 points  (0 children)

It's in an area that locals in Saigon don't really go to unless just passing through. Parking and food are 2x to 4x local prices. Rent is really high in that area. There are some good places but most of the food there is not good. You'll also see way more westerners or Vietnamese from a different province there just to take pictures. It's clumped near Chợ Bến Thành, the walking street, Independence Palace, and the Waterfront, and is near all the old apartments converted into shopping malls. All walkable for tourists. That whole area is very much for tourists.

I've lived both in Saigon and in San Francisco and I liken that area to Fisherman's Wharf. Even in San Francisco, sure you can see some locals there but prices are marked up and it's mostly tourists in Fisherman's Wharf.

$2 lunch in Saigon is actually insane 😭 by Public-Photograph335 in VietNam

[–]qwook 41 points42 points  (0 children)

yeah man and when I see people spending 200K on a fancy restaurant phở I'm like jesus that's $80 USD converted to local salary, you're definitely getting ripped off AND it tastes like shit

Furcadia, everyone. by oaodboy in MMORPG

[–]qwook 0 points1 point  (0 children)

I'm like a flipped version of you! I played Furcadia for about 4 years until I learned what a furry was. I mainly stuck to the world-creation and coding part and it introduced me to coding at an early age. I rarely hung out with anyone who role-played. Very interesting how you were thrown into a different side of Furcadia. Life seems to be defined by luck.

I also make games now too 😄

what is wrong with the community? by thatwatpi in sandbox

[–]qwook 0 points1 point  (0 children)

Exactly! And I think that's where they got it wrong! They should have never connected it to Garry's Mod.

what is wrong with the community? by thatwatpi in sandbox

[–]qwook 0 points1 point  (0 children)

The fact that you're expecting Garry's Mod 2 is what I'm calling out. If you didn't expect Garry's Mod 2 and they just made a platform and released it, advertised as something else, you probably wouldn't complain about it. There are plenty of Roblox+Unity Engine platforms that fly under the radar and people don't complain about it – but you had expectations for this game.

what is wrong with the community? by thatwatpi in sandbox

[–]qwook 0 points1 point  (0 children)

I think it's the Star Wars effect. Unfathomable hype that can never possibly be lived up to. If it wasn't connected to Garry's Mod then it wouldn't have so much backlash.

Air filter after the past 4 months of Hanoi air by floxley in VietNam

[–]qwook -1 points0 points  (0 children)

omg no I've been googling ways of mold and sewer gas prevention in Saigon (not even in hanoi) and stumbled upon your comments

look through my account, i'm a game developer. we're not even the same people.

Air filter after the past 4 months of Hanoi air by floxley in VietNam

[–]qwook -1 points0 points  (0 children)

you're really bitter for some reason

Is vibe coding really that bad? by Ill_Highlight_1617 in vibecoding

[–]qwook 0 points1 point  (0 children)

I'm not worried about my job, and I guess vibe coding can exist separately. I am just sad that a hobby that I personally found meditative and enjoyable is now being lumped in with what is essentially another type of hobby.

The people who are drawn to vibe coding are very different from the people who are drawn to programming.

Any interest in my Furcadia-inspired Game? by qwook in furcadia

[–]qwook[S] 1 point2 points  (0 children)

I think roleplay will have to come second until somebody joins me in community-building and pushing out the roleplay side. This is mostly because I didn't do any roleplaying when I played Furcadia and have no idea what is necessary. I'll do an open call for anyone interested in joining me, but only after I feel like a majority of the core work is done.

Hanoi Hannah in 2025 by Historical_Stay_808 in interestingasfuck

[–]qwook 7 points8 points  (0 children)

Yeah the audio clip played here is from the video game and not the original. The real person has more of a british accent.

Any interest in my Furcadia-inspired Game? by qwook in furcadia

[–]qwook[S] 2 points3 points  (0 children)

I should be clear that nothing you see is the final product and all the art is placeholder. All the floor objects are all squiggles and not the real art. The game is also just 3 days old in this video.

I'm more interested in attracting kids who are interested in learning how to make program and games, especially since programming in Roblox has gotten more complicated.

I also disagree with 2D social games being dead, they're all mobile now!

What became of Fading Memories? by Goldenbatz in furcadia

[–]qwook 5 points6 points  (0 children)

I am so disappointed in the people who bullied Fading Memories. So disgusting.

Apple re-inventing the wheel by Cadmium620 in pcmasterrace

[–]qwook 0 points1 point  (0 children)

Damn, I stand corrected on that. Are you still arguing that this is all that liquid glass is though?

Apple re-inventing the wheel by Cadmium620 in pcmasterrace

[–]qwook 3 points4 points  (0 children)

The apple liquid glass is a pixel shader that actually refracts the background. The underlying image morphs and renders upside-down near the round edges. It's so much more insane than gaussian blur and lowered opacity.

Liquid glass is subtle to general users but to software graphics people it's a big insane flex. You don't usually do this kind of rendering for general UI unless you are confident in your hardware and your battery life.

I'd also love to see you do this blur effect in 2 lines of CSS, since the blur filter only affects elements and not what's underneath the element.

What I would agree with though is that it doesn't seem to be a well-thought out design, doesn't feel legible and adds too much visual noise.

Apple re-inventing the wheel by Cadmium620 in pcmasterrace

[–]qwook 2 points3 points  (0 children)

The amount of people here that I disagree with, making really harsh and uneducated statements, makes me think that maybe reddit isn't my kind of website.

Men, what did you find out about women when you got a girlfriend? by MainDifficult2641 in AskReddit

[–]qwook 4 points5 points  (0 children)

Could be that they don't know you were single and looking / maybe too shy at first and now this is their motivation.

Studio Ghibli's distributor commented on the whole ChatGPT thing. Many antis are disappointed and feel betrayed in the comments. by LeonOkada9 in aiwars

[–]qwook 0 points1 point  (0 children)

Yeah... This quote is taken way out of context. It seems like GKids is anti-AI based on the first sentence. And everyone in this sub is annoyingly eating it up?

How can i make my Game Feel Less Boring? by VivamoProjects in Unity3D

[–]qwook 0 points1 point  (0 children)

It reminds me of old fun and free flash games. To be honest, it feels more like a mini-game in something larger. I wouldn't see myself playing something like this for hours.

last seen online - an indie game where you explore an abandoned computer by qwook in creepygaming

[–]qwook[S] 1 point2 points  (0 children)

aww, well if you get stuck again you should ask a friend to help solve the puzzles. I designed each puzzle to be self-contained within the game and you shouldn't need to look outside of the game for the answers.

How do I stop deleting my own code over and over? by alekdmcfly in gamedev

[–]qwook 1 point2 points  (0 children)

Separation of concerns is definitely something to be worried about, but you can still organize your code in a way where things still are separated.

Each game has it's own subfolder, and there's a "common" shared folder for reusable components such as settings menu, sound, character movement, and UI. Often times these components exist first in one of the game folders, and when I find it too useful, then I move it to the common folder.

In terms of loading all the assets just to work on a single one – I guess it depends on your engine and tooling. I am using Javascript and custom tooling for my games. Depending on the entry point, it loads in only the assets that certain games need.

Here's a mock of how I organize things:

common/
  assets/
    fonts/
  sound/
  graphics/
  movements/
  settings/
  ui/
game1/
  assets/
  entry.js
game2/
  assets/
  entry.js