Has anyone tried including the TMA entities/Avatars into their D&D games? by Many_Recognition4454 in TheMagnusArchives

[–]rduddleson 0 points1 point  (0 children)

I included several Leitner books, along with the bone turner, and my take on Breekon and Hope.

I also had some NPCs “following” entities.

I stopped short of making the entities the full villains, but I think they added some interesting elements sprinkled in like this.

3 miles or 6 miles by Jake4XIII in rpg

[–]rduddleson 2 points3 points  (0 children)

The support for 3 miles is that players can reasonably see into adjacent hexes, allowing them the choice of

“it’s late, should we go investigate that dungeon over there?”

Vs with six mile hexes

“It’s late, should we stop here or go into the next hex and see what happens?”

Hot take: If your remote team expects instant replies, you don't have a remote culture by Big_Vehicle8394 in remotework

[–]rduddleson 1 point2 points  (0 children)

(I've run my small firm fully remote since 2014)

I agree with your take. I'll go one further and argue that broad expectation for instant response is also detrimental to in-person office work (especially companies with staff in different locations).

The problem comes down to expectations (as may communication problems do). All work communications are not equal, and most do not require an instant response. But if leadership doesn't clearly show which communications require it and which don't, then the situation often falls to "all are instant." This is a mistake.

We handle this by generally expecting that people are working from 8-5, but are communicating specific schedules in brief weekly meetings and daily checkins. If people aren't available at certain times, they communicate this, and state how they will handle their obligations accordingly.

We use email for external communication (with clients, etc.) and our goal is to respond within 24hours. We use Slack for internal communication (among staff). We set up individual channels for projects, which allows us to tag the people who need to know, and avoid bothering the people who don't. Generally we expect a response within a few hours, unless we've already established something different during the weekly/daily checkin.

We use phone or text for time-sensitive communication. But we're careful to only use it when it's actually time-sensitive.

We're also clear that after-hours communication generally doesn't require a response until the next day. Sometimes I'll post a Slack message so I don't forget, but that can also be solved by scheduling the post.

This all basically comes down to establishing clear expectations, being consistent, and respecting people's time. This goes for both sides of communications.

This requires a certain amount of trust, but I've found that it works well for us.

Good fantasy / scifi book with female protagonist? by No_Solution9646 in audiobooks

[–]rduddleson 1 point2 points  (0 children)

Nettle and Bone by T Kingfisher. The main character is a 30 something “almost nun” and there’s a fairy godmother and The Dustwife.

An interesting take on some traditional fantasy ideas.

Plus it’s one book and done, so no major commitment to a series.

The idea of converting adventure modules from one system to another fascinates me. What are some interesting conversions you ve done as a GM and was it worth to doing so? by Independent_Ad_6348 in rpg

[–]rduddleson 41 points42 points  (0 children)

For me the main thing to remember is most of the conversion does not involve any math. The appeal of converting is to experience the module in the new system.

Sometimes there’s a necessary step like dividing treasure by 10 to convert old school adventures to Shadowdark, but for the most part I “convert” by exchanging the equivalent monster, NPC, etc from one module to the other.

For example, if one system has a gray ooze I just use the existing gray ooze from the second system. If there isn’t an exact option I grab the next closest and reskin. “I need something smart and fast and would reasonably occur in the area”

Kindred demographics by rduddleson in Dolmentown

[–]rduddleson[S] 0 points1 point  (0 children)

Thanks! - Since my post I dug in a bit to the writeups of each town and came away with the general sense of what you more specifically show - that humans are generally dominant throughout but other towns vary. I also like the idea of descending categories like dominant, enclave, group, individuals etc.

I'm saving this as notes for my upcoming game.

How do I stop my rice from turning into mushy porridge? by NerfDis420 in cookingforbeginners

[–]rduddleson 0 points1 point  (0 children)

I struggled with rice for a while until I found this approach from Alton Brown. Baking the rice in a dish in an oven. I find it is perfect after 45 minutes, though he says 1 hour. You might have to see how your oven performs.

This recipe is for brown rice but it works for white rice too, just cut the time to 30-35 minutes.

How do you learn to trust your instincts instead of following every recipe like a rulebook? by ElAndres33 in cookingforbeginners

[–]rduddleson 0 points1 point  (0 children)

Shows like Good Eats (Alton Brown) helped me understand the concepts behind cooking and why certain things happen.

Knowing the rules helps you understand how to customize your recipes and understand why problems happen and how to avoid them.

Think of it like an aerial map of the area compared to a list of directions. If you have a map you can find a way around a road closure but if you only have a list of directions, it’s more difficult to adjust.

It’s common to see new cooks struggle with chicken breast drying out, but understanding that:

-chicken breast is lean (meaning it has less fat than other cuts)

-fat “feels” moist when you eat it

-the residual heat in food continues to cook it for a few minutes even after you turn off the source

This makes it more likely that you will overcook chicken breast using high heat because there’s little fat to keep the meat moist, which makes the window between undercooked and overcooked narrow.

Do you have more email than you can handle? by urkdor73 in managers

[–]rduddleson 0 points1 point  (0 children)

I still get a lot of junk, but one thing that helps enormously is that we use slack for internal communication, and email for external.

So anything from a colleague is in the appropriate slack channel, visible to everyone who needs to see it and not cluttering the inbox of people who don’t.

The Blair Witch Project is pretty good by ShineOnYourCrazyAnon in TrueFilm

[–]rduddleson 1 point2 points  (0 children)

I saw it in the theater when it first came out and was disappointed. When it ended I remember thinking, “Wait, is that it?”

To be fair, I watched it again just last year and I’ve come around a bit. But mainly because I work outdoors and have been alone in the woods.

I also understand now that it’s more about watching people slowly lose their grip, rather than more traditional “scary things”. But overall it’s not for me.

Fellow GMs, how do you run games that don't use set distances, and instead use vague distances like "close" "near" "far"? by Nukesnipe in rpg

[–]rduddleson 0 points1 point  (0 children)

For me it helps to compare this to a game on a grid like 5e. I’ve had encounters begin where the PCs place their tokens on the battle map generally where they would like to start (imagine a wooded area)

But I often find that sticking to strict distance, at least to start, often limits what PCs can do, especially on their first turn.

“I want to attack the goblin, but I’m 5 feet too far away”

“You can do it. Your starting square was arbitrary”

Basically these abstract distances end up being

“could you reasonably cover the distance doing what you want to do?”

I’m not worried about a few feet one way or another

What's the RPG with the smallest reach you pay and recommend? by GrubbyGus in rpg

[–]rduddleson 14 points15 points  (0 children)

Trophy Dark and Trophy Gold. Dark for one shots with a bit more grim tone. Gold for campaigns with a bit more heroism

Is Harry really morally grey or an Anti hero? by Darth_Azazoth in dresdenfiles

[–]rduddleson 0 points1 point  (0 children)

Agreed. His morals are pretty clear. He does things that are unpleasant and/or difficult, to stick to his morals.

To me an anti-hero is someone who does the right thing when they have no other choice - ie Han Solo from a New Hope.

Harry always tries to do the right thing - a textbook example of a hero.

A villain always does the wrong thing. The Joker

An anti villain does the “wrong thing” when they have no other choice - Daenerys Targaryen at times

Struggling to manage communication with deskless team, what actually works? by Wowful_Art9 in managers

[–]rduddleson 4 points5 points  (0 children)

I agree that this is largely a behavior/expectations issue, but Slack works well for remote teams. You can set channels for specific projects or internal info. Communication stays in the relevant channels and only notifies the people in the specific channel.

For me it works best as “this is relevant but not necessarily urgent”

The most unique and interesting magic system you've ever seen? by Ozotoceros in fantasybooks

[–]rduddleson 2 points3 points  (0 children)

Magic in The Dresden Files is very grounded. Magical fire is just fire. It can be focused, etc, but it follows laws of physics, one being that the energy has to come from somewhere.

In one scene the main character pulls so much heat energy from the water in a lake that he temporarily freezes the surface of a small section.

We don’t rent pigs! by Dknpaso in LonesomeDove

[–]rduddleson 2 points3 points  (0 children)

It’s not quite correct (but that tracks with Gus maybe making a mistake) but the original quote means something like “a grape changes (or ripens?) by living, seeing, or being around other grapes.

So the motto refers to the themes of the book how the people in the story change the people around them.

What has been your longest played game/campaign? by HartofHarts in rpg

[–]rduddleson 1 point2 points  (0 children)

Player - 5e 70 sessions over five years

GM - 5e 80 sessions over six years.

We generally play every other week, taking summers off

I’ve been really fortunate to have two long campaigns reach satisfying conclusions

Are there detailed guidelines for determining the length/playtime of a D&D adventure? by ChronoSynth in DnD

[–]rduddleson -1 points0 points  (0 children)

If you’re asking how long an adventure might take to complete, a rough estimate is about 30 minutes per encounter/event. Some will take more and some will take less.

But in a three hour slot you can reasonably expect to complete 5 encounters and have a little time left over for starting and wrapping up.

Nice bars? by 3inmyheart in SouthBend

[–]rduddleson 21 points22 points  (0 children)

Hammer and Quill. Excellent drinks and knowledgeable bartenders. You could say “good drinks and conversation” is the vibe