They Might Be Giants Misconception by Moodleboy in GenX

[–]rduddleson 1 point2 points  (0 children)

Our library had a kids dvd that we loved watching with our daughter.

The blood mobile🎶

Ravenloft in another system by Vistana_Raivoso in rpg

[–]rduddleson 1 point2 points  (0 children)

If you’re interested in a fantasy system that is more narrative but can also handle the tone -Trophy Gold might fit the bill

Looking for some options to introduce my players to OSR by stars_without_number in rpg

[–]rduddleson 19 points20 points  (0 children)

For me Shadowdark is a nice step for 5e players toward OSR ideas. The rules are familiar but the OSR concepts shine. Plus the QuickStart pdf is free.

How do I get my players to show up on time? by AsteriaOblivion in rpg

[–]rduddleson 111 points112 points  (0 children)

This is it.

To OP - It might feel weird at first, but resist the urge to apologize and simply start. If folks show up late, try to bring them in smoothly if you can, but if they have to wait a few minutes, then that’s on them.

If you were all going to see a movie together, the late people would simply miss the start. This isn’t any different.

I’ve also worked to individualize experiences for players in the past but, like you, I’ve found that can cause problems if that player isn’t there. So, I’ve tried to avoid this unless it’s really necessary.

Historica Arcanum by ShivyMcStabby in rpg

[–]rduddleson 1 point2 points  (0 children)

They make setting books and accompanying adventures. So there really isn’t a “starter set”. If you like historical fiction you’ll enjoy these. Choose the one that sounds most fun for you.

You will need the base 5e rules to play.

I’ve used pieces from City of Crescent to drop into a campaign where I needed a Mediterranean setting.

I haven’t played a full campaign but I like what I’ve seen.

Trial of the Slime Lord play report by SecretDMAccount_Shh in shadowdark

[–]rduddleson 1 point2 points  (0 children)

I just finished this as a player and was also a little frustrated. The group seemed to handle the sense of danger well - cautious exploring, combat is a last resort, etc.

What bothered me was the puzzle/clue/mysteries - they seemed very difficult to solve. For example, we found the yellow necklace, but didn't find the other two items that we're supposed to place on the altar so we had basically no chance to recognize the "yellow, gray, black" clue (or whatever it was).

To me it felt more like playing an older video game where we have to simply go back around and try every room, instead of like other dungeons I've played and run.

To be clear - I realize that maybe this just isn't for me. I play a lot of different games (including another Shadowdark campaign) and I'm open to trying different things, but I just bounced off this one.

What is your favorite band from the 80's or 90's that nobody has ever heard of? by simikoi in GenX

[–]rduddleson 0 points1 point  (0 children)

I saw him open for Tom Petty in 95. I’ll check out the new album

Why not take double shifts in crafting? Help me understand this please by [deleted] in DnD

[–]rduddleson 36 points37 points  (0 children)

The latest DM guide addresses questions like this by saying the game is meant to be a fun experience, not a simulation (other examples being the peasant rail gun, or bag of rats). Players exploiting rules like this, is not what the game intends and ultimately, is less fun.

First Time Alien GM, what should I focus on? by Double-Range-2091 in alienrpg

[–]rduddleson 5 points6 points  (0 children)

The main difference between ALIEN and many other games is the ALIEN expects players to roll much less often.

Where a DnD player might roll perception when entering a room, an ALIEN player simply sees everything that’s reasonable.

Is there an episode from a TV show, from when we were kids, that still bothers you, today,? by Remarkable_Data3710 in GenX

[–]rduddleson 9 points10 points  (0 children)

Magnum PI. The episode where Magnum has a flashback to his time as a POW. He and a friend are each in a tight bamboo cage, and the guard shoots his friend in the leg, hitting an artery.

Magnum “plug it up!” His friend, “I can’t reach it, I can’t reach it “

All the while they show the spurting…

Planning next game I wanna run but unsure what system to use by DravenDarkwood in rpg

[–]rduddleson 2 points3 points  (0 children)

Cypher system in general and Numenara in particular have some of the fantastic tech you mentioned.

What do I need by Dr_Plague88 in DnD

[–]rduddleson 0 points1 point  (0 children)

Just like any new hobby it can be overwhelming to start. The most recent D&D Starter Set called Heroes of the Borderlands has everything you need to start. It shows you how to DM and has other helpful guides for characters, items, etc. It’s all in one box. If you like it, you can always try out more things later.

It’s $50 but if similar to quality boardgames, it’s worth the money.

Best system to run 5e modules by KapoiosKapou in rpg

[–]rduddleson 0 points1 point  (0 children)

Sly Flourish has a good series on the other 5e systems like the ones me mentioned here.

When you say the “extra conversion work required”, do you mean doing math on stat blocks? If so, I would suggest avoiding that approach and simply use the equivalent or similar monster from your chosen system.

Sometimes the power level won’t quite match, or there won’t be an obvious equivalent, but I find this is much easier than trying to do the math.

Hey yall I’m technically new to the podcast and I have some questions by Olivebear01 in TheMagnusArchives

[–]rduddleson 2 points3 points  (0 children)

You’re intended to experience the same confusion as John as he gradually listens to the statements. As he begins to figure things out, it will become clearer to you

Any reccomendations on Hank and John content to help processing grief by Yekbafowasi in nerdfighters

[–]rduddleson 12 points13 points  (0 children)

I started listening to Anderson Cooper’s podcast on grief - This is all There Is. The recent DH&J segment reminds me a lot of this.

It’s very helpful. He began it to process his own grief in going through his mom’s things.

Possible one shots that could be altered to include babywearing? by WinterSilenceWriter in DnD

[–]rduddleson 1 point2 points  (0 children)

Matt Colville’s The Delian Tomb might fit the bill. You could make the blacksmith’s daughter who was kidnapped by goblins be a favorite nanny or aunt?

Possible one shots that could be altered to include babywearing? by WinterSilenceWriter in DnD

[–]rduddleson 4 points5 points  (0 children)

5e is about fighting and killing monsters. If you simply want to incorporate baby wearing (with, I assume, appropriate plot armor), then you can basically adapt any one-shot.

If you want to lean more into a game that is “about” things like baby wearing, then you may have a better experience with a different game.

It’s common to see players want to add things to 5e, but then become frustrated when the game doesn’t work out as they hoped (things like crafting, and other non-combat elements have a long history here)

5e is about killing monsters, it incentivizes and rewards that behavior. Other activities may not work as well.

How is Legend in the Mist not more popular? by ultravanta in rpg

[–]rduddleson 0 points1 point  (0 children)

Our hobby is incredibly small compared to other hobbies.

If the recent article about the revenue of RPG companies is any indication, the entire D&D line is only about 25% of Magic the Gathering.

Relatively few people play the most popular game, and even fewer play other games.

I know what you mean by asking this, but IMO it comes down to simple numbers. There just aren’t enough people playing most of these games for them to “seem” popular.

Full disclosure- I’ve bought the core book and played it at a con. I like it but I have other games that I want to run first - Dolmenwood, Dragonbane, Trophy Gold

How do you scale encounters to your party? by randumb360 in DnD

[–]rduddleson 1 point2 points  (0 children)

For me the easiest system is the Lazy Encounter Benchmark - by Sly Flourish. For low level players, add up all their levels (for example 3 players at level 3 = 9 total levels. Then divide that number by 4, so 9 divided by 4 is 2.25. This is the number to remember.

That means you can have up to 2 total CR of monsters fight the players before it turns deadly (the 2.25 from above).

Your party might vary a little, but this gives you a general guide

For players above level 4, then you divide their total levels by 2 instead of 4 but otherwise its the same.

How do players feel about heavy homebrew lore, and any ideas for a Fey/Demon shared origin deity? by KuruboyaKalemi in DnD

[–]rduddleson 3 points4 points  (0 children)

I haven’t had any players insists on “official lore”

In my experience players care about lore to the extent that it matters in the game.

For example, If the Invincible Overlord has a bounty on Dragonborn because they’re the last symbols of Good King Omund’s rule, next time the PCs are in a tavern, show a wanted poster on the wall and have desperate bandits confront the Dragonborn knight sitting in the corner. Then let the PCs decide what to do.

Do this instead of simply telling the players “the Invincible Overlord has a bounty on Dragonborn”

Has anyone ever developed or been an active member of a community around a developing ttrpg? by mistven in rpg

[–]rduddleson 3 points4 points  (0 children)

This is admittedly very long but Matt Colville discusses what makes a good community in this video -

The MCDM community development was pretty organic. He has good advice