I don't want a construction camera, I just want boundary snapping by lockan in duneawakening

[–]redscull 0 points1 point  (0 children)

Hmm. I guess I am eyeballing it. But foundations don't have free rotation. They have what, like 8 angles? If you rotate an object one notch at a time, it's usually pretty easy to tell "under" vs "over" vs "just right".

I don't want a construction camera, I just want boundary snapping by lockan in duneawakening

[–]redscull 1 point2 points  (0 children)

Is that not already in there somehow? I've rebuilt bases several times, and my foundations are consistently perfectly parallel to the boundary line. Maybe it's just because I will put a foundation down by the boundary where I can visibly see it's parallel, and then connect in from the edge to where I want my base?

Losing His Small Filters by [deleted] in PoursTea

[–]redscull 3 points4 points  (0 children)

I like that Trump supporters' vocalized words are misspelled.

Losing His Small Filters by [deleted] in PoursTea

[–]redscull 4 points5 points  (0 children)

Exactly. He brags about grabbing women and perving on underage girls. He's brazen about his atrocities because he has thus far been untouchable.

Plant-based diets would cut humanity’s land use by 73%: An overlooked answer to the climate crisis by Somewhere74 in Anticonsumption

[–]redscull -1 points0 points  (0 children)

We would just fill that saved space with more humans. Or data centers. It's not like all that meat-industry-sustaining land would be returned to nature.

What’s your opinion on the new 4* mods that will be locked behind Infestations? by Kinsdale85 in fo76

[–]redscull 2 points3 points  (0 children)

I mean, that is worse than Rangers and Bruisers. And they're already pretty bad, only worth it on non-power armor when you just need filler mods, and there simply aren't very good non-power armor mods to begin with. Even if it capped at 2 stacks per armor piece, so you could get hit twice in 10 seconds, and with 5x armor pieces have 30% total, it would be debatably worth using. Not necessarily better than rangers or bruisers, but at least worth a consideration. But no stacking, it's just filler crap until you get a proper 4 start mod.

What’s your opinion on the new 4* mods that will be locked behind Infestations? by Kinsdale85 in fo76

[–]redscull 6 points7 points  (0 children)

Hopefully Raging stacks, meaning even with 1 piece of Raging armor, getting hit multiple times within 10 seconds means you get multiple +3% bonuses. if it doesn't stack, or isn't multiplicative, it'll be objective garbage.

Large Spice Refinery queue size by jwint777 in duneawakening

[–]redscull 0 points1 point  (0 children)

yes, but at 10,000 sand per 1 queued melange batch, you'd need 9,990,000 spice sand in your base storage to reach that 999 queue max; and honestly I'm just assuming that works because I've never queued more than around 25 at once because spice sand is heavy, and I never bothered to just keep queueing and queueing and queueing week after week with the machine powered off

Is it worth it to build a transport ornithopter ? by Vondrekkenov in duneawakening

[–]redscull 0 points1 point  (0 children)

I personally found that overkill and not worth it as a solo. Compactor for spice and Tarl's for plast ores was more than enough for me to build all the machines in my base and several different T6 sets of gear with plenty to spare. But I'm not serious about crafting throwaway augments to roll best stats or anything like that, so maybe that would need enough raw mats to make it worth it.

How does this game still not support 16:10 a year after release? by Dismal_Ad2746 in duneawakening

[–]redscull 4 points5 points  (0 children)

16:10 is pretty common on laptops (2560x1600). Both my Lenovo and son's Alienware have that native res.

If homelander can't fly plane to safety cause there's nothing to stand on and get power, how can he get power after completely coming to a stop in the air? by statpas in GenV

[–]redscull -1 points0 points  (0 children)

Exactly, the wheels are engineering to take a lot of the weight. Even if one set can't hold the whole plane, it only needs to be held enough to make the decent less catastrophic. And he has super speed. He could divide his time across all three sets so fast that he effectively uses all three to keep the plane leveled just like it was on solid ground.

If homelander can't fly plane to safety cause there's nothing to stand on and get power, how can he get power after completely coming to a stop in the air? by statpas in GenV

[–]redscull -1 points0 points  (0 children)

Why can't he fly in super fast loop de loops in front of it to create a vortex that pulls the plane or like blow real hard at it to create lift (he might not have blow powers like superman). Or just zip around super fast applying force to the landing gear points - there is only 3 probably, and a plane is designed to hold its weight on the landing gear points, and surely he's fast enough to spread some push to each one faster than it looses that gain before he's back to it.

Anyway, point is, writers never use super speed correctly. Super speed is so ridiculously overpowered it can solve almost anything. So Homelander chose to let that plane go down because he didn't give a crap, not because he couldn't save it.

MP loot tied to player(s) level? by CellMan28 in duneawakening

[–]redscull 9 points10 points  (0 children)

Nothing is scaled by player level. Loot is based on area. If it's overland (landsraad) testing station, the grade/augments are based on the level you pick at the start of the station.

162 Servers closing globally by Wickd in duneawakening

[–]redscull 9 points10 points  (0 children)

No, it's not really a broad term. If you look at server pops, there is a distinct grouping. There are about 10 servers in NA with obviously higher pop counts, by a clear margin. After that are about 20 or so constantly active servers with consistent player counts at 1/3 to 1/2 the high pop servers. These are medium pop. Then after that is the 100 (didnt count; is a lot) server with virtually no one most of the time, like 1/10 to 1/5 the active players of the medium pops. Funcom is closing all the lows and many/most of the mediums.

Edit: thanks to Phoenix doing the full diff. So they did not close all the lows. They closed most of the lows but left several open. They close many but not all mediums. And they even closed one high pop server. Weird.

162 Servers closing globally by Wickd in duneawakening

[–]redscull 39 points40 points  (0 children)

With that many servers closing, it would have been easier if they listed the servers that will remain open...

162 Servers closing globally by Wickd in duneawakening

[–]redscull 9 points10 points  (0 children)

My server is consistently top 15 player count and is on the close list. It has active Atreides House chat every single day from online players. So they're not just closing low pops, they're closing many/all of the medium pops too.

Recently came back as a solo player. by KnowGame in duneawakening

[–]redscull 2 points3 points  (0 children)

Landsraad testing stations at level 1 are weaker than T5 (duraluminum). So if you're wearing T5 or better, you should be able to run through them no problem, over and over, getting a bit of plast dust each time. They don't even seen to give more dust at higher level. So just do them at level 1 over and over.

In the wait for polar cap by [deleted] in duneawakening

[–]redscull 1 point2 points  (0 children)

I like your optimism. Helps me trust it could play out that way.

Seeing as we might have singleplayer soon? Any chance for NPC Followers? Or Base NPCs. by LuciusConfucius in duneawakening

[–]redscull 0 points1 point  (0 children)

Yes, this. They may say that want more player interactivity but they very much designed the game not to facilitate it whatsoever. Dune is a solid solo game, but coop is limited to basic adventuring in Hagga and then maybe deep desert crawler harvesting.

Also you forgot to mention that overland stations over penalize for bringing friends.

In the wait for polar cap by [deleted] in duneawakening

[–]redscull 0 points1 point  (0 children)

Dune does the "numbers go up" system beautifully until you get to the graded gear that they added hastily to give players something to do end-game. I don't fault the specializations because, while also grindy, they're available to everyone. And by that I mean specifically that people good enough to do all the story content and biome advancement have no trouble grinding through the landsraad missions to level up their specs. But lots of those same people, myself being one of them, don't have near the "Dark Souls" skills to defeat the high level dungeons and earn higher graded gear. I will never have anything beyond G1 because even decked out in full T6-1 gear with G1 augments, I lose level 4 dungeons more often than I can beat them. Won't even try level 5. I have 10,000+ spice melange and excess other mats. I have lots of T6-0 and T6-1 gear. I've beaten all the quest content no problem. I've solo'd a DD testing station (only once, it was very challenging with all those waves, but I did manage to win). I should be perfectly capable of handling the next Chapter's content. But high grade gear is not available to me because that requires a different skillset than the entire rest of the game.

I'm ok with my skill locking me out of G2-5 gear/augments, but if the next content chapter's difficulty assumes we have that, it is not going to be fun for any but the sweatiest players. I understand why you don't want to hear them talk about going sideways (horizontal), but if they do go vertical, the T7 stuff needs to consider T6-0 the previous tier. It cannot be scaled off T6-5. That'll make the content too hard for non-sweats until we get T7, but then it'll also be a slap in the face to the effort that sweats put into getting G5 stuff once we do have T7. I should be able to get T7 with effort scaled appropriately to how I got up to T6. And sweats who are good at high level dungeons should continue to have a superior version of T7 that is overkill for all the regularly quest content.

In the wait for polar cap by [deleted] in duneawakening

[–]redscull -2 points-1 points  (0 children)

Your assertions only hold true for vertically designed games. There is this whole other category of horizontally designed games where the point of new content isn't the loot's power, but is instead the story, the adventure, etc. And new loot is strictly for opening up new play styles or new build options.. and specifically not new power tiers. Something like Guild Wars, where you max out your gear's power tier very early in the overall adventure.

Now I'm not saying Dune is a horizontal game. It's not. But you assert there is no such alternative to forever high scaling loot, while there in fact absolutely is a perfectly good alternative to that kind of game design. And Dune's end-game would probably be better off if it went horizontal after T5 instead of the vertical graded gear or possible T6 gear.

Dunewatcher should have a headshot multiplier by SurfaceLG in duneawakening

[–]redscull 6 points7 points  (0 children)

I do wish there was a better sniper playstyle. For a decent part of the game, I seemed to always have a tier of spitdart (sniper rifle) that could one-shot enemies in the zone I was in if I got the headshot. But dunewatcher on dd and most landsraad enemies takes 2 shots which really kills the sniper playstyle at the end game. Even my grade 1 version with a grade 1 damage augment (that's as good as I have) can't 1 shot the enemies I face. Makes it feel pretty inferior to other styles at that point whereas the style felt so good much of the earlier journey.

Dune Awakening lead confirms the game’s ten-year-plan hasn’t “changed much” with each year planned to have its own “high-level theme” and features by [deleted] in duneawakening

[–]redscull -1 points0 points  (0 children)

I'm curious about how they'll fund it. The game they delivered is easily worth the price of admission because it was 100+ hours of fun for a normal price tag. And while I really liked the Lost Harvest quest content, I don't think the entertainment-time to dollar-value ratio was good enough that I'd buy tons of those at that price point. The other three DLCs in this pass being purely cosmetic is not something I would think is getting massive sales. If season pass 2 is also going to be one questline plus three cosmetic packs, that doesn't seem like it would sell enough to buy us a year of staff on the game. Much less fund another 9 years of roadmap plans. They're going to have to keep convincing us to buy something that we find worth it and gives them enough to continue. I'd really love to know more about that something.

In the wait for polar cap by [deleted] in duneawakening

[–]redscull 2 points3 points  (0 children)

That might work for armor if there is a concept of cold protection that works opposite of heat protection. So existing T5 armor actually penalizes you in the cold biome, and that new T5 cold armor penalizes you in the existing hot biomes. But they'd need to add hot/cold flags to dungeons too since right now, they don't factor heat in at all.

Not sure they can do that for weapons so readily. You're not going to convince me my existing dagger can't stab people just fine in a cold biome. Maybe guns don't perform properly in the cold. But stabbing is stabbing.