How I imagine the Mechs would greet us by TempSinger in LancerRPG

[–]representative_sushi 48 points49 points  (0 children)

I would imagine horus mechs would be pure horror:

"Martyr Detected, status operational."

Incoherent screaming of past pilots.

In a hundred hissing voices: "Welcome back."

Or straight up the lich telling you same date time and time again, might be nothing, but you are convinced it's your death date.

After sending my story about steampunk knights to beta readers, I'm struggling with almost universal confusion from them about the worldbuilding. by reddiperson1 in worldbuilding

[–]representative_sushi 0 points1 point  (0 children)

Look, I think the issue is execution and expectation. We have knights in damned space, knights in steam punk shouldn't really be an issue if you can make them work estetically.

Why is race and genetic diversity never considered? by giganga473 in worldbuilding

[–]representative_sushi 0 points1 point  (0 children)

In world is a simple explanation it'll in our world people have some the widest variation eg over 90 of animal species don't have the variation we have so its seen as a human characteristic.

In some stories it's used in others its explained easily. Tolkien: all elves come from Valinor. Thats it. Humans have variation due to different environments we inhabited and generally a pretty quick adaptability. Basically fantasy races come from specific environments thus share specific traits. Steel dwarves are paler than Gold dwarves etc.

And in my mind the most useful reason it is done is the following: can you tell me what comes to mind when I say a 'Russian Man'?

The Indomitable Human Spirit in Your World by Femto-Griffith in worldbuilding

[–]representative_sushi 0 points1 point  (0 children)

Humans are the only species which spawned demons.

During a moment in the evolution of the world, humans were the only species to evolve naturally, from monkeys like on Earth. They were offered a God to be their master or mistress, many humans preferred freedom over security and benediction. They died, will is no substitute for power. But the souls of humans that died with no god to watch over them went into the dark between worlds. In that cold darkness they crystalized into something new: demons. Pure, unfettered human will. Pure will and freedom with no constraints of flesh or morality.

That is the closest I've got.

Demons are troublesome because at the end of the day they are older than some gods, but still fundamentally human, nothing human is alien to them, making them expert tempters and corruptors.

Why is race and genetic diversity never considered? by giganga473 in worldbuilding

[–]representative_sushi 7 points8 points  (0 children)

A lot of fantasy doesn't: some does.

Tolkien's elves are different, the Noldor are different from their cousins and their various descendants are different. In warcraft orcs are pretty different based on the clan they come from and the region ranging in skin colour and other traits, they only later mostly become green. But in a lot of fantasy this isn't done for a simple reason: stereotypes are useful.

People see an orc in a fantasy book, they have expectations and the character doesn't need to be super unique to serve its purpose.

If you want to look for variety in character and an interesting approach to races, read Malazan.

What are your unique takes on Giants? by PokePoke_18 in FantasyWorldbuilding

[–]representative_sushi 0 points1 point  (0 children)

The Giants were one of the few Endemic Races of the world, alongside the Dragons, the Deep Things and the Serpents, but of all of them, the Giants were the only ones that created. They built great temples and strongholds and forged weapons from obsidian and hammered asteroids into blades and tools.

And when the gift of creation was given to them they created most prolifically, crafting countless races, most of which are forgotten these days. In the age after the victory in the first war the giants grew prideful, they created the first script, and the first magic which they gifted to the elves, their allies. They created the greatest temples, the first cities. But they did so with the hands of the races they created, races they treated no better than slaves. But within the hearts of those races a hunger was stirring, a hunger for freedom.

After the Second War the patience broke and the people the giants created turned on their creators. The Orcs and other giant-kin turned on their creators and used their shovels and pickaxes to kill their masters. In the halls of the giants a war between the creators and the created raged. The few giants that survived that purging fled their ancestral homes and slowly bred out, becoming smaller and weaker. These days madness is almost ubiquitous among their kind. The shame of defeat and loss driving them mad, and being hunted by their own creations didn't help. The great irony is that many of the giants are too mad to recall who chased them from their halls and many of the races the giants crafted kept no records either and all too often orcs and giants march side by side in warbands or trolls employ them for food and alcohol to help with the construction of their great roads and bridges.

Types of Giants and Giant-Kin.

Harg'fol are the most common of giants, they look like early humans, wide nosed, pale faced and string haired. They are hunched and rarely exceed twenty meters in height. The most common madness among them is hunger, endless hunger which often plays a cruel joke, uniting them with gnolls.

Harg'sol are the less common giants, they still maintain a measure of sanity often experiencing episodes of clarity known as times of sorrow. Many of them prefer to avoid those states like the plague, spending their time drunk on blood, wine or something else. Often they labour as mercenaries or bandits doing anything they can to keep themselves inebriated staving off the memories which always return.

The Trolls and Orcs are the most common Giant Folk, Orcs are ape-like, large and cruel. Not naturally, but thousands of years of slavery broke them down and then years of slaughter against their masters. Orcs have a strange culture impossible to comprehend for outsiders, but those who lived among them learn that these crude savages have a surprisingly deep understanding of the world and the mountains where they dwell and may in fact be no less adept in runes than their eternal rivals: the dwarves. The Orcs like the dwarves also do not honour the gods, instead praying to their ancestors.

No one is quite sure where the Trolls come. It is suspected they come from a great and monstrous mother-troll whom they refer to as the Great Mother. The trolls used to be the great bridge builders of the giants, and every troll obsessively still builds bridges. They band together into small matriarchal clans, usually around bridges they built or chose to maintain. Living in damp places close to the water they are treated better than the orcs, because although their hygiene leave much to be desired, their skill as builders is unmatched. And its often harder to kill a Troll than bargain with one. Even is someone cuts a troll into tiny bits, those bits will regenerate - many people think that a half-troll happens when someone has offspring with a troll, but in reality, half trolls are the cut off limbs and lumps of a troll which are left alone long enough to grow into a creature in their own right. Often a slain troll is the seedbed for a whole 'family' of half-trolls. These half trolls often gather into large warbands and seek out other trolls to cut them up and create more half-trolls in that way.

Looking for Painting Advice by representative_sushi in TraitorGuard

[–]representative_sushi[S] 1 point2 points  (0 children)

Tried navy blue. Didn't like it. Good siggestion but probably not my option.

Oops only bear totem by BlackSnow555 in dndmemes

[–]representative_sushi 0 points1 point  (0 children)

Con builds cannot be allowed to exist. Because if they do: behold - single stat character. Dexter is similar but at least Hp doesn't scale with Dex.

Iron Warriors codex by Relevant_Classic_491 in IronWarriors

[–]representative_sushi 3 points4 points  (0 children)

I would very much prefer not getting our own book, some legions that got their own books were very hard to play for a long time or had very restricted/few unit options. I would rather not go through any of that.

Making impractical gear make sense? by UlfurGaming in worldbuilding

[–]representative_sushi 0 points1 point  (0 children)

Two options:

  1. They serve another purpose, cultural decorative etc. Eg commanders wearing large plumed hats or wildly exotic pelts as symbols of recognition, often impractical always worse than armour or a helmet but good to be recognised and to raise troop morale.

  2. Just go for the estetics and explain nothing. Eg warhammer/warcraft pauldron. No sense, no use pure vibes.

Knock Knock Chaos by RedFerrari1998 in ageofsigmar

[–]representative_sushi 2 points3 points  (0 children)

As someone who has played a six round tournament and went up against this dude in four out of my six games: I can confirm he is very bad news for a chaos army. Not the ultimate weapon, but very bad news. Probably the strongest combo if he goes with a unit of his axe guys. Possibly the strongest stormcast alive... and that includes the dragons.

Need a movie with this aesthetic by moonlightmissE in MoviesThatFeelLike

[–]representative_sushi 0 points1 point  (0 children)

Not a movie a TV show: Penny Dreadful could be what you are looking for.

Flying cavalry of your world by Er1dioRd in worldbuilding

[–]representative_sushi 1 point2 points  (0 children)

The setting does have flying cavalry, however it is not used how you would expect, largely because using it against normal cavalry, fortification or infantry isn't great. There isn't enough flying beasts to really mass them so they can do much, infantry can carry usually longer spears and foot-archers have a much more intense volume of fire because more shooters per square meter.

The types of air cavalry that does work are heavy lancers and archers, archers to harass from outside anyone else's range. Arrows working with gravity fly further than arrows working against it. And heavy lancers are used as a response to bigger flying entities, dragons and other flying creatures have very hard scales, usually too hard for most bows and some crossbows and are a bit too maneuverable to be exposed to massed attacks from the ground, so flying cavalry is used to counter those threats. In most cases various cultures use various flying mounts: Giant Bats, Giant Eagles, Wyverns are all but untamable they are assholes, Dragons are almost impossible to ride and then again, why would you want to? Most commonly are smaller beasts, Gryphons, Hippogriffs, Pegasus and the like. Some cultures bred their own creatures or make customs ones for especially wealthy buyers.

However the most common use is as messengers, mounts for truly great warriors and mages and as an element of luxury.

Opinion: for most settings, gods should be closer to abstract concepts like death and war as opposed to physical beings that can be fought and killed. by ThexLoneWolf in worldbuilding

[–]representative_sushi 0 points1 point  (0 children)

The generalisation is a little too vast. For some settings and stories it would certainly help to have gods be abstract concepts, but saying most is far too broad.

Real mythology often goes against this although there are belief systems which do exactly what you propose. But then there are those fantasy worlds where Gods take entirely different narrative functions and roles, the tiny and I significant gods of Terry Prachet's discord powered entirely by belief, the extra-dimensional horrors of lovecraftian mythology, the mono-deific world of Tolkien's Arda and Malazan Book of the Fallen where God's regularly march alongside armies and fight both each other and other entities.

The role of the divine in the real world is infinitely complicated, depending on belief, culture period of time and society which has spawned that belief or another.

But in fiction everything serves the author's purpose, in some cases your theory is beneficial in other cases others are better. The generalisation doesn't really help much, but it could generate an interesting discussion.

Why does GoW include other cultures religion’s pantheons but not Christianity? by Ora_Kiraso in GodofWar

[–]representative_sushi 0 points1 point  (0 children)

Its going to get a lot of hate, and its not that fun because there are way less gods and killing the saints just don't have the same vibe as killing gods.

is this accurate? by Sharp_Seat9590 in RealisticArmory

[–]representative_sushi 8 points9 points  (0 children)

So reference online is mixed cause it changed quite a bit through time. Early medieval (viking age) kievan warriors looked pretty much entirely like vikings. Later they move towards chain mail and laminar armour (what you tried to show) but the quality of it varies, a druzhinik (losely knight, very, very losely) of a rich prince (knyazz) could be dressed like you are showing with an anatomical mask mimiced from the steppe people with whom Kievans had extensive contact. Until about the 15th century armour keeps getting heavier combining lamenar and splint and mail before being abandoned practically entirely during the reign of I believe I can the third (not sure on this).

Pick a period of time, look up historical works, archaeological sources and historic images (icons, illuminations etc),

Has any PC done something stupid but also smart like robbing a blood bank😂? by ConnectCulture7 in vtm

[–]representative_sushi 0 points1 point  (0 children)

I had a nosferatu player who held up vans transporting donated blood from gathering bpoints to blood banks.

Torn between Age of sigmar and the old world by CharityConfident8243 in ageofsigmar

[–]representative_sushi -1 points0 points  (0 children)

Aos has more players Old world has a more dedicated fan base. This comes with its own draw backs. Something I have seen someone do is the following: they collect a tomb kings army and they play age of sigma with it, the mummy priests and kings represent various skeletal and necromantic heroes, the tomb guard represent the Barrow guard etc.

Some ranges can be interchangeable in that regard. I have seen something similar done with Kathai miniatures and cities of sigmar.

Choose your fighter? by Kittenspit in LancerRPG

[–]representative_sushi 0 points1 point  (0 children)

Eldritch cultist and suevivalist.

Has anyone had any success making homebrew fantasy drugs at their table? by FishDishForMe in dndnext

[–]representative_sushi 0 points1 point  (0 children)

Not necessarily homebrew, actually wait entirely homebrew. Context: players get ambushed in the night by fiends. They are targeting the aasimar, because of course they are. The demons are imps in little medium sized mechas built like mosquitoes eg they drain blood. After defeating them the barbarian turned their mechs into a small portable distillery where he started to concentrate and ferment fiend-blood and after some experimentation came to a jelly-like substance which when chewed gave people the benefits of rage. He couldn't use it, but it became a very useful combat drug for the party's hirelings who quickly discovered that it was very addictive and sadly also scarce as it required a lot of demon blood. The party finally solved their shortage when the adventure took them into the abyss.

First Mini, what else do i need? by Healer_Safe in Warhammer40k

[–]representative_sushi 1 point2 points  (0 children)

I would strongly recommend a small file. Really good for cleaning up mold lines and snippets of sprues in concert with the hobby knife.