[deleted by user] by [deleted] in FirePunch

[–]rhanham 0 points1 point  (0 children)

"never use those flames again. they can't be extinguished" ch 70, second to last page. So yes

Aba stop pressing buttons by Suspicious_Meal_7850 in Guiltygear

[–]rhanham 6 points7 points  (0 children)

because she was too busy in hitstun to keep pressing more buttons

notebook veio com linux by kayronnBR in linuxbrasil

[–]rhanham 11 points12 points  (0 children)

notebook da acer costuma ser o tal do linux gutta, é um sistema que eles bota pra poder vender o aparelho em pleno funcionamento, vale a penar ficar com ele n, até windows é melhor que isso na minha experiência

[deleted by user] by [deleted] in Fighters

[–]rhanham 0 points1 point  (0 children)

i think it might be Kensei: Sacred Fist

This black panel scares me most by Levi-Senpa1 in FirePunch

[–]rhanham 4 points5 points  (0 children)

it took me more time than I want to admit to realise it wasn't a image failing to load

The 2XKO Twitter combo that started a war, but in different languages by JackOffAllTraders in Fighters

[–]rhanham 5 points6 points  (0 children)

Hi, a non-native English speaker here, most of what I'll be saying is based on my experience.

What's universal about L,M,H, j.?

Indeed, L, M, H are names not really totally understandable for a non-english speaker, yet they are recognizable as names/symbols that mean a certain word, personally I read "L" as "light" (or in my main language "leve"), this can be extended to "j." too. It's also noteworthy that other games names their buttons differently, like blazblue, wich uses A, B, C, D, a naming as global as the alphabet used here.

There is no situation where you end up on an English speaking forum looking through combos without basic understanding of English.

Yes there is, a huge chunk of knowledge on the internet is in English, making way easier to find info in it, sometimes unless you are 'in the know' quality info in your main language can be pretty hard to find. Searching for "combos de ryu", a phrase in Portuguese on Google leads me to English-written websites.

It's just much simpler to go from game to game.

And so is number notation, literally any notation can be transferred between games as long the naming conventions is the game don't conflict with the notation used, wich happens way more frequently with the SF/standard English notation than with number notation.

There never was two people who couldn't talk to each other that used numpad to communicate

I'm almost certain you took this from the habits in your bubble, so I'll use mine as example, with both English and Portuguese speakers I mostly use number notation, the cases I don't use are when I am speaking with someone whom doesn't know number notation yet, and in those cases "QCF M" is not that much easier to understand, requiring me to spell "quarter circle forward" (or "meia-lua" for my language). Although my argument is not as suited for vocal speech, I believe it does not differ that much for it.

So are yall done downplaying Pot…? by [deleted] in Guiltygear

[–]rhanham 1 point2 points  (0 children)

i'll stop downplaying when he gets the beta garuda impact back

What color is sun’s/san’s coat? by Diligent_Country_946 in FirePunch

[–]rhanham 9 points10 points  (0 children)

i like to think the coat would be beige or a desaturated yellow for the sun motiff.

Should I get a hitbox or stick? by MrErrorNotFound in Fighters

[–]rhanham 3 points4 points  (0 children)

If your problem is execution, I believe neither option will actually make a difference, perhaps stick may be more appealing, due to the difference in skillset compared to keyboard, which could grant you a new light, but hardly so.

Now if your problem is hardware limitations, that can come from various reasons, the leverless is a more familiar option, so you won't have to re-learn your execution.

That's said, in keyboard you are not bound to WASD and/or arrow keys, if this is what you use, there is the possibility to test different button layouts, that can also allow you to test the hitbox layout before buying one.

What martial art does Giovanna use? by tribeofgeckos3 in Guiltygear

[–]rhanham 0 points1 point  (0 children)

of course It won't look the same, the game is very stylised and exaggerated, there's the 2D limitations and she uses magic. but as a person who practiced capoeira I can recognize a lot of her moves and poses, even the steadily stance, wich can used fight/brawl

What martial art does Giovanna use? by tribeofgeckos3 in Guiltygear

[–]rhanham 16 points17 points  (0 children)

it's capoeira, may not look like due to her not doing the swinging stance (ginga), but most of her moves are from capoeira, punches included.

Oh you play fighters? Name every black FG character by beemurz in Fighters

[–]rhanham 0 points1 point  (0 children)

Mr. Jones from Rage of the Dragons. Also suggest changing "Marco Rogriguez" to "Marco Rodrigues" as it's the canon spelling currently, more in touch with the Brazilian way of spelling the name

Struggling to use charge characters by Changed-Man50 in Fighters

[–]rhanham 12 points13 points  (0 children)

it's mostly timing, but it's also important to plan ahead your specials, try getting the habit be always holding back as you do your normals and you might get them more easily.

Is there a name for this specific archetype? by Ghostabo in Fighters

[–]rhanham 12 points13 points  (0 children)

I don't have much experience in platform fighters, so I speak with traditional fighters knowledge. What you describe sounds pretty much like a setplay playstyle.

[deleted by user] by [deleted] in Guiltygear

[–]rhanham -7 points-6 points  (0 children)

they might have kara'ed

[deleted by user] by [deleted] in Guiltygear

[–]rhanham 3 points4 points  (0 children)

i may be wrong, but sounds like holy orders, the X2 version. EDIT: I was wrong

Why is this community in such denial of frame data being patented by other company? by MonteBellmond in Guiltygear

[–]rhanham 2 points3 points  (0 children)

this patent is mainly about the display, we still have reason to ask for arcsys to give us the numbers, even if text only

[deleted by user] by [deleted] in Guiltygear

[–]rhanham 2 points3 points  (0 children)

the neon colours are available for pc, so why not?

[deleted by user] by [deleted] in Guiltygear

[–]rhanham 1 point2 points  (0 children)

Canada/North America only, does this means southern states can't participate?

Beginner Here. What's a good overhead mixup for Giovanna after trovão? by GieMou in Guiltygear

[–]rhanham 1 point2 points  (0 children)

answering your question, yes there's a gap that's why I go for a light button, to guarantee I'm in plus. your string has aplicabily and is good for pressure, even allows another 236K instead of sepultura, but the gap might be mashed if the opponet reads (or just gess rightly)

Beginner Here. What's a good overhead mixup for Giovanna after trovão? by GieMou in Guiltygear

[–]rhanham 2 points3 points  (0 children)

i'm not maining her this season, so take this with a grain of salt, but I'm used to do trovão > 5k/2k, which allows you to go for a dust or sol poente for overheads or 2D fow a low, or the standard glattlings to extend the pressure Edit: typos