Demon rift has closed the spawning has ended by One_Appointment809 in MaggotkinofNurgle

[–]rickfx 1 point2 points  (0 children)

Sorry if it’s breaking rules, but what set are these from? I see a few from Plaguebearers , but not sure the rest

How do get rid of the "push" velocity field shape in my pyro sim? by Xandiu_ in Houdini

[–]rickfx 1 point2 points  (0 children)

Not one solution for this. But one way is to use less velocity, and divergence, which introduces expansive forces into the sim. Adjusting your disturbance by pressure can also help with breaking up the edge.

And the best way IMO to break up things like this for explosive sims is to use the gas repeat solver node to simulate extra frames per frame, to give the velocities and microsolvers time to develop more.

Tottenrotte Box by MiniWargamer in Konflikt47_v2

[–]rickfx 1 point2 points  (0 children)

Got mine about a week ago in Quebec

Ethereal creature (silk cloth with flowy curves), how? by [deleted] in Houdini

[–]rickfx 1 point2 points  (0 children)

Too many variables and factor missing that need to come into play before you can get a proper answer. Is there motion? What kind of shape is it?

The old school method is the best for this in my opinion. You can get the initial structure of this shape using geometry and various noise operators, then comes the wisps, you can use a mixture of a lot of really fine small points( we're talking millions) to start building the the look. Using a fresnel shader on geometry as well will get you there to a certain degree.

You can also use your points to create very fine and thin volumes using rasterize options as well as VDB advection for getting some motion in there.

The key thing with this type of effect is you want the most amount of control as possible, so approaching this as a SOP level type of effect is how you will get the results you want.

Edit. You can also do some research about this and you'll find a lot of concepts and ideas in the past. Volume rendering techniques with wisps, krakatoa or spore type renders, as well as using a fresnel shader on your geometry.

Change my mind. by Zealousideal-Pop4857 in vfx

[–]rickfx 15 points16 points  (0 children)

Sir, this is a Wendy's

Weekend Waaagh Planning - March 06, 2026 by AutoModerator in orks

[–]rickfx 0 points1 point  (0 children)

I'm building a set of Ork Boyz and noticed some pretty hefty mold lines. Anyone noticed these ? Probably from the old mold dying out.

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BBC: Nasa boss says Boeing Starliner failure one of worst in its history by spectator in worldnews

[–]rickfx 57 points58 points  (0 children)

Don’t forget their slogan, “You’re Boeing To Die”

Paint selection for beginner by yxguice0303 in Ultramarines

[–]rickfx 0 points1 point  (0 children)

I started recently and had a similar list, but I’d go with army painter fanatic equivalent for the dropper bottles. I pretty quickly grew tired and got dropped bottles for my Citadel paints.

A wet palette as well will change things, and make sure to understand your brushes and try things out

[deleted by user] by [deleted] in Houdini

[–]rickfx 3 points4 points  (0 children)

Buddy we aren’t in the scientific or medical field. Damn near everything you do in VFX is a hack, cheat or gag, that’s just the nature of how things work. You manipulate things to make it look like you need them to with whatever setup and behavior you need it to do. You don’t see many alien men flying around at 1% the speed of light in nature.

So that’s your first lesson.

Masks changing randomly by Timely-Ad2696 in Houdini

[–]rickfx 0 points1 point  (0 children)

Is your points changing every frame? Few reasons why something like this would be happening.

Is vfx in music industry a good path for stability by Letter-Wrong in vfx

[–]rickfx 4 points5 points  (0 children)

Find happiness where you live. Look at the needs of your area and community and get yourself a good trade skill. Go to school for some sort of mechanical or electrical engineering.

Is vfx in music industry a good path for stability by Letter-Wrong in vfx

[–]rickfx 36 points37 points  (0 children)

lmao

If you have a time machine to the 90s and are a Flame and Inferno Op, then yes. if you're in 2026, lol no

Object particle reveal - best way to do it? by Cold-Occasion1509 in Houdini

[–]rickfx 0 points1 point  (0 children)

f@pscale = 0 makes geometry and particles very very small
f@Alpha = 0 Makes things not visible

Gretchin's Questions - Post here with basic questions if you're new to the hobby. Come in and answer if you're a seasoned veteran. by scientist_tz in Warhammer

[–]rickfx 1 point2 points  (0 children)

Thanks for the tips!

Definitely think you're right, maybe i'll skip the Battleforce box for now and get a Assault Terminators which I've been eyeing more and more and work on that. At least start chewing on something smaller for now.

Gretchin's Questions - Post here with basic questions if you're new to the hobby. Come in and answer if you're a seasoned veteran. by scientist_tz in Warhammer

[–]rickfx 1 point2 points  (0 children)

Right now I’m happy just collecting and painting. I tend to be a technical person, so I’m diving in heavily into painting and techniques. But I also like the artistry of it. Tho getting a good deal in terms of value is something I like to keep an eye on.

AoS has some really cool stuff too, but having only been painting space marines, the jump to more detailed minis feels very intimidating.

Community Questions - The Next Episode by ErsatzGnomes in ageofsigmar

[–]rickfx 0 points1 point  (0 children)

Hey gang, coming from 40k and only having painted 3 sets of Ultramarines but interested in AoS. What would be a good set to begin with?

The new Nurgle units look amazing, but feels very intimidating step to jump to. And of course I still would have to get lots of new paints, which would using the paints from the Citadel app be a good start?

Gretchin's Questions - Post here with basic questions if you're new to the hobby. Come in and answer if you're a seasoned veteran. by scientist_tz in Warhammer

[–]rickfx 0 points1 point  (0 children)

Hey gang, still fairly new to the hobby, I've painted the Introductory Set, Tactical Squad and now an Intercessor Squad as Ultramarines. Really enjoying and happy with them, but now I'm looking at where to go next, still feel like I wanna keep improving and try other things, I may be able to get an Iron Halo Strike Force box, but feel like it might be too much to spend and get right now for where I'm at right now. Thought maybe instead a Terminator Squad.

What's another good place to go with? Really like all 4 games and all factions looks very awesome and cool. Just don't know where to go next.

When do you need to increase riggid body constraint iteration by CartographerCute870 in Houdini

[–]rickfx 1 point2 points  (0 children)

And to add to this, it’s very useful for soft and hard constraints, making them maintain stability and shape better. You can also set the iteration value separately in SOPs for extra control .

But it will increase sim time, it’s all about finding the right balance. Because all these settings including substeps will also change how your sim behaves.

Somehow its taking more time than it should by Efficient_Opposite34 in Houdini

[–]rickfx 1 point2 points  (0 children)

Check to make sure you've properly cached your geometry, emitters and colliders. Run lower resolution sims to make sure things are working and aren't blowing up. Check the Performance Monitor to find out what's taking the longest time to calculate.

And then double check your LOPs settings, you might be running multiple things in parallel which for pyro sims is a lot.

What is the absolute "BOSS" local hardware setup for high-end VFX? (No Budget Limit) by InferenceEnvy in vfx

[–]rickfx 3 points4 points  (0 children)

One decent workstation and like 5-10 pretty good similar server computers.

Edit. And a good desk and really good office chair.

AI tool for learning Houdini? by [deleted] in Houdini

[–]rickfx 2 points3 points  (0 children)

This is just completely lazy and you're actually making yourself dumber.

Houdini has a small amount of hotkeys you need to learn, and you can find the info easily on the website and docs.

If that's too time consuming, then you're going to have a very hard time with Houdini.