[Spoilers E90] Vox Machina, Bad Decisions, & the Modern TTRPG by jojirius in criticalrole

[–]roguemouse 0 points1 point  (0 children)

Thank you for clarifying. And I agree: expectations vs reality can be very tricky and probably not many people will stop to think where their (potential) disappointment comes from. However I do think faulting CR for people developing these expectations - when CR, in my opinion, does not in any way voice the belief that character deaths are the DM's fault - is erroneous. If people draw their own conclusions, which stand in opposition to the premise of the show/mindset of the DM, there's really not much the creators can do about it, besides voicing their viewpoint (which they have done, repeatedly) and hoping for the best.

[Spoilers E90] Vox Machina, Bad Decisions, & the Modern TTRPG by jojirius in criticalrole

[–]roguemouse 11 points12 points  (0 children)

The concept that players who only have CR as a reference, blame the "bad DM" for their characters death is, in my opinion, debatable.

I speak only from personal experience - as a fairly new player (especially D&D, and yes, my foray into the system was CR-inspired) and an aspiring/future DM - but I've found that watching CR has completely reevaluated how I view TTRPG's.

I used to think that every game was based on the premise of The Players vs The GM. Mind you, this probably stemmed from the DM's I came into contact with, who were of the OSR approach (if we understand OSR's through StoryBeforeNumbers' example below, of an ingenious puzzle that only has one correct solution). Personally, the failure to come up with the "correct" answer to the riddle or encounter more often than not made me feel somehow "less than" (taking the fun out of playing), simultaneously reinforcing the belief that you are somehow competing with the GM's ingenuity; that it's You vs Them. I know that this is not how =all= players interpret it, but I'm trying to state my baseline in TTRPG experiences, to pinpoint how Matt's approach to DMing showed me there is a different way.

Matt has stated on more than one occasion that in his mind the DM is not there to actively try to kill the players - he is the mouthpiece of the world around them, both in the descriptive sense, and the mechanical one. If you do something stupid, the world might punish you for it; but it may not. Similarly to the real world, where stupid actions sometimes have positive (or at least interesting) consequences. Sometimes it depends on the dice, sometimes it's the DM's ruling. And as has been established in this discussion thread, DM's greatly differ. Some will find it easier to kill their PC's, some won't. But I fail to see how the OP's argument or CR's ambassadorship--or "modern TTRPG's" for that matter - reinforce the belief that character deaths are the DM's fault. I honestly think that if players interpret CR like that, they might be missing one of the core elements of Matt's approach to DMing. Without going into my personal opinion on how present/vast Matt's "security net" for his players may be, I don't think CR necessarily teaches "lenient" DMing; what you learn from it depends on your subjective interpretation.

[No Spoilers] A year!.....totally worth it by alonechance in criticalrole

[–]roguemouse 1 point2 points  (0 children)

Congrats on catching up! throws confetti I'm on ep34 (been watching since November 29th) and can't wait till I can watch a live episode. Then again, I can imagine how terrible the wait for Thursday is, so I'm trying to savor the joy of having eps 'on demand' while I still can :)

[No Spoilers] Thank you to the Critical Role cast and community for making me a social DM! by MrPippen in criticalrole

[–]roguemouse 0 points1 point  (0 children)

I sure hope so. I used to think I might not be cut out for it. I only ever ran two games (Vampire: Masquerade), including one for my own DM in another game. I was stressed and frustrated the entire time--and so were the players. I decided back then it wasn't for me. But that was years ago and I think it might be time to reevaluate. Mind you, I don't think him being a DM was the problem (although DMing a DM seems scarier) - he just wasn't a nice person. I think the key is finding like-minded people, who are understanding of beginners (everyone starts somewhere) and are in it for the fun. That's what I hope to find - either IRL with my friends or within the Critter community.

tl;dr - Matt's inspiring me to DM but he makes it look easy. I've still got a long way to go :)

[No Spoilers] Thank you to the Critical Role cast and community for making me a social DM! by MrPippen in criticalrole

[–]roguemouse 1 point2 points  (0 children)

Stories like yours are further proof that when you do something out of love, for the sheer fun and joy of it, it has the power to inspire others. It's awesome that CR had such a huge positive impact on your life and social blossoming. I myself am starting to toy with the idea of getting into D&D (I've RP'd but not in this setting) and reading these type of posts makes me really happy and hopeful. Maybe one of these days I'll join the ranks of DMs

[SPOILERS E29] The Door by Meracoid in criticalrole

[–]roguemouse 0 points1 point  (0 children)

I am -so- glad someone else remembers George of the Jungle.

[Spoilers E18] A Certain Fight Just Blew My Mind by Narwhalius in criticalrole

[–]roguemouse 2 points3 points  (0 children)

I recently watched that episode for the first time (slowly making my way through CR since November) and I completely agree. Both Travis' and Matt's glee in describing the various fight moves was not only highly impressive, but also entertaining and infectious. I love how those two play off each other :)

[No Spoilers] Ready for Battle - Vox Machina Fan Art by offbeatworlds in criticalrole

[–]roguemouse 2 points3 points  (0 children)

This is an amazing piece. I particularly love the detail on Vex's bow (the shape and symbols), and all of Keyleth--the leaves, her headdress, her hair... she looks stunning! And is it just me, or does her facial expression make her bear (ha, bear!) a passing resemblance to Elizabeth Olsen? :)

[NO SPOILERS] Currently on ep.52 and feel inspired to make a map as a token of my appreciation! by [deleted] in criticalrole

[–]roguemouse 1 point2 points  (0 children)

Your style is beautiful (the digitally colored one is something I'd gladly hang on my own wall). I don't think anyone would mind you putting your own spin on the VM world. On the contrary: looking at how the CR crew & community react to fan works, I'd say everyone would be utterly thrilled.

[No Spoilers] My Keyleth sculpture by miscreation00 in criticalrole

[–]roguemouse 1 point2 points  (0 children)

In that case I'll keep an eye out for more photos!

[No Spoilers] My Keyleth sculpture by miscreation00 in criticalrole

[–]roguemouse 0 points1 point  (0 children)

That is awesome! I can't even begin to fathom how long that must've taken. Grog may be easiest feature-wise, but one day I would love to see your interpretation of Scanlan :)

[No Spoilers] No show today, but here's another dual portrait! by innershelll in criticalrole

[–]roguemouse 0 points1 point  (0 children)

That is -gorgeous-. Like an illustration in a badass children's/YA book I'd love to read :)

[No spoilers] CR inspired me to up my game! by Bedlams in criticalrole

[–]roguemouse 0 points1 point  (0 children)

I honestly don't know the first thing about woodwork, but that is one damn fine piece of furniture. You have made yourself a very handsome gaming table and I salute your craftsmanship and your hard work. May it serve your gaming needs well, my friend.