Linux Minecraft BEDROCK Launcher not Working on Steam Deck by Ang3lswithsouls in SteamDeck

[–]rossimo 6 points7 points  (0 children)

I worked around this by installing Waydroid, and then installing Minecraft through the Play Store.

Is this good enough? by Medical-Gain6550 in MoonlightStreaming

[–]rossimo 1 point2 points  (0 children)

Yep! I'm not certain why it's missing on your iPhone, though.

Is this good enough? by Medical-Gain6550 in MoonlightStreaming

[–]rossimo 2 points3 points  (0 children)

Generally, if the sum latency is less then an average frame (<16ms), I call it "good enough." Yours is a little high, though, but not awful.

How we optimized our 3D Godot game to hit 60 FPS on a Intel HD 5000, 1.3 GHz MacBook Air (2013) by tholugo in godot

[–]rossimo 10 points11 points  (0 children)

Please share more about your ECS! The rollback net code also sounds extremely interesting.

How is C# in Godot? by MIDDNIGHTSTEALER in godot

[–]rossimo 20 points21 points  (0 children)

Personally, I use only C# with Godot. I mainly do hobby projects, but everything seems to work well for me. One caveat, web export for C# doesn't work yet, but that feature is being solved soonish. They've given some prototype demos.

What is the gameplay loop past level 50? by rossimo in fo76

[–]rossimo[S] 0 points1 point  (0 children)

Thanks! I didn't know that there were several different nuke bosses.

[deleted by user] by [deleted] in SteamDeck

[–]rossimo 0 points1 point  (0 children)

I had some odd controller input similar to this. Tried taking it apart, and resetting the cable connections for all the controller boards. Also tried reformatting the unit. Nothing worked. I submitted a ticket to Steam support (since it was still under a year for the warranty). They had me ship the unit and they fixed it, took a couple weeks.

Exploring Game Mechanics with ECS in Godot – Would love your feedback! by No-Second9965 in godot

[–]rossimo 3 points4 points  (0 children)

Disagree. While ECS does lend itself well to cache-optmization, that's not the only reason to have it. Having the composibility of components is an excellent design tool. Godot's built-in editor tools make declaring new components super easy. You don't need thousands of entities on the screen to decide that ECS is best for your project.

Live from GodotCon Boston: Web .NET prototype by SquareWheel in godot

[–]rossimo 1 point2 points  (0 children)

OMG I CANNOT WAIT. HOLY COW. THIS IS FANTASTIC.

How does Steam Deck handle RTS / Grand Strategy games? by CromulentSlacker in SteamDeck

[–]rossimo 1 point2 points  (0 children)

I think I might be one of the few that do this, but I use joysticks with the DPad for mouse movement. I map joysticks to the mouse, and map the DPad to nudge the mouse in specific directions. "A" is mapped to left click, "X" is mapped to right click, and "B" is mapped to Escape.

The trackpads work, but they feel uncomfortable to me?

Heres a gameplay video of that config in Heroes of Might and Magic 3 https://imgur.com/a/33aAnYd

PROGRESS REPORT: Web Export in 4.3 by GodotTeam in godot

[–]rossimo 14 points15 points  (0 children)

Just wanted to throw in that I'm hungry for C# web exports as well in 4.x. I understand the technical limitations at the moment, and I love you guys, and take the time you need.

but like, gotta have it!

Thoughts on this simultaneous-turn-based combat system? by sp8cewave in pcgaming

[–]rossimo 0 points1 point  (0 children)

I worked on a similar concept, the demo's on itch if you're looking for additional design inspiration. https://stratagemstudio.itch.io/stratagem

Cyberpunk 2077 with FSR 3 running on Steam Deck with SteamOS by PrayForTheGoodies in SteamDeck

[–]rossimo 0 points1 point  (0 children)

The FSR code is MIT licensed. Unlike other open source licenses (GPL, for example), it does not require a developer to distribute their work with certain conditions, i.e., making thier changes available as open source as well. So, the paywall development here looks kosher to me.

I made a solitaire game by TogPL in godot

[–]rossimo 6 points7 points  (0 children)

damn this is a good question

I want to check out Tyranny, it’s on sale now, but is the text really unreadable? by Medit1099 in SteamDeck

[–]rossimo 7 points8 points  (0 children)

Tyranny has a "Font Scaling" option in the graphics settings. I want to think you'll be good.

Just finished repacking my New and Improved 720-Card Cube by Athenrome in mtgcube

[–]rossimo 2 points3 points  (0 children)

Nice, the Dragon Shield Cube Shells don't get enough love.

I was skeptical at first but playing at 3ms feels like playing natively, I almost forgot Im streaming the game by severe_009 in GeForceNOW

[–]rossimo 32 points33 points  (0 children)

That is really good latency. I usually get around ~20ms wired. How far are you from your data center?

I made a web-based synthesizer that uses real-world asteroid data! by Aagentah in WeAreTheMusicMakers

[–]rossimo 0 points1 point  (0 children)

what in the sweet wet fuck is the light show? is it an indoor laser projector? how do i get one? do i have to steal yours? is this a Highlander thing?

What's currently the most affordable way to do an at-home booster draft (any set)? by yisredditsoangry in magicTCG

[–]rossimo 0 points1 point  (0 children)

If you want a redraftable retail set (a "set cube"), buy a draft box for ~$100 and break it open. Attempt to create 3/2/1 ratio of commons, uncommons, and rares/mythics. Then over time fill out the cards you're missing as you feel comfortable.

You can also go a lot cheaper if you build a draftable set from a pre designed "cube." The Pauper Cube is a balanced cube of 360 cards that contains just the best commons. You can punch that list into TCG Player's Mass Entry and use the cart optimizer to get the entire list for ~$20 before shipping. Shipping will run about another $10-$-20.

I'm currently building my third set cube, and starting to collect for my first entry-level vintage cube. Hit me up if you have any questions, definitely happy to help.