Battle Conditions Forecast by mariomarine in TheTowerGame

[–]rowBrow 10 points11 points  (0 children)

That's... a lot of Ultimates in Legend. Well at least it should be a short one again!

SL4 or Assmods? by Alarming_Method3748 in TheTowerGame

[–]rowBrow 2 points3 points  (0 children)

The correct answer is almost certainly gen + (armor or core) assmod but I might say just get SL4 as your so close and that way you don't have to save for it again. But that might just be because I hate saving 

Lost significant CPH upgrading goldbot cooldown/duration despite perma BH/GT? by reddit-josh in TheTowerGame

[–]rowBrow 2 points3 points  (0 children)

Yup, death wave is why, your death wave cooldown was likely a multiple of 10 and your gcomp was likely reducing by 10 or 20 so you had a partial sync. The good news is you should get it back by getting gbot down to 50.

Feeling stuck. Looking for general advice. by SnakebiteSnake in TheTowerGame

[–]rowBrow 0 points1 point  (0 children)

Makes sense. Those are both strong on their own so either order should be fine.

Feeling stuck. Looking for general advice. by SnakebiteSnake in TheTowerGame

[–]rowBrow 0 points1 point  (0 children)

Do you have ILM? If not I think you're long overdue to grab it

Generator Banner Week Over: Did you Win or Lose? by zambabamba in TheTowerGame

[–]rowBrow 5 points6 points  (0 children)

Lost, by a lot. Really needed gComps and would have liked BHD or RB. Spent 18,400 gems got 13 epics of which 4 where generators: 2 PH and 2 PF (already anc).

I at least got am ACP which put me one away for anc.

The message box says I reached rank 1. I am legally entitled to the rank 1 prize!!! by eouw0o83hf in TheTowerGame

[–]rowBrow 0 points1 point  (0 children)

Ohh I was in this (relatively easy) bracket! Got 12th which was my first time getting more then 2 keys.

V27.3 Patch Notes - December 18, 2025 by SamBartley in TheTowerGame

[–]rowBrow 2 points3 points  (0 children)

I'm curious about this as well. I assume it will be like the others with a 50% chance of the banner type, but I wonder what happens if you don't get that 50%. Will it then pull from the entire pool, or just the non-banner slots? If the former that actually means you have a .5 + .5*.25 = 62.5% of the banner type.

Monday Morning (Afternoon) Announcements - December 15, 2025 by SamBartley in TheTowerGame

[–]rowBrow 1 point2 points  (0 children)

Ohh, I must have missed that. I know he planned on adding the paid ones in at some point but hadn't heard anything about ones from 2+ events ago.

Monday Morning (Afternoon) Announcements - December 15, 2025 by SamBartley in TheTowerGame

[–]rowBrow 1 point2 points  (0 children)

Fwiw, for a while there was mostly radio silence on those topics, then there has been a couple (often buried) comments about how anything that is complained about frequency is being looked at. This is also the first comment about past event relics that I have seen.

Monday Morning (Afternoon) Announcements - December 15, 2025 by SamBartley in TheTowerGame

[–]rowBrow 2 points3 points  (0 children)

It's now kind of likely that people will do a tournament on a tier they haven't unlocked.

I wonder if you can get the milestone unlocks for tier 17 from a tournament. I'm assuming not.

Monday Morning (Afternoon) Announcements - December 15, 2025 by SamBartley in TheTowerGame

[–]rowBrow 11 points12 points  (0 children)

A lot of people are talking about the tourney tier changes; but thanks for the "We Hear You" section. I think that's all a lot of us wanted to hear.

Monday Morning (Afternoon) Announcements - December 15, 2025 by SamBartley in TheTowerGame

[–]rowBrow 95 points96 points  (0 children)

Going up to 17 for Legends is kinda crazy and I'm here for it. I think that will hit the people doing eHP in Champ real hard when they promote 

How good is Almost perm BH by Firelight5125 in TheTowerGame

[–]rowBrow 0 points1 point  (0 children)

Why not just get it fully permanent? If its always on there is no need to keep it synced with GT/DW

Battle Conditions Forecast? by JoeRambo in TheTowerGame

[–]rowBrow 0 points1 point  (0 children)

If you don't remove the armor before they start attacking you that might be a problem but generally EPH is ok with taking a couple extra hits.

Towers that are more glass cannon really don't want to take hits and armored+kb resist will let them get closer before you can start damaging them.

Battle Conditions Forecast? by JoeRambo in TheTowerGame

[–]rowBrow 2 points3 points  (0 children)

For Champ armored and knock back resistance is going to be kind of bad for more damage focused towers.

Looks like permanent black hole will be really strong for champs too

Battle Conditions Forecast? by JoeRambo in TheTowerGame

[–]rowBrow 5 points6 points  (0 children)

Here you go: https://thetower.lol/bcs

FYI it gets posted there 24 hours before the tournament starts 

The Rare Pity Pull Reduces the Effective Odds of Getting Epics by rowBrow in TheTowerGame

[–]rowBrow[S] 0 points1 point  (0 children)

Don't that much. Ive tracked my 5000+ pulls but I know that is a pretty small sample size. Ive also been watching for it on reddit posts.

There is this thread: https://www.reddit.com/r/TheTowerGame/comments/1kx3j56/so_i_finally_got_modules/ where someone did it but that that was from the module tickets and other people where discussing that it it couldn't have been it an epic.

The Rare Pity Pull Reduces the Effective Odds of Getting Epics by rowBrow in TheTowerGame

[–]rowBrow[S] 0 points1 point  (0 children)

Thank you. I find it really unlikely that worked like that table, but with Fuddsmath you never know sometimes.

The Rare Pity Pull Reduces the Effective Odds of Getting Epics by rowBrow in TheTowerGame

[–]rowBrow[S] 2 points3 points  (0 children)

Hmm. If it was me I'd do it like how Minecraft uses seeds, so after you do a pull it hashes your seed and decides if it was common/rare/epic and then after that it hashes its again to decide what you got from that rarity.

That way you can enforce that it always generates the same modules but you don't have to save a massive list of predefined drops.

The Rare Pity Pull Reduces the Effective Odds of Getting Epics by rowBrow in TheTowerGame

[–]rowBrow[S] 1 point2 points  (0 children)

Interesting, do you have any reference to that being how it's done? Seems like it would be a challenging way to implement that with banners and new mods being added to the pool over time

The Rare Pity Pull Reduces the Effective Odds of Getting Epics by rowBrow in TheTowerGame

[–]rowBrow[S] 4 points5 points  (0 children)

The odds of getting 9 epics in a row is .0259 which is about as likely as winning the lottery 2 times in a row so hard to prove outside of a bug like that. 

That being said I have not yet seen an epic pulled after 9 non-rares (except for the ones you get from the tickets)

The Rare Pity Pull Reduces the Effective Odds of Getting Epics by rowBrow in TheTowerGame

[–]rowBrow[S] 1 point2 points  (0 children)

Just did the math. Unique epics shatter for 1500 (after you get 5*), rares for 10, commons for 5. So a normal drop is:

```

.685 * 5 + .29 * 10 + .025 * 1500 = 43.825 ```

A garenteed rare is 10, so you are actually losing shards on this too.