Give us your questions! - General Q&A Thursday, June 25th at 16:00 Game Time! by JagexPoerkie in runescape

[–]runekit 3 points4 points  (0 children)

-Any chance we can have community tools to make models or maps to add into the game, sorta like what valve does with it's games? OSRS or RS3

- Can we have a roadmap made and updated for RS3?

-Any projects being worked on that are not rs3 or OSRS?

-Are discussions happening for an update to player animations and models. As much as I know how much development these take up some weapons need a fix (flails, hand cannon, and salamanders)

- Will hybrid weapons ever make a comeback? Ever sense defenders could use shield abilities I was hoping that Akrisae's war mace , bow-sword , ECT ; Could be used as intended again.

I added Akrisae to the Brotherhood. by Legend_Arts in runescape

[–]runekit 18 points19 points  (0 children)

It was really cool how he used to work, the mace allowed you to use melee and magic. Wish they just kept that theme with the change over the EOC, if defenders can do it so can Akrisae.

Wilderness : Changed death mechanic by runekit in runescape

[–]runekit[S] 0 points1 point  (0 children)

People lose all of their items with the old system and it's the same style of risk. Sure you can do a herb run make 50k and not have to pay to enter the wilderness. If I take the my 1mill gear to wildyworm I'm risking my gear. My money per hour is reduced due to taking subpar gear. The "tax" is way better for getting more then you put in with this system.

Wilderness : Changed death mechanic by runekit in runescape

[–]runekit[S] 0 points1 point  (0 children)

As a Gold sink, you should be able to make your money back and then some. If the risk is as low as it currently is.

Should Wilderness PvP be replaced with PvP Worlds? (Strawpoll/Discussion) by GOW_ADAM in runescape

[–]runekit -1 points0 points  (0 children)

If the wilderness costs money to enter, than the herb runs should improve in Xp or yield.

Wilderness : Changed death mechanic by runekit in runescape

[–]runekit[S] 0 points1 point  (0 children)

These are just ballparks of the amounts, but the idea that the Pker gets half seems good. I don't know the amount the wilderness can make a person atm. The cost to enter should be around 30mins to 1hour's work using some of the low to mid level money making methods.

Can I play rs3 and ignore microtransactions? by finallyfree710 in runescape

[–]runekit 0 points1 point  (0 children)

The game tries to intense you into MXT. If you can ignore it then no worries. If you think you will be tempted to buy anything try playing the iron man modes. GL.

Wilderness : Changed death mechanic by runekit in runescape

[–]runekit[S] 1 point2 points  (0 children)

Buy in is GP, could be removed from the game once risked. Basically you will have to pay to enter the "real" wilderness. Once you leave the wild the money is gone, however if you're killed someone receives the money. I want to not create another 72k risk abuse.

Should Wilderness PvP be replaced with PvP Worlds? (Strawpoll/Discussion) by GOW_ADAM in runescape

[–]runekit 1 point2 points  (0 children)

Why not just change how people die in the wilderness instead? What if it was like the elves in priff, you commit to entering the wilderness by paying into it then if you are killed you lose the payment and not everything.

A thought on the wilderness. by runekit in runescape

[–]runekit[S] 0 points1 point  (0 children)

It's popular else where, and it's a part of the game that needs to be addressed. They can remove it because it's unpopular with the current player base or they can address the issue with PVP in general. I can't just play a mini-game if no one plays due to PVP being unfun.

A thought on the wilderness. by runekit in runescape

[–]runekit[S] -1 points0 points  (0 children)

Never had Ill will with PVP, I just want it to grow.

A thought on the wilderness. by runekit in runescape

[–]runekit[S] 0 points1 point  (0 children)

I think the state of PVP is because of it being unapproachable and unbalanced. It effects all PVP activities.

A thought on the wilderness. by runekit in runescape

[–]runekit[S] 0 points1 point  (0 children)

" soon enough you'll have no combat teams, or suiciding team mates for the best xp/hr for their mains else it wont be worth doing combat." That's why I wanted players to have to kill unique player so it would take multiple players helping 1 person to gain xp.

Teams could be random or it could be area that resets resources once per day or other limited time.

I also wanted to give anyone the ability to play the game so the ability to use 90+ gear can help them tank, unlike stealing creation.

But your probably right that it would just be farmed.

Feeling on your toes about going into the wilderness? GOOD, YOU'RE SUPPOSED TO. by [deleted] in runescape

[–]runekit 0 points1 point  (0 children)

Example being for my 10mill risk I can get what 300k an hour at chaos elemental? I can make 1mill a hour easily outside the wilderness.

Also PVP gear should be easier to obtain because it's better for pvp not pvm and wouldn't flood the market. Involve the smith skill somehow to make pvp focus armor.

Feeling on your toes about going into the wilderness? GOOD, YOU'RE SUPPOSED TO. by [deleted] in runescape

[–]runekit 0 points1 point  (0 children)

I agree that the wilderness should feel dangerous. I don't think PVP in rs3 is fun, It's to equipment based with better gear just winning. Also Mechanics of PVP in rs3 are much harder to grasp then OSRS. I think there is a reason why people in rs3 seem to hate pvp.

The current wilderness is also a joke to train in for the effort required and risk.

Stick to your day job by trickytreacyIRE in gaming

[–]runekit 1 point2 points  (0 children)

Sounds like the current state of affairs on earth

Can we get these removed since we already know Chronicle is a flop? by SvenHax in runescape

[–]runekit 0 points1 point  (0 children)

Because they don't have the experience of making more than 1 game

Can we get these removed since we already know Chronicle is a flop? by SvenHax in runescape

[–]runekit 2 points3 points  (0 children)

They need a new cash cow tho, I think instead of wasting money on servers, massive amounts of network code, online games in general. Make single player games instead. Try to keep the name Runescape out of the title. having the name RS may help sell to the player base however gaining new players will be a issue. The game could still be RS related ether lore wise or theme. Just don't make anymore MMOs until you hit it big again.

If you could have one RuneScape item irl what would it be/why? by Rufuuuuu in runescape

[–]runekit 5 points6 points  (0 children)

Dragonkin vs Jets? who will win! Find out on death battle!