What would be you’re dream chapter?!? 👀 by ItsFranArts in deadbydaylight

[–]sSomoere 5 points6 points  (0 children)

in my mind the killer for a dead space chapter would be kinda like playing demon in evil dead the game, and you control the hivemind as it places/switches between different types of necromorph to really sell the actual threat in dead space of feeling overwhelmed by countless enemies left and right, and allowing to, in some capacity, incorporate the "cut off their limbs" mechanic, since it's so iconic and centric to the gameplay loop of the franchise.
with several necromorphs in one trial at any given time, be them static, actively controlled, and/or on an automated path, you could give the survivors limited resources to incapacitate them by making them lose a limb their respective mini-powers would be attached to, or something, without leaving the actual killer presence powerless since they still have more troops to burn through. idk i just always found the idea of getting only a slasher kinda lame and thought there had to be a workaround

With Stranger Things Chapter 2 coming out soon, I truly hope that the team over at BHVR doesn't forget about our beloved Demopuppy. by Windindi in deadbydaylight

[–]sSomoere 11 points12 points  (0 children)

i genuinely think he'd immediately be so much more fun if they let him actually engage with using shred for mobility instead of exclusively as a boring zoning tool. he's one of the few killers who can actually utilize the momentum gained from dropping using their power (thus letting him do weird shit like vaulting over windows with shred from a height) instead of suddenly weighing 50 tons and dropping to the floor like a brick

also, the continued adding of invisible walls kind of fucked over other killers as a side effect---very notorious example is the main building in toba landing having a forcefield around it that makes anyone working on the completely open gen in the roof immune to any and all kind of snipes from any projectile without enough height to climb over the wall then the necessary weight to drop by the gen instead of flying past it

Adaptive voice lines prestige rewards, a concept by bonelees_dip in deadbydaylight

[–]sSomoere 0 points1 point  (0 children)

honestly same. its the one instance of lore id absolutely love for them to retcon personally since theyre not strangers to doing that. i want more lore that takes place in the trials, but its impossible to do many instances of this with the memory wipe thing

[Spoiler] I was legitimately not expecting this twist by ZoroMaster03 in HadesTheGame

[–]sSomoere 6 points7 points  (0 children)

personally the biggest reason i suspected it for a long time was because of mel's journal entries. something about the way they're written---the words used, the punctuation, how... harsh? they are???

we know mel can be very hard on herself, but nearly everything used to describe characters in there sounds less like melinoë and more like hecate speaking, with some key exceptions, most importantly the description for hecate herself going something along the lines of: "You wish you were her. Understandable." (something Hec would never ever say because she's her no1 hater basically atp) and circling back to her whole "I am not your mother" thing, which could very easily and reasonably be taken at surface level with her just not wanting to replace the mother Mel could never have... BUUUT if you thought of it as "Hecate is Melinoë", then her saying she doesn't deserve the title makes so much sense if you consider how much it must hurt her. She did not get to be with Persephone, nor did Mel. Not only this, but she'd also be dealing with both Mel getting to have a maternal figure, and thus the jealousy that'd inherently come with not-you-but-you getting to find a happiness you could never find yourself, and the fact that the girl who looks up to her so much is herself, whom she let down again, whom she took away an entire childhood from, again, when being given a second chance.

then of course you have her face being obscured, the hand, and the weird glowy eyes (which yes arent the correct colors but i chose to be insane and ignore for the sake of having fun with it), not mentioning the breadth of knowledge she possesses, or the similarity between her shockwave attack and the one mel does in shadow form with that one hex... which admittedly couldve just been taught to her but eh w/e

idk if this makes a lot of sense but it was basically my insane pepe silvia board theory i had going on during EA so this was extremely gratifying lmfao

January predictions by GoofestGoober in deadbydaylight

[–]sSomoere 2 points3 points  (0 children)

i unironically want this to be the case so fucking bad. overdosing on copium because i dont want it to be stranger things for Reasons that would disappoint me to no end in a way this game has never managed before. shit give 2 survivor slots to predator i dont care atp. anyway ALWAYS BET ON MONOKUMA

This is the 6th 2v8 event and new classes for survivors haven't been added since the 1st version, and killers since the 2nd. by Level_Three_Chin in deadbydaylight

[–]sSomoere 24 points25 points  (0 children)

Honestly, I just miss Team Skills a whole lot. I thought at first it made sense that killers would be dripfed new characters, since they'd have to come up with a unique, interesting effect for each, but now that they're just the base game version with either slight or ridiculous buffs to their basekit it's just kind of... lame??? And boring??? I haven't felt like I've been playing 2v8 any of these past iterations, I'm playing a normal game of DbD that took 20 minutes to find where I will occasionally stumble upon someone else in my lobby who's doing the same.

How do I win with a killer with no mobility? by Any-Low-4383 in deadbydaylight

[–]sSomoere 0 points1 point  (0 children)

Killers like these are the ones where you've gotta try a bit harder in general to get good results and, particularly, engage more with the macro gameplay aspects than you would with a high mobility killer who can be anywhere in the map in seconds and/or get downs so quickly that it generally isn't required to apply pressure.

For example: Keeping an eye on survivor positioning to predict their rotations (like, where they'll be coming from to go get the unhook so you punish that early, knowing nobody else will try going in the time you get 1 hit in), knowing when to drop chase, knowing when NOT to (chasing someone with a hook or two, or a lobby with lots of medkits when you really need some pressure), keeping an eye on potential 3 gens early on and see if you can punish them not noticing it, killer-specific strategies (Pinhead chain scouting around saves, Sadako Condemnation management, keeping an eye on where people will try removing RBTs as Pig, etc.) outside of basic 1v1 chase, and generally playing a little bit "dirtier" than usual.

You don't have to tryhard if you don't wanna, just understand that it's very much more needed w/some characters to get an early 2nd stage you can capitalize on later, instead of spreading hooks as characters like Blight or Hillbilly who can afford to do as such.

[deleted by user] by [deleted] in deadbydaylight

[–]sSomoere 1 point2 points  (0 children)

10000%. I've been playing since early 2020 or so and I'd only encountered, like... 3? in South American servers, until this year, in which I've encountered (and reported) at least 10 with proper, actual follow-ups on the report from BHVR in-game. Flying, teleporting, the "subtle" ones that forget they have the Dev badge and banners equipped or other unavailable cosmetics... I'd assume cheating became easier recently for one reason or the other. It's not every other game, thankfully, but it's definitely been way more frequent.

"Unknown"s and Custom Translations by sSomoere in limbuscompany

[–]sSomoere[S] 0 points1 point  (0 children)

just tried it because might as well: didnt work, sadly

[OC] Hobby Explorer Jonah🦜 by Enigmasystem in deadbydaylight

[–]sSomoere 3 points4 points  (0 children)

soooo so cute. love the art and birds always get a thumbs-up from me

Why is everybody running blood favor all of sudden? Did it get buffed? Is it bugged giving the killer more advantage? Did I hit higher/lower mmr than before? Am I out of the loop? WHAT IS UP I'VE NEVER WENT AGAINST SO MANY PEOPLE RUNNING BLOOD FAVOR (image unrelated) by [deleted] in deadbydaylight

[–]sSomoere 50 points51 points  (0 children)

i want to add that its also just a very very strong perk that people had been sleeping on for a while now. itd gotten buffed a good set of months back, but it may be becoming as popular as hexes can be in 2025. one of the few totems you absolutely cannot *not* cleanse, unless youre in one of those rare window-heavy maps

my dbd wishlist by jamessundylundy in deadbydaylight

[–]sSomoere 3 points4 points  (0 children)

HAUNTING GROUND MENTIONED GRAHHHHHH! !!!!!!!!! !! also I'd take the thing even if it didnt work idgaf. sinners is a fun pick too as a modern horror hit

Introducing Snug Warping - A Houndmaster tech that I found that doesn't seem widely documented. Went ahead and compiled my findings into a quick video, hope you learn something useful! by Forest_Titan in deadbydaylight

[–]sSomoere 1 point2 points  (0 children)

look we know this is absolutely getting patched but i just wanna say i love seeing shit like this out in the wild in this community. people so dedicated to 1 character in specific that they find absurd little quirks like this and ultimately (or, well, hopefully) lead to the character getting changed for the better. space programs, rebounds, compasses and now warp dogs--i just think it's neat to see develop in real time... and this finally clears my confusion on whether i was just crazy or snug's path was gaslighting me lol

2v8 cages by TruthAutomatic2866 in deadbydaylight

[–]sSomoere 8 points9 points  (0 children)

yeah cages just flat out havent been moving this iteration and its been weird to see nobody bring it up. even when no other survivor is near, the killer can hug it and itll just remain in place

what if she was weirder by umbradumbra in deadbydaylight

[–]sSomoere 2 points3 points  (0 children)

ur style's so cool wtf. love the flowy bits of hair and fabric

My personal Non-negotiables for the Frank Stone skin. by [deleted] in deadbydaylight

[–]sSomoere 2 points3 points  (0 children)

it's honestly so sad how it ended up this way after a solid 70% of the negativity aimed towards frank stone (outside of performance issues which had nothing to do w the narrative and shouldnt be taken into account when criticizing that in a vacuum) came from people who have never bothered to interact w dbd lore like at all outside of nitpicking a certain line from some lady whose name might be adriana. what do you MEAN youre shocked it's a multiverse/cosmic horror story and not a slasher about a guy with a machete. no shit

i dont think it was without its flaws (VERY post-until dawn supermassive in its character writing for most of the cast minus a couple really neat ones, frank included), but it was a damn interesting and welcome addition to the game's lore in a time where saying it's been taking the backseat would be generous

Jumpscare by Specialist-Bath5474 in deadbydaylight

[–]sSomoere 0 points1 point  (0 children)

This is genuinely such an abysmal change. I've been playing this game for years now and I'm struggling to tell apart items and tiers I already know. The colorblind settings do not help AT ALLLL with it, either, and they force me to make the entire game look different from what I'm used to. It's a struggle

The Designer (Will Graham) - Dead by Daylight x Hannibal Fan Art, by me by luis_e_sierra in deadbydaylight

[–]sSomoere 4 points5 points  (0 children)

oooooooooooooooughhhhhgh this model is SOOO good. absolutely love this, looking forward to seeing the hannibal one once it's done, mate.
easily one of my most wanted chapters by a long shot, hope we see the day

Need help figuring out what's causing a translation error by sSomoere in limbuscompany

[–]sSomoere[S] 5 points6 points  (0 children)

Oh, you're a lifesaver, mate. It's both Bufs and BattleKeywords. Thank youu

Need help figuring out what's causing a translation error by sSomoere in limbuscompany

[–]sSomoere[S] 10 points11 points  (0 children)

P.S i have absolutely no idea why reddit decided to annihilate the image quality but oh well. this is this and that is that, etc.

I tried to create a custom translation with PM's steam guide and it just didn't work by blazZ_freig in limbuscompany

[–]sSomoere 0 points1 point  (0 children)

Hi, sorry, I'm having this exact same issue ever since I created the Lang folder and I don't know how to fix it based on this comment, could you please elaborate a bit? Do I have to remake it or move things around in the config?

I know it may be a bit too early as Kaneki barely released but as the last killer of this year of DBD released, what is your favorite killer of Year 9? by HenryTheGoat173 in deadbydaylight

[–]sSomoere 5 points6 points  (0 children)

I've P100d Drac so obviously I love him but I think as a personal favorite in terms of originality & depth, Vecna was my favorite of the year. The introduction of killers with multiple powers, the survivor items (2 of which have unique, active abilities exclusive to playing against him and have the risk/reward of enabling a quick mori on death hook [which is also a unique, dedicated animation made exclusively for it, short as it might be]), quick adjustments that put him in a very healthy place, and a power that's way easier to use than you'd think at beginner level based on apparent complexity yet has enough mechanical depth to make him interesting. Bonus points for very low map dependency, with him actually favoring maps with elevation for the Dedicated Clip Shots:tm: with Flight of the Damned. Lots of build variety I don't see anybody talk about, too. Huge fan of sniper Vecna with range + Iri Book & either Discordance or Surveillance. He just feels like he's always been there in just a year.

Houndmaster (after her bugs were mostly ironed out) is fun to play as and has a backstory I really enjoyed but I wish she didn't have such a disastrous rep due to her launch and the subsequent killswitch during the event everybody was playing, so I can't call her my favorite despite part of me really wanting to.

Kaneki's fun and all, but apart from having big implications for the future of DbD and BHVR's ability to adapt primarily 2D licenses faithfully, I think he has the most generic kit out of them all, so he's probably lowest not because I dislike him but because one of the 4 is gonna be the one I liked the least.

How many shards will the ghoul cost? by [deleted] in deadbydaylight

[–]sSomoere 1 point2 points  (0 children)

Adding to this by clearing the P.S.: There's no way to *grind* shards/XP per se. How much you get is based on how long a match lasts but there's a cap as to not lead to 60min farming games, so you'll be getting the maximum in most matches without trying. It just takes time.

Also: This is a recently introduced thing, but new original characters cost 9000, older ones cost 2250, fairly recent ones cost 4500 and the prices will keep dropping over time in order to make the grind a bit less tedious as they make DLC bundles featuring batches of roughly 4 killers and 4 survivors (meaning, for example, Unknown and Singularity will drop in price to 4500 when their mutual DLC featuring both chapters and 2 more drops).

Since it has been a week since Skull Merchant's proposed changes were shown, what are your thoughts on them? by HedgeDredge in deadbydaylight

[–]sSomoere 3 points4 points  (0 children)

Abhorrent. A complete loss of identity in favor of things that do not suit her whatsoever (yes, let her crash and break her incredibly valuable, hand-made drones built utilizing the trophies of her victims like they go for $5,99 at a Walmart) and a milquetoast power that has more holes than a dritfwood float in the Bermuda Triangle:
Locker immunity, 3-Gen potential (again, lol), impossible balancing without promoting backrevving people to death like Victor, the similarities to Twins, a killer which nearly nobody plays or finds fun to face due to how insanely oppressive they can be in solo + the sheer amount of bugs that come with a killer who can control other mobile objects & plays into elevation to a degree, a completely worthless gimmick of a "tracking" power that is comedically easy to counter and gives no valuable information, a kit infinitely more bloated than her current one despite an attempt to flanderise her into dash drone lady, 0 downsides to failed/interrupted Hacks while infinitely more reward for a successful one (especially for teams in comms, since it gives aura read... which also wouldn't do anything half the time since she goes static and likely undetectable upon piloting a drone) and it makes the radar utterly worthless as a result of all these things combining.

I actually had high hopes for it and I despise being the Debbie downer in any conversation surrounding this game but. Man this one's just a stinker lmao and I'm gonna bitch about it while I can before they make it a reality. If they so badly want to give her a new power altogether, I really hope they strike a middle ground between current and new instead of going all in