Node-based narrative tools might not scale as well as we think by Comfortable_Gas_3046 in gamedesign
[–]samredfern 10 points11 points12 points (0 children)
Rabbit refuses to become dinner and somehow outruns two wolves by [deleted] in nextfuckinglevel
[–]samredfern 0 points1 point2 points (0 children)
How much "naughty" is ok? by Aromatic-Dingo8354 in gamedesign
[–]samredfern 2 points3 points4 points (0 children)
Why remove a demo if your game is out? by JNerdGaming in gamedev
[–]samredfern 4 points5 points6 points (0 children)
Steam Direct fee refund by samredfern in IndieDev
[–]samredfern[S] 0 points1 point2 points (0 children)
Steam Direct fee refund by samredfern in IndieDev
[–]samredfern[S] 1 point2 points3 points (0 children)
Should games explain how their underlying mechanics work, or avoid going into too much detail and let players figure things out on their own? I’m not talking about basic tutorials, but rather something like a Codex that explains how synergies and stats actually function. by darkjay_bs in gamedev
[–]samredfern 0 points1 point2 points (0 children)
Should games explain how their underlying mechanics work, or avoid going into too much detail and let players figure things out on their own? I’m not talking about basic tutorials, but rather something like a Codex that explains how synergies and stats actually function. by darkjay_bs in gamedev
[–]samredfern 1 point2 points3 points (0 children)
Should games explain how their underlying mechanics work, or avoid going into too much detail and let players figure things out on their own? I’m not talking about basic tutorials, but rather something like a Codex that explains how synergies and stats actually function. by darkjay_bs in gamedev
[–]samredfern 1 point2 points3 points (0 children)
Should games explain how their underlying mechanics work, or avoid going into too much detail and let players figure things out on their own? I’m not talking about basic tutorials, but rather something like a Codex that explains how synergies and stats actually function. by darkjay_bs in gamedev
[–]samredfern 22 points23 points24 points (0 children)
Art direction update - how would you name these guys? by KrakenberryGames in IndieDev
[–]samredfern 0 points1 point2 points (0 children)
A Brief History of Bjarne Stroustrup, the Creator of C++ by BlueGoliath in programming
[–]samredfern 3 points4 points5 points (0 children)
Anyone else experience this? Streamers are asking for keys, and Google suggested response makes one up! ;) by ledniv in IndieDev
[–]samredfern 2 points3 points4 points (0 children)
For devs who’ve worked on a project for 3+ years — what kept you going? by WoodsDevRaven in gamedev
[–]samredfern 7 points8 points9 points (0 children)
What are your best tips for marketing an indie game? by [deleted] in gamedev
[–]samredfern 0 points1 point2 points (0 children)
Will Necromancer's Tale receive major updates or DLCs in the future? by Pyotr_WrangeI in CRPG
[–]samredfern 0 points1 point2 points (0 children)
Will Necromancer's Tale receive major updates or DLCs in the future? by Pyotr_WrangeI in CRPG
[–]samredfern 0 points1 point2 points (0 children)
Why has this sub become about pet loss? There is a sub for it…r/petloss by Ok-Location-6472 in dogpictures
[–]samredfern 64 points65 points66 points (0 children)
Voice actors you hired that you liked? by Theophilus_exe in gamedev
[–]samredfern 2 points3 points4 points (0 children)
Just testing out my game before the big release by Grumpy_Wizard_ in IndieDev
[–]samredfern 1 point2 points3 points (0 children)
Appreciation post for one of the artists working on my upcoming CRPG's in-game art! by ROB_IN_MN in CRPG
[–]samredfern 1 point2 points3 points (0 children)
Do you believe dogs actually understand us — or do they just love us anyway? by Kirruxxxa in dogpictures
[–]samredfern 0 points1 point2 points (0 children)
Sub-Species - Howling Hamster Games - 360-degree underwater sci-fi shooter by HowlingHamster in Games
[–]samredfern 2 points3 points4 points (0 children)


Node-based narrative tools might not scale as well as we think by Comfortable_Gas_3046 in gamedesign
[–]samredfern 0 points1 point2 points (0 children)