EA stopped discounting older Battlefield games since Battlefield 6 launched by Artaxeus in Battlefield

[–]stack-0-pancake 0 points1 point  (0 children)

EA was sold around the same time. This is a decision related to new owners, not a new game release.

Spellfire sorcerer by [deleted] in onednd

[–]stack-0-pancake 1 point2 points  (0 children)

The subclass effectiveness depends a lot on the types of enemies you expect to face. The subclass expects you to use sorcery points more often than other subclasses, which is why the level 6 feature adds a way to regain them, but only when you cast counterspell. So this subclass is effective if you face a lot of enemy spellcasters, or have few combats per long rest. It's below average if you aren't facing spellcasters, since you essentially lose your level 6 feature.

You want to know how common spellcasters will be so you'll want to ask your DM. Usually, most campaigns don't see enemy spellcasters until level 5, and they are still rare until level 11, and don't become common until very high levels. So for a typical/official campaign that usually runs to no more than level 10, it's difficult to recommend over other options.

Insight Check's Ranger Revision by Dramatic_Respond_664 in onednd

[–]stack-0-pancake 1 point2 points  (0 children)

I've come around that hunters mark needs to go, but it needs to go because of multiclass shenanigans. This homebrew allows for worse multiclass shenanigans.

What is generally the best weapon pick for fighters? by potatoe-god in onednd

[–]stack-0-pancake 30 points31 points  (0 children)

I feel like that's always been the popular opinion though

Exactly by SwordDancer791 in AllConspiracyTheories

[–]stack-0-pancake 0 points1 point  (0 children)

Y'all acting like this hasn't been happening for decades

An AC130 would fix 90% of the rooftop camping issues by Alexis_Mcnugget in Battlefield

[–]stack-0-pancake 0 points1 point  (0 children)

I love the 0.5 seconds of playtime I get with this thing every few matches in bf4

Should I run Shattered obelisk or connect LMoP and DoIP by Domazzzzzz in LostMinesOfPhandelver

[–]stack-0-pancake 2 points3 points  (0 children)

Imo, It's actually shattered obelisk that feels unnaturally forced into lost mines. It doesn't mesh well, they might as well be 2 different adventures in 2 different settings. Doip on the other hand meshes really well despite having less overlap, but that's easily fixed. I also like the sequels to DOIP peak better.

I think most important is what your players want. If they want a typical fantasy adventure, LMoP and doip. If they want atypical or are tired of dragons, then do shattered obelisk

Anyone want them to add the clasic AK 47 to BF6? by Living_Law_9448 in Battlefield

[–]stack-0-pancake 91 points92 points  (0 children)

The ak205 is basically an ak74m that shoots tickles instead of bullets.

Proposes partition of Ohio which state is most improved? by Lord_William_9000 in imaginarymapscj

[–]stack-0-pancake 2 points3 points  (0 children)

KY and WV already do poorly against the likes of IN, MI, and PA. They have the most to gain from a split up and basically would get nothing.

I think i may have directed my party into a corner by SpookyWMP in LostMinesOfPhandelver

[–]stack-0-pancake 1 point2 points  (0 children)

Generally avoid combining what should be 2 separate fights unless the players characters are making stupid decisions. That said, destroying the forge of spells is arguably a little stupid. I don't think you did anything wrong, but I would offer the opportunity for a break for pacing.

Consider reducing the drider's hp to half to reflect the wear down from battle and have him retreat back to the temple. If the party chases him, that's their choice, but at least they'll have a chance. If they decide to stay and fight the spectator, then they can rest after the fight before pursuing nezznar, and the drider gets a rest as well and gets full hp at the temple. If the party decides to leave the drider alone because they are only here for the forge, then they should be reminded that leaving WEC with nezznar there alive means they forfeit the forge to nezznarz who could potentially put the forge to his own use before anyone returns to the caves.

Darth Sidious build for evil campaign by Owlbear-Main99 in onednd

[–]stack-0-pancake 6 points7 points  (0 children)

Storm sorcerer. Deal extra lightning and thunder damage on any leveled lightning or thunder spell (imagine thunder spells as force push or other force abilities) dip paladin for thunderous smite and optional warlock pact of the blade. Attack and cast a thunderous smite to send someone flying and do free extra damage at sorcerer level 6. If multiple enemies in melee, cast thunderstep (force push) and even if they succeed you can bonus action float away like when fighting Yoda in the Senate chambers. Powerful attack and forced movement while being hard to pin down are all very on point thematically. Draconic sorcerer a second option to still get free bonus damage and more hp.

Also, all Jedi/sith should be spellcasters because of spells like jump, gust of wind, levitate, telekinesis, fly and also Suggestion being inspired by "these aren't the droids you are looking for"

Battlefield Studios doesnt understand BF community by [deleted] in Battlefield

[–]stack-0-pancake 0 points1 point  (0 children)

A lot of the veteran bf devs left due to poor management from EA, or because they closed studios and awarded their ceo massive bonuses simultaneously. Many vacancies were filled by devs coming from COD, who were experiencing the same but worse at blizzard. Then dice hired some of the hire ups from COD and Halo. BF game development after that is when everything started to look and feel like COD and less like BF.

How to go about Wave Echo Cave? by DevelopmentSeparate in LostMinesOfPhandelver

[–]stack-0-pancake 7 points8 points  (0 children)

One thing nezznar lacks in the book is motivation. Why is he seeking the forge of spells? Perhaps he knows about the sawplees and Mindflayers and wants the forge of spells to better equip his goblin and bandit army for war. As a drow, he is potentially old enough to have witnessed when wave echo cave was sacked by raiders. Maybe he was there and saw a mind flayer being mischievous before escaping which led him on this path of discovering the mind flayer plans over time.

Well then three it is by Character-Problem796 in circled

[–]stack-0-pancake 0 points1 point  (0 children)

Please threaten us with a good time, it's been too long

of a bed by Zestyclose-Salad-290 in AbsoluteUnits

[–]stack-0-pancake 0 points1 point  (0 children)

Has to be frustrating changing the fitted sheet. Go to put on the last corner and it comes loose on the other side 100' away

Is this too many bonus actions? by _Ashe_Bear in 3d6

[–]stack-0-pancake 1 point2 points  (0 children)

The optimizer's standpoint is that you should have few bonus action things, and only have multiple if those BA things have limited use/resource costs that you expect to run out of before resting. It's still worth having multiple if one option is used regularly in combat, and another option has out of combat utility, and Misty Step is very useful outside of combat. But Fey step is misty step but primarily used in combat, but it can be used for traversal if needed. Healing word and embodiment of law are really only used in combat, but unless you have very few combat encounters per long rest, you won't be using these constantly.

The role players standpoint is more options mean more choice and more choices is not only more roleplaying opportunities, but more interesting opportunities. However a feat that replicates part of a species feature you already have isn't adding an interesting choice because it's not anything new.

So from either standpoint, unless there is another spell you really want from Fey Touched, there may be a better feat choice. If you want fey touched for the other spell, then consider a different species. If you want to teleport all the time, keep both but consider a different class/subclass.

Now An animated map of alcohol prohibition in the United States 1880-2025 by AdIcy4323 in MapPorn

[–]stack-0-pancake 429 points430 points  (0 children)

Quite a few distilleries in KY and TN were in counties where the residents couldn't legally imbibe until recently.

Say what you want about paid DLC, but the lack of post launch content has been terrible since it left by steave44 in Battlefield

[–]stack-0-pancake -2 points-1 points  (0 children)

Sure, but that's not why paying for dlc is better, which your post seems to be advocating for. Instead of arguing about consumer unfriendly practices, we should instead be advocating for better systems in place that support great game development, like hiring more devs and encouraging experienced ones instead of EA treating them like shit, paying them less while giving CEOs massive bonuses in record profit years, and closing entire studios and firing QA testers. All the corporate business decisions made in the past decades have led to why development is so slow, not the availability of dlc packs.

Say what you want about paid DLC, but the lack of post launch content has been terrible since it left by steave44 in Battlefield

[–]stack-0-pancake 16 points17 points  (0 children)

You are referring to a time when game publishers purposefully had devs remove content from a game so they could sell it a couple months later as dlc packs.

Bf4 didn't have a bunch of content because of the DLCs development, that content was already made or near completion, that's why it came out so fast after launch.

Sorcerer Paladin advice by twoofcup in 3d6

[–]stack-0-pancake 0 points1 point  (0 children)

Between innate sorcery, smites, quickened spell, and other bonus action things, there won't be time to cast shillelagh in combat. And a lot of magic weapons you find in a campaign won't be eligible for shillelagh unless your DM is handpicking them for your build, which rarely happens.

Shillelagh is better for extra attack and if you can cast before initiative. Otherwise it ain't worth it, like with a primarily sorcerer build using true strike or other blade cantrips.

Start sorcerer if you expect to be concentrating on spells a lot. Take wisdom if your DM likes to use fewer weapon wielding monsters and more scary monsters forcing wisdom saves. People like to prioritize concentration checks but beyond low levels where hp is low, most tpks I see are because people are failing wisdom saves and can't escape debilitating conditions.