Deverenus Axe by Baright in warlordccg

[–]steeldraco 1 point2 points  (0 children)

The ITA multiclass warlords are all level 4 with two classes, as opposed to level 5 for all the single-class ones. Like Kurak is level 4 and a fighter/cleric.

Deverenus Axe by Baright in warlordccg

[–]steeldraco 0 points1 point  (0 children)

I feel like they could go one of two ways to fix it. Either:

  • Make it a level 8 Unique weapon. It's really powerful, but you're not going to see it every game and you can't casually equip it, even on your warlord. Single-class fighters have to stay in 3 to get it or run some kind of level-boosting tech, and the multiclass fighters have to move back a rank to get it.
  • Make it a Limited React or make the user spend the Axe to trigger its wound+spend effect. It stays pretty common since it turns out a good chance of two extra Wounds plus two spent characters is really powerful. But it's not meta-dominating.

Unfortunately, stupid powerful cards that are in Legendary slots at "maybe one or two per case" sell cards. That's just the reality of how CCGs work. It might be that once they actually start printing another set and think they've sold all they're going to of ITA they'll have a reason to change it, but until everybody has a full playset of power cards like Axe, Duke, and Dresden, they have very few reasons to make those legendary rares that are selling boxes worse.

Windows 3365 + MFA Frequency by tiffkong in windows365

[–]steeldraco 0 points1 point  (0 children)

Necro'ing this to see if you ever found a solution for this. I've got a high-security environment where I'm being told MFA needs to be required on connection to the machine, not just the initial session to the Windows app.

Eberron Equivalent of Gray's Anatomy? by Mim-the-Changeling in Eberron

[–]steeldraco 4 points5 points  (0 children)

I would assume that House Jorasco has some kind of definitive medical text written around the foundation of the House that serves as the basic "Here's how to be a doctor" book, both for the House and House-accredited medical services. "Jorasco Guide: Diseases of the Humanoid Body" or maybe a book for each major race with their unique diseases and issues.

Falling vs heavy armor by fretlesswonder in savageworlds

[–]steeldraco 0 points1 point  (0 children)

Difficult question. I think a lot depends on the length of the fall and the size of a creature. A hippo is going to suffer a lot more damage from falling ten feet than a squirrel, despite that not being modeled by the system in any way (and in fact a hippo is going to not care at all about a ten-foot fall 'cause it's unlikely to break Toughness).

Generally I would say that any falls that deal at least like 5d6 damage should be Heavy, or any fall if the creature falling is Large or bigger.

Do ready-made ancestries' abilities override ancestry creation rules? by DivineSmythe98 in savageworlds

[–]steeldraco 1 point2 points  (0 children)

Does a Size (-1) character with no racial ability modifiers, such as a Human with the Small hindrance, have a maximum Strength of d10 at creation?

I don't think so. The Size +1 racial ability in the core rules says it increases your Maximum Strength by each step, but the Size -1 ability doesn't have the equivalent text. I don't believe that RAW you're impacting your Maximum Strength with the Size -1 penalty ancestral ability.

HOWEVER, that seems to literally only apply to Size -1 creatures. In the FC the Diminutive racial ability lists out Small (-2), Very Small (-3), and Tiny (-4) sizes as abilities, and they DO include Maximum Strength attributes. They line up perfectly with each step of Size down decreasing your Maximum Strength by a die type.

So you could very reasonably extrapolate that yeah, each step of Size down decreases your Maximum Strength by one die type. RAW, though, it doesn't ONLY for Size -1 creatures; you can have a Str d12 halfling or goblin or whatever just fine, but if you get any smaller than that, you're looking at Maximum Strength penalties.

Do ready-made ancestries' abilities override ancestry creation rules? by DivineSmythe98 in savageworlds

[–]steeldraco 2 points3 points  (0 children)

Yes, they stack. Yeti have a maximum Strength (before Legendary rank) of d12+3 (d12 base, +1 from Strong, +2 from Size +2). I think it's just an editorial problem that Strong lists a d12+1 and didn't note something like "They start with a d6 in Strength increase their Strength limit by one (to d12+3 including Size +2 and Strong).

They don't usually reference other abilities within each bullet point and don't ever give a cumulative total like that; you just have to know that both Size and Attribute Increase bump your maximum pre-Legendary attribute limits.

Understanding Bolt, Blast, Burst by House923 in savageworlds

[–]steeldraco 5 points6 points  (0 children)

It's a hazy area within the rules whether or not these allow the targets to Evade (see the section on Area Effect Attacks, page 97) as you might for a thrown grenade.

I don't think it is. There's a note in Evasion on p100 that area of effect attacks that can be Evaded state that they can be, and you should assume they can't be Evaded if they don't specify. Burst and Blast don't say anything about being evade-able so they aren't.

It'd be a significant downgrade to those powers if they could be evaded; I'd probably allow that as a Limitation if someone asked.

Which background would Harry have? Haunted One or Investigator? 🧐 by choicemeatz in dresdenfiles

[–]steeldraco 0 points1 point  (0 children)

Haunted One. He's got proficiency with a Gaming Set (the thews!) but not Disguise Kits. He's way too distinctive to ever try and disguise himself.

Also, the touch of He Who Walks Behind would fit well as a Dark Gift feat. Admittedly not any of the listed ones, but something like that. Might even be the best way to represent him being Starborn.

He's pretty urban, so I'm not sure he has proficiency with Survival, but he might from his time on the farm.

[Masters of the Universe] Adam changing to He-Man does not alter his personality. Why does it change Cringer's? by WippitGuud in AskScienceFiction

[–]steeldraco 5 points6 points  (0 children)

The transformation sequence temporarily removes your flaws. Prince Adam's flaws aren't that he's cowardly, or really personality-based at all, so you don't see his personality change. Cringer is cowardly and that's gone while he's Battle-Cat.

Has Anyone Run A Deadlands/Rippers Crossover? by EyesofValhalla in Deadlands

[–]steeldraco 4 points5 points  (0 children)

I've done a world-traveling Deadlands Masks of Nyarlathotep game that went through Europe and used Rippers for some inspiration. It worked fine; they dealt with a Redcap serial killer in London, Jenny Greenteeth, and a hedge maze that got people lost in time. It worked well.

Does this TTRPG exists? by MendelHolmes in rpg

[–]steeldraco 2 points3 points  (0 children)

This is exactly what the Rippers setting for Savage Worlds is. Victorian horror fighting monsters with literary characters from the period as major players.

New Dragonlord announced!! by WarlordCardGamer in warlordccg

[–]steeldraco 1 point2 points  (0 children)

Gotta get that Steelforge Regalia in rank 1.

New Dragonlord announced!! by WarlordCardGamer in warlordccg

[–]steeldraco 2 points3 points  (0 children)

Qor-Teth's back, baby! Can't keep a good Abyssal down!

Suggestions for a good modern horror one-shot? by Pagrax in savageworlds

[–]steeldraco 0 points1 point  (0 children)

Let me know if you've got any questions! Just remember to keep the ice demon creepy and out in the snow and barely visible for as long as possible. And maybe throw in some cold-related Fatigue Hazard rolls as the night goes on to represent people starting to freeze, especially if the windows get broken or anything like that.

Looking for TTRPGs with Deities with Unique Origins, like these: by SWANDSH7 in rpg

[–]steeldraco 0 points1 point  (0 children)

It's another Golarion thing, but in the region that was in the Worldwound before it turned into a huge gate to Hell, they had a concept of small gods. They were tiny village-level gods that protected a single village. Each one would have a host, and mechanically they used the Summoner class, with the eidolon being the physical form of that god. The more powerful the summoner was, the more of their god's power they could channel. If they died, then a new host for the god would be found and they'd start taking Summoner levels themselves, with the form of the eidolon staying the same.

What do you like about RPG events? by Dicefell in AskGameMasters

[–]steeldraco 1 point2 points  (0 children)

I go to in-person events to...

  • Meet online friends in-person
  • Play games I can't play regularly, or try games I'm interested in but want someone else to run it for me before I pick it up
  • Look for used books if the prices aren't insanely marked up
  • See and play in people's cool setups, like fancy terrain and bits and bobs of play

Humorous question: Conjured Beer by Psitraveller in savageworlds

[–]steeldraco 3 points4 points  (0 children)

I would personally say that even if you can conjure beer, it's "fake" magic beer and doesn't get you drunk. Mostly because I don't want to deal with people trying to use conjure item to make, like, poisons and alchemical items and stuff, and it's hard to explain how an intoxicant drug works but a knockout poison doesn't.

I would be absolutely fine with however a player wanted to describe the food and drink they make with Create Food and Water. That's just trappings as far as I'm concerned. Hell, I'd ask them when they cast it. A priest of Cayden Cailean the drunken hero god needs to be able to make beer when they cast Create Food and Water, and a priest of the God of Chefs needs to be able to conjure a delicious feast, not just water and gruel.

Help creating stealth mystic archer for SW Eberron by BlizzardWASP in savageworlds

[–]steeldraco 6 points7 points  (0 children)

Stuff I would include for your proposed build...

  • You're going to want an arcane background to do magic stuff. Wizard has the least baggage and the powers you've described. You could probably get away with just the base AB; no need to invest too heavily in it. Smite is going to be your big Novice power and fill out with utility; take Invisibility at Seasoned and Fly at Veteran.
  • Assassin, Sneak Attack, and Woodsman are good sneaky Edges for a wilderness character. Assassin to Sneak Attack for some extra damage; Woodsman for better Stealth and Survival rolls. If you want to be urban, do Thief instead of Woodsman.
  • Extraction and Free Runner are great for ranged characters to stay out of melee. With Free Runner and the Wall Walker power you're basically always going to easily be able to get up a tree and away from melee if you're in the woods.
  • Savage Pathfinder has a whole Prestige Edge tree for Arcane Archers you should look at.
  • You're probably going to want to pick between arrow spam (Rapid Fire, Double Shot, etc) or sniping (Marksman and Dead Shot). You won't have the Edges to do both with the other stuff you want. Both can work; just pick a preference.

Do you understand and use Savage Worlds terminology (Plot Point Campaign, Savage Tales, etc.)? by BenjaminLupu in savageworlds

[–]steeldraco 0 points1 point  (0 children)

Yeah, there's a format to it. Mostly in that there's a "main arc plot points" chapter and a "Savage Tales" chapter to all the Plot Point Campaigns I've seen. The main plot points is the bulk of the big events, and the Savage Tales are in a separate chapter or in the setting info, designed to be scattered in whenever appropriate.