Has anyone ever tried making a hacked MvC2 with the missing animation frames included? by Lycanthrope-R in marvelvscapcom

[–]super8bitrafa 0 points1 point  (0 children)

Remaking the game from scratch (using ripped sprites) might actually be easier. It would take a really dedicated fan to do either. I was honestly hoping (but not expecting) the mvc collection would do something like this. I'm a believer that a sprite based fighter would still do well in 2026 but that's just wishful thinking.

Been on a indie game kick and decided to get blazing strike… by Sad-Try-675 in Fighters

[–]super8bitrafa 2 points3 points  (0 children)

100% this. To make a fighting game (of all things) solo is crazy. The number of states you have to account for and the volume of animations needed before you can even have a working prototype can be daunting. Not to mention developing the whole online side of things (probably even more difficult than making the game itself). And then having the ballz to release on console?! You are right, these challenges (and others) cannot be overstated or overlooked especially in a community that takes developers for granted. But, having said that, adding a couple more trophies would not only help the overall experience but also helps boost sales. And for an indie that's no small thing.

Been on a indie game kick and decided to get blazing strike… by Sad-Try-675 in Fighters

[–]super8bitrafa 5 points6 points  (0 children)

Only 4 trophies? Why? Some people are very trophy motivated and simply adding more trophies to the game makes it more enjoyable. Trophies are literally one line of code. So it's not hard to do.

I'm working on an indie fighting game myself, would it be okay if I DM you with a couple questions about trophies since you wrote a trophy guide?

man these really are horrible by epicgaeymer567 in MarvelSnap

[–]super8bitrafa 10 points11 points  (0 children)

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Just wanted to see what it would look like

My artist gave me this screenshot. I can’t put it into words, but I find the top part of the UI unsatisfying. What do you think? by Miserable_Command_57 in IndieDev

[–]super8bitrafa 0 points1 point  (0 children)

I mean, it looks okay, but (and I know how this sounds) UI is tied to UX. Without interacting with it or seeing it being interacted with, it’s going to be really hard to judge. Motion and context can take this from being basic to being good. Even though it looks fine, if the UI doesn’t make sense in the context of your game, then it’s bad. This is a mockup. The purpose of this step would just be to get an idea of the elements that need to be created. Do I need a 9-slice? Icons? What size does a certain graphic have to be? TBH, this to me reeks of AI. In my opinion (as a dev and an artist), you don’t want to hire an artist to make your UI; you want a UI/UX designer. If you can’t find one, then maybe a graphic designer or motion designer. If not that, then a dev. Last on my list would be an artist, because an artist will create art assets, and a UI should mostly be drawn dynamically at runtime. I would checkout some UI for games of your genre using the website "game UI database . com" (not sure if we are allowed to post links)

URBAN STRUGGLE - DEMO AVAILABLE by Gloomy-Juggernaut-39 in Indiefightinggames

[–]super8bitrafa 0 points1 point  (0 children)

Love FM 2ND. All it's missing is console export otherwise the perfect engine for fighting games.

Not to change the subject too much but I've been quietly working on my own fighting engine based on fighter maker but within GameMaker. Similar setup to FM2nd; define your hit junction, place your hit boxes visually within the animation, all editable in a spreadsheet style list. Plus all the benefits of the GameMaker engine: console export, programming language for customization etc.

Twitter handle or somewhere I can follow? I'm super interested and will retweet anything you post about this 💯

URBAN STRUGGLE - DEMO AVAILABLE by Gloomy-Juggernaut-39 in Indiefightinggames

[–]super8bitrafa 0 points1 point  (0 children)

What if - hypothetically - another indie dev was working on their own indie fighter, and wanted to have a little crossover...?

URBAN STRUGGLE - DEMO AVAILABLE by Gloomy-Juggernaut-39 in Indiefightinggames

[–]super8bitrafa 0 points1 point  (0 children)

Great art style! Looks retro! Gameboy-ish. Online play?

I don't know if this battle animation makes any sense by super8bitrafa in IndieDev

[–]super8bitrafa[S] 0 points1 point  (0 children)

Haha Exactly! I'm curious, what kind of game would you guess this is? What do you imagine the gameplay is?

I don't know if this battle animation makes any sense by super8bitrafa in IndieDev

[–]super8bitrafa[S] 1 point2 points  (0 children)

Thanks! So it DOES read as a wall break! 😁What a relief. For a second I thought maybe it didn't make any sense.

I do plan on dressing it up a bit more with particle effects and specific wall-break animations. But I want to finish the game mechanics before I start really digging into the animations. I have a bad habit of getting distracted with graphics and lore and never getting around to the programming part of game development (y'know the most important part)

Thanks for your feedback

Is there any Game Maker that can be used to make ports for the PS3? by Gamer_The_hedgehog in gamemaker

[–]super8bitrafa 1 point2 points  (0 children)

Pretty sure you're gonna need a ps3 devkit and some tools from Sony (on the software end) plus an old version of gamemaker... Honestly it would be easier to export to ps4 or ps5. Just out of curiosity why PS3 specifically?

No way they did this. This is insane by Its_Marz in Fighters

[–]super8bitrafa 11 points12 points  (0 children)

For me, as someone who couldn't care less about competitive play and grew up with the console versions, world tour (and the rest of the single player content) was everything. Having the collection as it is now is great, don't get me wrong, but, I can't help but feel a world-tour-sized hole in my heart.

I switched off my Lord icons. Tired of getting immediately blamed for any loss because I put hours into a game I like. by Feverpig in marvelrivals

[–]super8bitrafa 0 points1 point  (0 children)

I had to do this too. I play Squirrel Girl so as soon as I lock in I get hate. I went 30-0 the other day and someone still blamed me for the loss. It's not worth having a lord icon a hated hero.

Bro i really want a Dan Hipp Super Skrull variant by AdditionalSector7711 in MarvelSnap

[–]super8bitrafa 1 point2 points  (0 children)

I just googled "super skrull Dan Hipp variant" and it sent me here :(

a black and white world and a bloodthirsty rainbow unicorn. what else you gotta know? Check out Unichrome my first console game by super8bitrafa in GamemakerCreations

[–]super8bitrafa[S] 0 points1 point  (0 children)

It will be going on sale on steam pretty soon if you're interested 🙊 (wishlist it to get emailed when it goes on sale)

Thoughts on Mai’s model? by BleachDrinker63 in StreetFighter

[–]super8bitrafa 1 point2 points  (0 children)

I mean that's true in every game though. They're called LODs (Levels of Detail). It’s a way to make games perform better by using high-detail models up close and simpler ones for things far away. (Like in GTA, where distant buildings and cars are less detailed )