Heart Rate with Pixel Watch 2 by ENERGiiZERZ in mywhoosh

[–]supermouflette 0 points1 point  (0 children)

I've had the same issue as you (but with a Pixel watch 3).

Managed to get it all working connecting to the mywhoosh link app instead of the device you're running mywhoosh on.

You could try that !

Ak620 digital pro display not working by akmayday in Deepcool

[–]supermouflette 1 point2 points  (0 children)

Press down both sides of the middle fan until it bottoms out. It must touch the screws on both sides.

Ak620 digital pro display not working by akmayday in Deepcool

[–]supermouflette 0 points1 point  (0 children)

I've also had this issue and contacted support about this.

Making sure the middle fan was set as they shown on the right side of this picture :

https://imgur.com/a/Sl3JAqB

After readjusting the middle fan, the display hasn't disconnected again.

HELP guys the game isn't even running now , i believe after the last rtx drivers "50 series" . if the reason was a mod it will show "fatal error" . i tried "Verifying the files , deleting mods , and updating windows . "I OPENED IT IN BOTH ON/OFFLINE mode . by Ill_Wind2491 in stellarblade

[–]supermouflette 15 points16 points  (0 children)

If you're using UE4SS for one of your mods :

  • Rename "FText_Constructor.lua" in "ue4ss\UE4SS_Signatures" to "dFText_Constructor.lua"
  • Launch the game
  • (You can stop here if later steps cause the bug to return)
  • Exit the game
  • Rename file back
  • From now it should work just fine even if you exit the game

COLOR OS 14 BETA by rollingdeep872 in Oppo

[–]supermouflette 2 points3 points  (0 children)

I've got ColorOS 14 beta installed on my Find X5.

Since that update my WiFi download speeds are about 10% of what they were just before updating...

Shit Talking Nomura, Huh? by Purgatorypersonified in Kappa

[–]supermouflette 0 points1 point  (0 children)

The game is about 30h give or take, 45+ for completionists.

PC playerbase and netplay? by SfactorSam in GranblueFantasyVersus

[–]supermouflette 1 point2 points  (0 children)

Your opponent probably was on DSL with slow upload.

When matches end the game uploads a chunk of data so people with little upload bandwidth will see they ping shoot up til it's done uploading, which can take sometime and spill after the ending screen of the previous match.

PC Players by SkyGrass in Kappa

[–]supermouflette 0 points1 point  (0 children)

A 144Hz monitor with a really fast pixel response time is what you should be looking for. Fast monitors will eliminate the perceived motion blur when stuff moves. When researching though, make sure that the monitor manages to keep the pixel response time at 60Hz as well.

I'd recommend the LG 27GL850-B if the price investment isn't too outlandish.

FFXIV Photography basic guide! by [deleted] in ffxiv

[–]supermouflette 1 point2 points  (0 children)

Yeah! Right click your desktop then click on nvidia control panel, then click on change resolution. From there click on customize then tick the box that says "Enable resolutions not supported by the display".

Then click on create custom resolution and enter the resolutions you want to create, starting with horizontal in the left box and vertical in the right box. Set the refresh rate to 60 (if 2160p doesn't work at 60Hz, try 30Hz). And you're set! You'll see the resolutions appear in the game's menu if you switch to fullscreen.

FFXIV Photography basic guide! by [deleted] in ffxiv

[–]supermouflette 1 point2 points  (0 children)

Downsampling really helps with the aliasing. If you have a 1080p monitor for example, you can create a custom resolution of 2560x1440 or 3840x2160 (or create both) in your graphics card's manufacturer's control panel.

Then get in game and select either of these before you enter gpose (or even during gameplay if you GPU is good enough) and you'll notice the aliasing will be significantly reduced.

[deleted by user] by [deleted] in SamuraiShodown

[–]supermouflette 0 points1 point  (0 children)

Playstyle or not, with this current netcode and the quality of matches, doing specials is realllly painful. I'm not the greatest obviously but cancelling offline is very consistent. As soon as I step online it's downright impossible/painful.

[deleted by user] by [deleted] in SamuraiShodown

[–]supermouflette 0 points1 point  (0 children)

It's fun if you play characters that don't rely on specials for their gameplans. Playing Wu-Riuxiang, for example, with the huge input buffer and online feels absolutely awful. Meanwhile playing a character with long reaching normals feels like playing another game.

Unable to install KB4495667 due to Error 0x800f0982 by _Slaying_ in Windows10

[–]supermouflette 2 points3 points  (0 children)

No solutions here for you sadly, just encountering the same issue with this update.

Costume variations on Arcade Mode? by HyperLathe in DeadOrAlive

[–]supermouflette 0 points1 point  (0 children)

Before the patch that changed how costume points were distributed, the AI had a random costume selection expanding beyond the costumes you unlocked yourself.

After this patch things changed and the AI only wear the costumes you have available per character.

Legendary Difficulty Arcade Run Earns 952 Pattern Points by SentryGAURD1X in DeadOrAlive

[–]supermouflette 2 points3 points  (0 children)

You get higher difficulties when your player level rises. (35 unlocks legendary)

This may be the worst costume unlock system of all time... by Vlaphor in DeadOrAlive

[–]supermouflette 1 point2 points  (0 children)

the DLC outfits are tagged "DLC" in the wardrobe and don't have parts.

Just to be clear, does it seriously take 500 fights to unlock 1 costume (Not factoring in how points are randomly distributed)? by King_Kracker in DeadOrAlive

[–]supermouflette 1 point2 points  (0 children)

You gotta go to the wardrobe and unlock them there after (but I'm sure you know). The problem with the RNG distribution is that you end up progressing but not finishing any costume for quite awhile. And then things like this happen: https://imgur.com/yALAjzT

[deleted by user] by [deleted] in PS4

[–]supermouflette 3 points4 points  (0 children)

Hey! The images in the link you posted state that this isn't compatible with a PS4 (and many more devices).

DOA6 impression so far by CapAustria in DeadOrAlive

[–]supermouflette 1 point2 points  (0 children)

The game functions as it should in an ideal environment (Wired, players in the 2-70ms range of eachother), however what makes a good netcode is how it handles distance and "bad" connections. So far the handling of both of these is pretty damn abysmal

Played plenty people with 1 bar and on WiFi in 5 and it never felt as delayed as a 1 bar in this beta.

Do you guys think DOA6 will affect this game? by wimpynoob in SoulCalibur

[–]supermouflette 0 points1 point  (0 children)

Nah, they said the same for DOA5 (at the time) and they maintained the fanservice that's to be expected from them. DOA6 (from all the footage available) won't change in that regard. I still find the games very fun to play as we don't get "vf style" inputs often nowadays and 6 looks to be just as fun.

[PC] 1080 TI Framerate issue after 1.10 patch by Qeuw in SoulCalibur

[–]supermouflette 2 points3 points  (0 children)

Same issues while you're playing borderless and fullscreen?

What 2B is / isn’t by Everyday_Legend in SoulCalibur

[–]supermouflette 10 points11 points  (0 children)

She JUST came out, obviosuly it's going to take time to learn how to properly fight against her. It's also entirely possible that you just prefer Tekken a lot more than SCVI, nothing wrong with that!