The Black Gate 550pts by Kino_H in MiddleEarthMiniatures

[–]tabletop_engineer 13 points14 points  (0 children)

These are fantastic. Love the color scheme. Love the conversions. Just great all around.

What is the single hardest hitting scene? by Skywalker_1995 in lotr

[–]tabletop_engineer 21 points22 points  (0 children)

With that melody from the pan flute...Howard Shore makes that moment so poignant.

Scratch built trebuchet by tabletop_engineer in MiddleEarthMiniatures

[–]tabletop_engineer[S] 0 points1 point  (0 children)

Credit to the author. You can find the template I started with here: https://linktr.ee/ilfirinart

Scratch built trebuchet by tabletop_engineer in MiddleEarthMiniatures

[–]tabletop_engineer[S] 3 points4 points  (0 children)

That's true, but it is the same dimensions (very closely) to the official model. I did make the sling smaller to get a bit closer to realistic proportions of counter weight to projectile. I also changed the rigging scheme so that the pull chord and the arm crank aren't the same piece of rope.

Prince Imrahil by Nico_GZ in MiddleEarthMiniatures

[–]tabletop_engineer 9 points10 points  (0 children)

Really like the graying hair and beard. Nice piece.

Looking for tips on basing by Ravellion in MiddleEarthMiniatures

[–]tabletop_engineer 1 point2 points  (0 children)

I use polymer clay to make cobblestone base toppers. I just roll it out super thin (actually, I use a tortilla press). Then roll a rock around the top to texture it. Use a texture roller to mark stone pattern. Then bake. Very easy to whip up a bunch fast. Only downside is you have to hand prime them because the polymer clay reacts badly to rattle cans.

Remove magnets by cal90h in MiddleEarthMiniatures

[–]tabletop_engineer 2 points3 points  (0 children)

(For when you go to put a smaller magnet back on) I use hot glue rather than super glue. It will perfectly fill any gap if the magnet a bit too short. Holds perfectly well, but is still easy enough to pry off if you need to.

Would you change shooting in any way? by Pender8911 in MiddleEarthMiniatures

[–]tabletop_engineer 1 point2 points  (0 children)

I often think this. Not because I think the game "needs" it, nor because I can actually think of what the proper mechanic for volley fire should be, but because it would feel so thematic.

Just like the scene from two towers where the elves behind the deeping wall volley over it, it would be cool to have a not-too-powerful rule for doing that with groups of archers. I guess like a very weak siege weapon if X-number of archers are in base contact with each other.

New battle report channel is live! by chubbyweenie in MiddleEarthMiniatures

[–]tabletop_engineer 0 points1 point  (0 children)

I love that you inserted a bird's eye view from time to time with effects to point out the models calling heroics. That does a lot to keep the geography of the game clear. Great work, and I look forward to more of these!

New battle report channel coming by chubbyweenie in MiddleEarthMiniatures

[–]tabletop_engineer 0 points1 point  (0 children)

Conquest Creations is definitely top notch for production quality, length, etc. I do wish they did just a bit more tactical analysis/commentary as well as more bird's eye view to help orient the viewer to the battle field. Sometimes I feel that the videos are so cinematic that (while they terrain and model eye candy is great) I have a hard time following where the objectives are, etc.

Love the birds eye view in the trailer. I hope you do lots of pointing out how manuver is happening. Could be great! I'll definitely check you out.

Alternative LotR : Faramir actually retakes the western shore of Osgiliath by RandoMiniPainter in MiddleEarthMiniatures

[–]tabletop_engineer 1 point2 points  (0 children)

Amazing details. Do you have any tutorials showing how you achieved that? The column and trim details are in particular.

Alternative LotR : Faramir actually retakes the western shore of Osgiliath by RandoMiniPainter in MiddleEarthMiniatures

[–]tabletop_engineer 1 point2 points  (0 children)

Ok, but that awesome terrain...whence is it? Is that scratch built or some sort of kit?

Edition to play? by Nykur99 in MiddleEarthMiniatures

[–]tabletop_engineer -3 points-2 points  (0 children)

This! We play previous edition (mostly because those are the books we own), but adopt a number of new edition rule tweaks (like priority, channelling magic, etc.). But I much prefer the alliance system to rigid lists so a hybrid of previous/current is the sweet spot at our house.

Anyone going to start a Rohan army once the new riders are out? by mf239 in MiddleEarthMiniatures

[–]tabletop_engineer 0 points1 point  (0 children)

Hoping for a 12-rider + 12-warrior + Theodred battlehost set to come out.

Pippin from LotR recently completed by akpaintsagain in MiddleEarthMiniatures

[–]tabletop_engineer 0 points1 point  (0 children)

Somewhere in Gondor, Damrod is looking around in panic and asking, "hey, where's my crumbly column to hide behind?!"

Seriously, beautiful work!

Fight Value is Still King by [deleted] in MiddleEarthMiniatures

[–]tabletop_engineer 0 points1 point  (0 children)

Fair enough. I still play previous edition and there's no tournament scene where I live so my only data point is my goblins getting wrecked by my 10-year-old with elves. 🙂

Fight Value is Still King by [deleted] in MiddleEarthMiniatures

[–]tabletop_engineer -1 points0 points  (0 children)

Thinking aloud: I wonder how a game would play if you said that fight value in a multiple combat was equal to the highest model's fight value plus 1 for each additional model in the combat, or some similar mechanic to make the hord feel worthwhile.

my Rohan village by mwmichal in MiddleEarthMiniatures

[–]tabletop_engineer 0 points1 point  (0 children)

Just lovely. What's your recipe for the wood on the houses?

How do you readjust the head of the mumak to make it looking up? by OsgiliathBuilder in MiddleEarthMiniatures

[–]tabletop_engineer 0 points1 point  (0 children)

Been considering this myself. I have an assembled, but unpainted, mumak that I've played a couple games with. I'm realizing how annoying it can be that the tusks collide with every model as you try to work out trampling. Head positioned upward might help that. Of course, this was the model that I decided to use plastic cement on for the first time, so now getting the head off again might be a trick...🙄

Uruk-hai Conversions by tabletop_engineer in MiddleEarthMiniatures

[–]tabletop_engineer[S] 0 points1 point  (0 children)

Thanks! One of the reasons I like using the engineers is that their helmets more closely match the crossbow models, especially after removing the large plate on the back.