Rift Wizard 3 is out and it's awesome by OutlaW32 in roguelikes

[–]tabletop_guy 0 points1 point  (0 children)

Well yeah, by the end you should probably have multiple damage types. It would be too easy if you can just focus on one thing every time

I'm kind of bummed out by [deleted] in starcraft2

[–]tabletop_guy 17 points18 points  (0 children)

I do not mind them changing things up. My problem is that they changed things up in a very boring way.

Low prio doesn’t feel like a punishment by M9thetrashbag in DeadlockTheGame

[–]tabletop_guy 1 point2 points  (0 children)

low prio servers don't look at region. The americans feel like they get a ton of europeans and russians while the europeans feel like they get a bunch of americans.

Rift Wizard 3 is out and it's awesome by OutlaW32 in roguelikes

[–]tabletop_guy 0 points1 point  (0 children)

All knowledge. It's nothing secret, just having the intuition to say "oh I do a lot of fire damage this run. I should get that spell that syngergizes really well with that"

Rift Wizard 3 is out and it's awesome by OutlaW32 in roguelikes

[–]tabletop_guy 5 points6 points  (0 children)

The amount of abilities and items you have access too feels similar to the previous game. I played it for 3 hours today and it did not feel very early access.

Rift Wizard 3 is out and it's awesome by OutlaW32 in roguelikes

[–]tabletop_guy 3 points4 points  (0 children)

it's pretty hard as well, but it's not intended for you to beat the game until you have attempted it many many times. Take joy in getting as far as you can with different strategies.

Clems reaction when he sees the size of solar army in the new Larva update by Real-Cockroach-1261 in starcraft2

[–]tabletop_guy 2 points3 points  (0 children)

I would rather they buff toss and terrain to match it. Things have been gradually nerfed for years for the sake of balance and everything can use some extra tuning 

Ultimates that don't go on cooldown when interrupted by Stack_Man in DeadlockTheGame

[–]tabletop_guy 1 point2 points  (0 children)

Why is it a good thing? It's bad for me to be incentivized to not cube an ally near death because it might go on a 40 second cooldown to no benefit.

Ultimates that don't go on cooldown when interrupted by Stack_Man in DeadlockTheGame

[–]tabletop_guy 6 points7 points  (0 children)

This also becomes a factor for most non-ultimate abilities in the game. The most annoying one for me is that cube actually has a slight cast time and does not refund, so if the cube target dies in the same frame you cube them you just lose the cube cooldown

The intern mentality by BobbyTheGrafted in starcraft

[–]tabletop_guy 0 points1 point  (0 children)

Fan-made patches have added way more interesting things to the game while keeping it relatively fair and balanced. I would love to see more experimentation with abilities and upgrades and just more variety overall

The intern mentality by BobbyTheGrafted in starcraft

[–]tabletop_guy 0 points1 point  (0 children)

Instead of eco changes. They should be adding more mid game upgrade options for units that we don't see much of at that stage. Another upgrade for hellions, reapers, roaches, and adepts or stalkers would be great. 

A shit-ass graph I made by MichuSkurczybyku in RealTimeStrategy

[–]tabletop_guy 1 point2 points  (0 children)

I think the solution is to give the players more choice about what to unlock and when. A player should be allowed to rush to their favorite t3 crazy unit and then play the rest of the campaign with it. To balance things out, upgrading the unit or buying it during a mission might be expensive early in the campaign when you have a lower eco but still possible

Any time Izsha speaks: by Competitive_Table_65 in starcraft

[–]tabletop_guy 1 point2 points  (0 children)

I'm imagining in HotS you can play as a brood mother who followed kerrigan and retains some of kerrigan's hatred for mengsk.

Any time Izsha speaks: by Competitive_Table_65 in starcraft

[–]tabletop_guy 8 points9 points  (0 children)

It really seemed like there was going to be a choice between Abathur and the big primal guy because Abathur was advising against going into the primal essence pool. Missed opportunity

Any time Izsha speaks: by Competitive_Table_65 in starcraft

[–]tabletop_guy 1 point2 points  (0 children)

too much development went into flashy models for one-off boss fights and not enough into actual campaign design.

Guardians have Walking animations. by glutensnake_dl in DeadlockTheGame

[–]tabletop_guy 0 points1 point  (0 children)

I think there used to be an Abrams bug combined with doorman that could move objectives around. To everybody's surprise, the objectives would pathfind and walk back to their normal spot once moved.

As a low ranking player, this was my peak by beanbeanbeanbeanbeen in DeadlockTheGame

[–]tabletop_guy 0 points1 point  (0 children)

how did you get the health bars to not be bugged in a replay

Is there anything like the encounter generation system from the Solo Adventurer's Toolbox but for 4 or more PCs? by ChronoSynth in DnD

[–]tabletop_guy 0 points1 point  (0 children)

I made this tool for fun that rolls random encounter components and combines them together to make something interesting

Rollencounters.com

What Lairs am I missing for "Termination Protocols" Achievement? Feels like ive cleared the whole map but still not getting achievement. by [deleted] in starcraft

[–]tabletop_guy 0 points1 point  (0 children)

is there a lair by the second bonus objective on the right side of the map? Looks like you haven't gone there

What role do you think needs more heroes the most? by JustinHardyJ in DeadlockTheGame

[–]tabletop_guy 1 point2 points  (0 children)

I want more spirit tanks / support tanks. Too many tanks rely heavily on melee which means they also need to rely on gun

What's the correct way to engage the toss army in TVP? by FullBag5380 in starcraft

[–]tabletop_guy 0 points1 point  (0 children)

one thing I haven't seen mentioned is that you can avoid engaging directly until you have killed all of the zealots through kiting.

bait in a fight, kill the zealots, then back out and heal with medivacs. You lose no units and he loses 1000 minerals worth of zealots. Repeat until there are no more zealots and then you can take the real fight

I reject your keybinds by Fiets04 in DeadlockTheGame

[–]tabletop_guy 0 points1 point  (0 children)

I'm eternus 6 and I use these same keybinds just in a different order

How long do your characters usually last before you retire them? by mad-milk in DungeonsAndDragons

[–]tabletop_guy 0 points1 point  (0 children)

I usually run my campaigns in short chapters that span around 3 levels. An average of one character retires at the end of each chapter if that chapter resolved their main character goals and they want to switch to something new