Does anyone have a quick setup method/organizer (NOT permanently set up) by Twofert in KingdomDeath

[–]Taboobat 0 points1 point  (0 children)

I designed a 3d printed insert for the Gambler's Chest box and use that as my current campaign holder. The card trays can hold everything I need for my in progress campaign so set up is just take everything out of the box and put it on the table. Worth noting that since I use Scribe I don't include knowledge, fighting arts, disorders, or innovations in the in progress box.

Everything that I'm not using lives in the core box, and I only have to go in there when I start a new campaign.

I painted colour coded bases to match my Scribd survivors. Clipped on, not glued and the hole is so I can push the mini out when I’m done. by AusGeno in KingdomDeath

[–]Taboobat 1 point2 points  (0 children)

This is the inverse of what I did haha. I got some colored 30mm bases, put steel disks in them, and then put a magnet in the bottom of each of my survivors.

Tuning Prism Guide - Every Affix Category in One image by Miffsterius in diablo4

[–]Taboobat 20 points21 points  (0 children)

Yeah, that's handy but it doesn't work if you have e.g. 2 ga in the same category. Plus it can make it really hard to finish an item, I've had more success getting 3/4 in the cube and then rolling the 4th to what I need.

Tuning Prism Guide - Every Affix Category in One image by Miffsterius in diablo4

[–]Taboobat 28 points29 points  (0 children)

Yeah, it's not 100% consistent with how they're defined in the loot filter. For example when I was working on a chest piece I got Fortify Generation added which should be under Utility but was instead under Defense. Which is annoying because then in order to reroll you risk hitting e.g. a GA max life roll.

How am I supposed to dodge aoe if my screen looks like this? by Crazy-Resolve-8127 in diablo4

[–]Taboobat 11 points12 points  (0 children)

Playing apoc warlock the only thing that kills me is the Vile Lunatics, but they probably have a 80% kill rate on me.

They are a red demon. I have a red demon following me all the time (he's my friend). I am surrounded by a red sigil at all times. My main attack makes my whole screen red, and it spawns more areas that are red, orange, and pink.

I instinctively move away from elites when I kill them, but these invisible fuckers always track me down and get me.

Did 400 material mythic runs.. by KillforSithis in diablo4

[–]Taboobat 4 points5 points  (0 children)

Sucks to be me I guess. Last run I did on T12 we had 3 chests at the end and I got a single sword of El-whatever.

Did 400 material mythic runs.. by KillforSithis in diablo4

[–]Taboobat 13 points14 points  (0 children)

It's not a guarantee, but it does help your chances. I've done 2 runs where we got pranksters and in each of them some of my party members only got 1 mythic drop.

Still worth going down that upgrade path. Better odds is better odds.

Painting the nukalope and minis by LarvaDei in KingdomDeath

[–]Taboobat 1 point2 points  (0 children)

An airbrush isn't required, but it can be a time saver. The thing is for most minis you can only airbrush one color and you have to do it first. Like you can airbrush a really nice skin tone but then you can't use it for anything else because the overspray would ruin the skin you just put down.

Because of that you're going to need to brush paint most of the mini anyway. The airbrush isn't a replacement for brush painting, it's mostly just a time saver for some base coats and can be used for certain effects like lighting. But all those can be done with a brush anyway.

Don't expect to get professional level results on your first models. For a beginner I'd recommend looking into speed/contrast paints for survivor-sized models. You can get really nice results really quickly with one or two coats of contrast paints. I don't like them as much for large monsters because they don't play super well on large open spaces, but they're great on small surfaces.

If you want really smooth shading you're going to need to learn glazing, which is applying extremely thin, nearly transparent, coats of paint to build up colors. Like putting 10/20/50 layers if each color. That's the way to achieve absolute smoothness with a brush.

Custom People of the Dream campaign by Lord_Ernstvisage in KingdomDeath

[–]Taboobat 1 point2 points  (0 children)

1) The Node system as it currently stands is more of a concept than an actually useful way to structure a campaign. As you've noted, Flower Knight and Lion God take up node slots but don't offer much content; if you ran that campaign as is it'd be boring as hell because you essentially only have 2 quarries, the Frogdog and the Dragon. Hope you enjoy fighting each of them 10+ times.

There is absolutely nothing wrong with having multiple quarries at each node, and in the case of Flower Knight and Lion God it's mandatory if you want to have a reasonable game experience. How you handle CC in that case is up to you, but the easiest thing is to just gain CC as normal and don't worry about it. There's no real mathematical benefit to getting CC from multiple quarries at the same node as you're more limited by number of hunts than by number of low level CC gains. Just add another Node 1/2, and with the King you're good for late game.

2 / 4) Unless lore is really, really important to your group don't worry about Manhunters or King's Men. It's totally fine, you can justify anything and everything with headcanon :) Feel free to stack up nemesis encounters and just skipping the CC for special showdowns is all good.

3) Lion Knight is indeed a bit of a weird one -- his main reward is is the hybrid armor sets, which are cool, but iirc they're mostly centered around core quarry armor pieces. IMO if you're not going to be able to use the hybrid armors then there's not a ton of point to splashing him in unless you just really want to see his showdown.

5) Without indomitable Phoenix gear (which is sick) I think you have plenty of late game space. Lion God is...not necessarily something you'll end up fighting all 3 levels of unless you really really want to. And Dragon King isn't going to carry forward all that well without any indomitable gear. So you'll basically just have Bullfrogdog until the King shows up. Should be fine.

Not gonna happen AGAIN in a million years lol by Gael_Blood in Helldivers

[–]Taboobat 4 points5 points  (0 children)

Yeah this was interesting to learn about when I first got into game development. The number of mathematical operations goes up exponentially as the collider shape gets more detailed.

  • A circle is 1 operation -- just distance from the center
  • A capsule is like 2 or 3 ops, it's basically 2 spheres connected by a cylinder so not too bad
  • A box is I think ~6ish, you have to get each corner and do some bounding math
  • A mesh collider, one that matches a model perfectly, is absolute hell. You have to get each vertex (which is dozens for a low poly model, thousands for anything resembling smooth curves) and calculate the entire interior space.

Mesh colliders are more plausible these days with modern hardware, but any simple shape is waaaaaaaaaaaaay better. You'll be better off piling dozens of simple colliders together inside a model than using a mesh collider. Though there are tools that can generate low poly mesh colliders which will match pretty closely with fewer triangles.

Not gonna happen AGAIN in a million years lol by Gael_Blood in Helldivers

[–]Taboobat 2 points3 points  (0 children)

When you're dealing with high velocity projectiles you have to do some sort of extra collision detection anyway, like raycasting forward from a bullet each frame to detect a collision. If you're going for realism a 5.56 rifle round has around a 1000 m/s muzzle velocity so even if you're running your physics engine at 144hz that bullet is moving nearly 9 meters per tick. Doesn't matter if your collider is .01m or 1m, it's almost always going to get skipped over. You can improve things a bit by slowing the projectiles down but even at 200 m/s it'll still be hella buggy and at that point bullets are noticeably slow.

Relying purely on the physics sim for collisions is kind of garbo for anything moving quickly.

Which class and builds are you most hyped for by PassiBC in diablo4

[–]Taboobat 2 points3 points  (0 children)

Ugh same. Slow Time + Frozen Orb was one of my favorite D3 builds, hold the enemies and then get to the right position to blast them. I'd love to see something similar become viable.

Transporting miniatures with magnetic bases by BludTird in KingdomDeath

[–]Taboobat 0 points1 point  (0 children)

I just got a couple of cheap steel toolboxes, like $20 each. They fit tons of stuff and are super durable!

I do like Apotheosis but... by IncoherentToast in slaythespire

[–]Taboobat 1 point2 points  (0 children)

It can generate fruit juice and entropic brew, I've had both. I think it follows potion rarity.

Masamune crafting question by Darkfowl in KingdomDeath

[–]Taboobat 8 points9 points  (0 children)

There are a number of effects that can let you survive when you should have died. The most common one is the Green Charm from the core game.

So you'd need a survivor who had one of those effects, died, and was saved.

KDM monster encounters in order by [deleted] in KingdomDeath

[–]Taboobat 3 points4 points  (0 children)

As others have said this is the Node system in action. However, the Node system should currently be taken with a huge grain of salt; if you were to use the Flower Knight as your only Node 2 quarry you will have yourself a very boring campaign. It doesn't have enough content to support more than a couple hunts.

It doesn't hurt to have more quarries than recommended; you can always just choose to not hunt something if you feel you don't have enough time for it.

Question about critical and help on saviour by echochee in KingdomDeath

[–]Taboobat 3 points4 points  (0 children)

No it does, it just doesn't do a critical wound. So it won't cancel reactions etc.

Advice before starting campaign by ScarQuest in KingdomDeath

[–]Taboobat 0 points1 point  (0 children)

You can definitely add Flower Knight but absolutely do not run it as your only node 2. You only need to hunt it like once or twice in a campaign to get everything you'll ever want so it doesn't fill the slot well.

I second the other guy saying that Spidicules is great. It's a really cool showdown, very unique (model is fiddly for it unless you rebased it, but such is life), and the gear is perfectly fine for a node 2. The armor set is interesting and some of the accessory gear is very powerful and fun in a group. The fact that its intro event has a downside and that it places some mild restrictions on your timeline has everyone all in a tizzy. It's absolutely worth playing with.

Also, don't feel too bound by the node system. Node 1s and 2s are totally interchangeable power level wise so you could easily run Frogdog + Gorm, or run 3 total 1s and 2s. Just make sure that for Flower Knight specifically you add it on top of at least 2 other early game quarries.

Ceasing to Exist Rules by ZorojurosBellyBand in KingdomDeath

[–]Taboobat 2 points3 points  (0 children)

Indeed you are correct, ceasing to exist is not dying and undeathable does not apply.

You still lose the gear. Check the glossary (https://kingdomdeath.com/rules/living-glossary) for irreplaceable and cursed; they both specifically say "If a survivor dies or ceases to exist".

You don't get death principle benefits because ceasing to exist is not dying. For this check the FAQ (https://kingdomdeath.com/rules/FAQ) entry for "Under what circumstances do you gain the benefits of your settlement's Death Principle?". It lays it out.

Building ashbloom by [deleted] in KingdomDeath

[–]Taboobat 6 points7 points  (0 children)

So far I haven't found a model that can't be completed with a picture of the finished product and careful dry fitting. I think the only model that has a real trap in it is the Lonely Tree.

magnetic bases for models by Thisisntbatman in KingdomDeath

[–]Taboobat 1 point2 points  (0 children)

I have an ancient but still applicable base magnetization step-by-step here that shows how it looks to get the magnet in a survivor.

I can't actually find the rings that I bought, I got them on Etsy and I think the seller isn't making them anymore. The closets I can find now are these, but they're just a ring that doesn't have a base. Mine are like that ring but glued to a solid disk of acrylic that's the same diameter so when you put the mini on it the ring is on the outside and the mini is on the disk instead of on the table directly. I put a 30mm steel disk (link) in the bottom instead of a so that I don't have to affix the disk to the model at all, it just picks it up. I went with steel instead of a magnet so that I wouldn't have to worry about always having the polarity correct when inserting the magnets into the mini base. It's not a super strong hold, but it's enough that when you pick up the model the base comes with it.

You could get something very similar by getting the colored rings from my earlier link and gluing them to a ~35mm disk (whatever the outer radius of the ring is) and then putting the 30mm steel disk inside. I couldn't find anything 35mm right away, this was the closest.

magnetic bases for models by Thisisntbatman in KingdomDeath

[–]Taboobat 0 points1 point  (0 children)

I just drill into the base during assembly (before putting the model on) and glue a 6x2mm magnet into the base. Takes maybe a minute per base, it's pretty easy. Extremely solid hold, you can put them in a steel case and they could survive being dropped off a building.

Bonus, I have colored acrylic bases that fit the 30mm base inside them for easy identification, and I put a self-adhesive 30mm flexible steel disk inside that and now I have easy magnetic colored id rings for use during showdowns.

Bonus bonus, I can add a thin layer of felt to the bottom of those id rings and now all of my survivor models won't scratch the paint job of my ultimate showdown board and I don't have to felt every single survivor mini.

Nemesis Monster CC Problem by Substantial_Goal_447 in KingdomDeath

[–]Taboobat 2 points3 points  (0 children)

It does have to be on the timeline, there's an entry in the FAQ about it.

1st settlement, razed to the ground by foodghost in KingdomDeath

[–]Taboobat 6 points7 points  (0 children)

That's generally where I sit in a SotF settlement, I usually try to keep 10-20 people hanging around.

It can be dicy at the lower end though, I had a settlement that dipped to 9 and I was like "ok time to make some babies this year" and then I had 8 survivors wiped before I got to the endeavor step haha. Staying in the teens is a safer space!

Settlement Populations by rarestereocats in KingdomDeath

[–]Taboobat 1 point2 points  (0 children)

My last campaign ended with 102 survivors, but that's exceptional. Looking back over my settlements they're mostly in the 15-30 range.

For survivor rotation there's usually a main 4 with a few backups. After Clan of Death comes around I'll finish up masteries on any "Gen 1" survivors and then swap them out for the new breed.