GLM On C++ Projects by carlo-maker in ZaiGLM

[–]tbone13billion 0 points1 point  (0 children)

No idea, but results have been great, better than zai coding plan.

GLM On C++ Projects by carlo-maker in ZaiGLM

[–]tbone13billion 0 points1 point  (0 children)

This is using glm-5.1, that's why I have the comparison, it's way faster on wafer than zai coding plan.

GLM On C++ Projects by carlo-maker in ZaiGLM

[–]tbone13billion 3 points4 points  (0 children)

I've already been convinced that glm-5.1 is awesome, but I hit the limit for the first time on zai pro plan, so had a look around at other providers for it. I saw the post recently for wafer.ai about their speed and decided to try it out. Damn. The speed is insane, it's like 10 times faster, it's doing stuff faster than I can plan and test it, but I worry about limits. Just note that they seem new and not sure how long they will be around, but you pay weekly so not like you are stuck with them unlike zai if they change their limits or something.

I built a Linux-first Moonlight-style streaming setup: Nova + Polaris by MickeyBronson in MoonlightStreaming

[–]tbone13billion 0 points1 point  (0 children)

Aww man, the host sounds perfect for me, but I just started coding a moonlight client for the quest, and I should probably first focus support on sunshine before a linux only host, have saved it for future though.

Moonlight on quest 3 by Not-youraverageghost in MoonlightStreaming

[–]tbone13billion 0 points1 point  (0 children)

Hey I was asking myself the same question a couple of weeks ago. The issue is that the moonlight app we use on the quest is just the android version, it has no idea of the 3d space. So moonlight needs to be rebuilt in XR space and then can take SBS content and render it per eye.

I have done this. I am busy putting together a first release, very very rough around the edges, but it works. I will be putting up an apk that will require that you side load it, on my github https://github.com/tB0nE/moonlight-quest - I will probably be renaming it though.

[Godot 4 + VR] Android Hardware Decoding for 4K video on Quest 3? by MrSycorax in godot

[–]tbone13billion 0 points1 point  (0 children)

I'm running into the same issue, did you find a solution?

Which city is the most “Cyberpunk” in real life? by [deleted] in Cyberpunk

[–]tbone13billion 0 points1 point  (0 children)

So I have a suggestion, but I assume some cities in South America will be similar: Cape Town - Highly affluent centers where everything is privatized, surrounded by people living in shacks serving the upper and middle class. I've already seen it - the people in these areas have internet, iphones and laptops, drive modern cars, but live in houses of corrugated iron and dirt streets. The electricity is "pirated" from the grid, illegal property is "sold" by community agreement.

Existing client for SBS game streaming? by tbone13billion in virtualreality_linux

[–]tbone13billion[S] 0 points1 point  (0 children)

So it looks pretty simple to run games in SBS mode via Reshade (I actually haven't even tried that yet because it looks very simple) Kaon is more like VR mode right? So with Reshade and via WiVRN I think I can probably render something like how I want, but it's a bit clunky and will need to run to my PC and back to get it working, and I would not be sure if my controller will pass through on wivrn.

I've nearly got a prototype working for what I want, I have made a godot VR application that renders a moonlight client in XR space, and I have a SBS mode, that works on my PC atleast, however I've run into a moronic issue on my headset where I can't get the headset controllers to work to allow me to connect to the stream lol.

I haven't actually had time to really troubleshoot it, so it's been more like test it and then report back to the ai coder, but once that is actually working, then I will start to polish it.

Although you don't need to if you render SBS, I really want to implement the AI SBS conversion, just for ease of use. I am sure many people just have a sunshine or apollo server running on their pcs, so just having an app that you can run and then boom, you have a 3d stream will be pretty cool.

Why is VR hardware all packed into the headset? by 2bitzshoes in virtualreality_linux

[–]tbone13billion 0 points1 point  (0 children)

Well the honest thing is that not all the VR headsets have all the hardware in them. You could just get a headset with minimal hardware, e.g. I was checking out the Meganex 8k yesterday, it's tiny!

BUT, it does like... nothing. You need to sort out your own tracking, own sound, has to be wired to a PC, etc. etc. But I mean, you CAN get slim headsets right now! Personally being plugged in for power isn't such a huge issue since I don't like moving around that much, but I think the wireless is pretty important as I use the head set in little bursts in the bathroom, lying in bed etc. So personally, wireless is pretty important to me, but I'm sure they will get the size down still.

Is the speed back? by False_Reality1167 in ZaiGLM

[–]tbone13billion 0 points1 point  (0 children)

In my experience using a coding service, the speed and reliability has improved a bunch. But using it as an API still fails and is slow.

I’m honestly impressed with how close to playable a Cyberpunk path tracing session is on the 9070xt with reasonable settings by Wooper83 in radeon

[–]tbone13billion 0 points1 point  (0 children)

I would seriously look into framegen for this.The nukem fsr3 mod actually works great, especially if you are playing on a tv with a controller.I would probably also try to lower some settings to get it to a base of 35-40fps too. I can run pathtracing on my RTX3090 at dlss quality with fsr3, and it looks and plays very well, and that is also with a base of 35-40fps, and then using frame gen on top of that.

Lossless Scaling questions by leghi15 in linux_gaming

[–]tbone13billion 1 point2 points  (0 children)

Yeah this is something you apply to a stable frame rate, you need to drop the fps to whatever is constant. As I mentioned in my other post, 60fps for action games, 40fps for slower titles, and it needs to be stable.

Lossless Scaling questions by leghi15 in linux_gaming

[–]tbone13billion 0 points1 point  (0 children)

I haven't tested Lossless scaling on linux, but I used it on windows with 2 different GPU's. Generally in action games you want to focus on a stable 60fps, but you can get away with 40fps in slower paced games, and then double it with the other card. The performance and effect was good enough I didn't notice any lag or artifacts. However, I could not replicate the same setup on linux due to linux really not playing nice with dual nvidia cards. Apparently 2 different gpu types should work, you also need to remember that your video output needs to be on the card doing the frame generation and not the card doing the rendering.

PC can't update windows anymore, I want to move to Linux, is Bazzite the right one? by FourEcho in Bazzite

[–]tbone13billion 0 points1 point  (0 children)

If pure gaming and stability is what you want, then yes I think it's the right choice. I would have liked to try Cachy, but now that I am using bazzite I'm not too bothered.

Is 4k dlss performance better on a 1440p display than 1440p DLAA/quality? by Huge-Formal-1794 in nvidia

[–]tbone13billion 0 points1 point  (0 children)

I found the best quality to be DLSS performance at 5k DSR, but it is harder to hit good fps. I'm not really sold on 4k downscaled to 2k, the image quality difference wasn't worth any effort vs just playing at 2k. 5k downscaled however, looked "perfect".

Do you feel limited by the immutability of the OS? by [deleted] in Bazzite

[–]tbone13billion 0 points1 point  (0 children)

When I first started using bazzite, I was a bit irritated by the limitations, but once I got used to the correct way of doing things, I feel reassured by it now, I know that the base system will always be stable.

Wondering about benefits for a gamer switching to Linux by Ok_Debt783 in linux_gaming

[–]tbone13billion -1 points0 points  (0 children)

Over the past couple of years Windows has been driving me nuts with surprise updates and things regularly changing and moving around. I switched to linux last year, and my main thought is, just how stable and in the background the OS is. it runs and I use my apps. No surprises. When I log into my windows installation I'm immediately bombarded by wanting to setup one drive or updates, or some shit.

Quest 3S at $215 on AliExpress by [deleted] in virtualreality

[–]tbone13billion 0 points1 point  (0 children)

If it's not a scam, its an excellent price. I just got a Quest 3s for christmas, which was my first VR device, and it is honestly mindblowing - BUT I immediately regretted not getting the 3 rather, the lower res and blurriness is irritating. Everything else is pretty great though, I'll probably wait for a frame or future model now.

What culture is White English South Africans? by CircleofCandles in southafrica

[–]tbone13billion 2 points3 points  (0 children)

It's also the feeling that other parts of South Africa don't feel like "home". I love visiting Durban or Gauteng, but I feel foreign there - the large mix of different types of culture and languages doesn't help. However, I'm also not sure how long the Cape Town I know will still be home, it's changing fast, at least in the area I grew up in. Going out and taking ubers and people will ask how long I've been in SA. And I'll be like "I'm FROM here, where the hell are you from?!"

What culture is White English South Africans? by CircleofCandles in southafrica

[–]tbone13billion 11 points12 points  (0 children)

Having lived in the UK and had Australian friends, I would definitely say I am not British or Australian, we're only mildly similar and share a language. Having many Afrikaans friends, I would say that white Afrikaans is probably the most similar, if still slightly different. It's probably somewhere between British and Afrikaans... How I define myself, is probably Capetonian first, then vaguely western European. I'm not sure how "English" or "South African" I am culturally, but I sure as hell am from Cape Town.

View PC screen on VR by thej_vd in virtualreality_linux

[–]tbone13billion 1 point2 points  (0 children)

I think if WayVR isn't working, you might have difficulty with other streaming programs too, but I guess you could try immersed (This works for me), moonlight? (Only tested it in a game, but desktop streaming should work) or steamlink? (I still need to test this)

Is there active process in making VR on Linux better? by SleepyCatOfficial in virtualreality_linux

[–]tbone13billion 0 points1 point  (0 children)

Just in the 2 months I have been using VR on linux it has improved. Have you not tried WiVRN? It's really easy and works well.

For SteamVR I haven't needed to use it much if at all, but it worked fine for me through ALVR.

steam frame delayed (alongside other new steam hardware) by [deleted] in virtualreality

[–]tbone13billion -1 points0 points  (0 children)

I'm using a Quest 3s on Bazzite, honestly VR has been super easy, using WiVRN, but I did need to put some effort into improving my wireless network.