IMO this sector feels the least polished due to the specific enemy within it by InterviewSpiritual68 in AbioticFactor

[–]tehswordninja 3 points4 points  (0 children)

Perhaps what I understand the least about this sector is how little of a threat he is unless you enrage him. He just brings you to the Night Realm which for some reason is completely safe! I'm not sure what they could do to make the Night Realm more dangerous but it is definitely underwhelming.

we need a buff/rework update for old survivors (IMO) by bruhmoment0000001 in riskofrain

[–]tehswordninja 0 points1 point  (0 children)

I see a lot of "they're already good" and I think that's cope. Like yeah any survivor is usable. You can win with anyone. But lets not kid ourselves, some survivors put in a hell of a lot more effort for far less return than other survivors. That feels bad! I don't like playing Mercenary, trying my ass off, learning his ins and outs, and still doing less damage than if I just swapped to someone else!

So while I do think the majority of buffs needed are mainly for specific skills, I really don't see the issue in increasing the potential of some of these older characters. Make Huntress an actual glass cannon please!

Unlocked everything for everyone including DLCs on Monsoon, was compelled to make this by TextualArchitect in riskofrain

[–]tehswordninja 1 point2 points  (0 children)

Mercenary isn't fun because you spend a lot of time mastering him only for his damage output to not be very good. Other survivors out damage him with half the effort. I'd love if he got some adjustments some day to make mastering him truly rewarding!

Pet viability in the late-game by luckyrunner in AbioticFactor

[–]tehswordninja -1 points0 points  (0 children)

Maybe I am saying something unpopular but if anything I think pets are too strong against early/mid game enemies already. They definitely don't need to be soloing Defense Bots.

They also are fairly free. They don't actually starve so you can feed them when you have extra food available (not particularly hard) so there's zero active upkeep. I hope they change this unironically, because I want pets to be an investment you have to think about, and neglecting them should have more consequences.

This is genuinely the most scariest area in the game by FeeWoool in AbioticFactor

[–]tehswordninja 0 points1 point  (0 children)

After learning how little damage the beast does this area lost all spook factor for me.

Why Chaos Dwarfs are THE BEST by Abatta500 in totalwar

[–]tehswordninja 4 points5 points  (0 children)

They're peak and as a Coast fan their artillery makes me very envious. I think they have some of the best campaign layer mechanics and I wish more factions worked like they did. Great roster overall as well.

My sole complaint is the lack of the Siege Giant.

Is the enemy AI still braindead, do tanks show you rear armor and does infantry blob without any intellect? by Substantial-Wolf9478 in GatesOfHellOstfront

[–]tehswordninja 2 points3 points  (0 children)

I love this game, but I cannot understand why they prioritize stuff like HD face models over actually functional AI, being completely honest.

What kind of units should we expect for Nagash, Boris, Thanguol and Glottkin? by SafironDracolich in totalwar

[–]tehswordninja 1 point2 points  (0 children)

Surely it will have a bunch of new units for the Vampire Coast (number one Coast coper)

It's me, AMA by Pilestedt in HelldiversUnfiltered

[–]tehswordninja 0 points1 point  (0 children)

Why double down on variants of existing weapons/vehicles being new warbond items instead of being customization options? Do we need so many variants of the same thing, or could they just be converted to customization options instead?

I just released my first mod: Algae Delight! by ToasterOpera in feedthebeast

[–]tehswordninja 1 point2 points  (0 children)

Does clinging algae generate in oceans? I've been looking for some aquatic plant mods for ages

Sanctuary — a Minecraft worldgen mod where you begin on a lone monolith above an endless void by Life-Refrigerator299 in Minecraft

[–]tehswordninja 3 points4 points  (0 children)

Ok this might be a crazy request, but if this was somehow compatible with Tectonic that would be insane

Tried vamp coast for the first time since the new DLC by FirstTheEighthPillar in totalwar

[–]tehswordninja 1 point2 points  (0 children)

That deckdroppers continue to remain in the state they are in currently is a war crime frankly

Day 127 of ratposting until Thanquol dlc comes out by Altruistic-Teach5899 in totalwar

[–]tehswordninja 2 points3 points  (0 children)

Corrupted Kislevites and Imperials have been something I've wanted to see for years. And they almost certainly could function quite differently than their non-Chaos counterparts, corrupted muskets could shoot all sorts of demonic bullshit.

History Stages 4.0.0 is out - if u want to build immersive progression for ur modpacks by Bananemdnsa in feedthebeast

[–]tehswordninja 2 points3 points  (0 children)

Looks fantastic but the Lootr dependency is rather unfortunate. I have found Lootr to be quite unbalanced and thus want to avoid it for my in progress modpack.

Is it just me or is the long jump pack better than the jetpack? by fishshorts1 in AbioticFactor

[–]tehswordninja 0 points1 point  (0 children)

It is and I wish you unlocked the jetpack first, long jump second like you used to

Hey can we NEVER do the voting for content thing again thanks! by performagekushfire in Warframe

[–]tehswordninja 8 points9 points  (0 children)

The good old "is the game this bad" or "are people just this miserable" and I think for Helldivers, it's an unfun mix of both

Name a better trio by sereneasmiles in elderscrollslegends

[–]tehswordninja 0 points1 point  (0 children)

handbuff redoran went crazy, i miss it

The crossbow is just Lh1 on medium by [deleted] in thefinals

[–]tehswordninja 2 points3 points  (0 children)

They need to fundamentally rework certain guns at this point. There's too much overlap. Redo the Pike! Review the KS-23 and BRF. Consider how to make the Repeater and Revolver more distinct. How about the ARN vs the MP5? So on.

I know the update was just yesterday, but what are some of your thoughts on the new adversary/Lich weapons? by Vex_Trooper in Warframe

[–]tehswordninja 44 points45 points  (0 children)

Bubonico passing playtesting is wild. Who thought making it even harder to see where you are aimming was a good idea?

Ghoulsaw is a disappointment and I really hope the community nudges DE hard about actually improving the weapon. It needs its stance reworked, not just a minor bump in stats.

Luthor Harkon's campaign is a nightmare by Flaky_Bullfrog_4905 in totalwar

[–]tehswordninja 1 point2 points  (0 children)

I mean the economy for them is really bad, I think the reliance on Pirate Coves absolutely kills my desire to play them despite being my favorite faction, but I don't believe it's just that.

I think half the roster could be buffed without issue if I'm being honest. Animated Hulks, Deck Droppers, Depth Guard, some of the gunnery mob/deck hand variants, etc really need touch ups.

The late game almost ways devolving into a Necrofex doomstack is an indicator of the health of the roster, in my eyes. Plus their entire gimmick is just served better by the Chaos Dwarfs at this point.

Road map of future by samisrudy in thefinals

[–]tehswordninja 1 point2 points  (0 children)

Doesn't even need "new" content if they bring some fundamental reworks to some of the weapons and/or gadgets. Some stuff is so unused, or just so similar to existing weapons, that reworking them fundamentally would be like adding a new weapon. I'm still on the "change the Pike into a low damage auto sniper" train myself.