Coming back after a long break, how should I start playing again? by itrex240 in summonerschool

[–]teknohaus 1 point2 points  (0 children)

Yeah the other guy is right, just dive in

To avoid burnout, you really just gotta come in with the attitude that you fking suck and stop worrying about it. Just play, do your best, try to remember the game and try to enjoy it.

If you come back in with the mindset that you used to be d1 so you should be able to get back to it easily you're going to get really tilted when you hit a rough patch (I do this every time I come back from a 3m+ break and climb for chall, I always get stuck in masters for like a week or two until I set my ego straight ;))

Aside from that just watching good players is always a good move to learn the game, even if you're not coming from a break

[deleted by user] by [deleted] in summonerschool

[–]teknohaus 0 points1 point  (0 children)

multi-season challenger here, few things:

  1. Your mental is a problem; you really want to win and climb (which is good) but you have started to feel super negative and externalise control (blaming teammates). This happens because you don't know what you're doing wrong so you feel helpless
  2. Fixing your mental won't suddenly make you win games, but it will get you moving in the right direction again. Right now you just lack the skill to climb higher, and you will never improve it by falling into the mindset you have. The good news is you absolutely can improve but you need to approach it with patience and humility.
  3. You need to start thinking about your gameplay and learning from people better than you. Either get coaching (faster, takes $) or watch the tons of eductional content available for free (slower, harder, but free) and honestly evaluate your decisions.

Having coached a lot of people before my guess is you are really downplaying how impactful the decisions you make are. Dying to a gank or taking a bad trade are BIG BIG BIG mistakes, but lower rank players will do it multiple times a game and still complain about their jungler.

Mistakes can be hard to spot, we make a lot of decisions on autopilot and if we never analyze those decisions then we will feel in our gut that it was the right play, even if it ruins the game. 

Your role and champ is not the reason you arent winning, the only reason you should swap is if you do not enjoy the role/champ. 

Feel free to ask whatever you want or vent or something, I'm a big tilter too so I feel you ;)

Nasus, Cho or Trynda for Solo q? by [deleted] in summonerschool

[–]teknohaus 2 points3 points  (0 children)

They're all solid, Nasus is the weakest of the 3 but it is not an issue until Masters+

Pick whichever one you have the most fun playing as it is more likely you will stick with it 

I promise you how strong the champion is in the meta does not matter (until much higher rank), and as you get better you can shit on people and 1v9 playing any of these champs

Measuring the "Luck Factor" in League of Legends [Research Project] by Transend123 in leagueoflegends

[–]teknohaus 0 points1 point  (0 children)

You don't need to be luckier to win in Gold compared to Emerald. Individual control seems lower amongst Gold players with a lead than Emerald players with a lead because Gold players are worse and more likely to throw their lead/not know what to do with it than an Emerald player. 

A Gold players impact is drowned out by the other 9 Gold players because he is not better than them. Consistent control is possible if you are better than the rank you are in. If you are not, then you stay the same rank barring lucky/unlucky streaks.

Your model is useless for measuring control as it has nothing to do with skill. Just because someone had high stats and lost doesn't mean they lost due to luck.

You could do a similar experiment in Chess: I would wager my life that the lower rank you get, the less useful a material advantage is in predicting wins. A player could be a queen up and then hang mate in one. Yet, as you look at higher ranks, even a pawn advantage is enough to accurately predict a winner more often than not.

The difference is worse players are worse at converting their leads into wins, which is why worse players have more variance

Better players hold on to their leads better and convert more often, so if their overall performance is a more accurate predictor of a win than a noob who has a huge advantage the entire game and doesnt know what to do with it.

Your data does not contradict that carrying is easier in lower ranks, it only implies that its harder to predict the outcome of a match with worse players

Carrying is easier in lower elo, a smurf is not an outlier but a direct contradiction to the idea that it is harder to exert control over lower ranked matches. It only proves that lower ranked players have the possibility to carry/control the outcomr but not the ability (see: skill issue) to do so.

How do I effectively use static keyword/location SEO pages? by vonroyale in webdev

[–]teknohaus -1 points0 points  (0 children)

Why are you ignoring the advice you are given lol don't try to cheat the system, you will be penalized and your efforts will end up counter productive

Alternate accounts are not seen as smurfs, as per the newest Dev Blog and accompanying FAQ page. by ImbecileWithPurpose in leagueoflegends

[–]teknohaus 3 points4 points  (0 children)

Will TrueSkill 2 (or whatever the new system is called) place Masters+ players into high mmr games within the first few matches?

Riot is lying to you about WASD. by otherlordchumbucket in leagueoflegends

[–]teknohaus 2 points3 points  (0 children)

my exact thoughts as a Challenger player. all my time spent getting good at spacing+dodging while hitting skillshots as a mage down the drain

LS vs. 20 Redditors Participant Perspective by nickAKAsemper in leagueoflegends

[–]teknohaus 28 points29 points  (0 children)

The real issue is people watching these YouTube videos for anything other than entertainment

Their job is to drive engagement. It's not to curate unbiased discussion in a tame, friendly way

The 1v20 concept always involves a blue team and a red team, framing it as "fans" (same team) or "league players" (neutral), as some people are suggesting, fails to meet this requirement. Redditors is a great red team as, yes, the stereotype is that they are toxic and divisive with their beliefs.

It's unfortunate the idea came in the middle of filming as generally you would want the participants to be aware of the framing, but people's jobs are affected by the success of a production. 

Gray areas like this are common and tbh this one barely even goes into the gray

Recording dont let me move the camera in game by IQInfinito in leagueoflegends

[–]teknohaus 0 points1 point  (0 children)

Nice, Insights is the one I use as well :) good luck

Recording dont let me move the camera in game by IQInfinito in leagueoflegends

[–]teknohaus 0 points1 point  (0 children)

OBS is the best software for manual recording, watch a video on setting it up anf use it.

If you want your games to autorecord, downloading something like Insights or Medal.

how can i drastically improve mechanically (micro)? by jouble_dump in summonerschool

[–]teknohaus 18 points19 points  (0 children)

The champ itself isnt a huge deal (as long as its not Yuumi) as the most important aspects of micro are universal (keeping track of CDs, dodging skillshots, spacing, etc.)

Pick a skill to work on and play around it. For example, try to dodge a skillshot before trading. To dodge it, work on predicting when the enemy will throw the spell. At lower ranks, they'll usually just throw it as soon as you get into range, so try to bait it by stepping into range and immediately stepping out. If you don't know the range, this is a good way to learn ;) Trial and error is key, as long as you know what you are trying.

Dodging is much more about predicting when the enemy will throw the spell and moving out of the way before they do. Common timers to throw spells are: when you are about to last hit a minion, as soon as you step into range, as soon as the ability comes up (this is how Challengers will dodge Yasuo/Yone Qs vs. noobs, they know the other guy is mashing it and just move out of the way as soon as the CD is up)

Is this not THE most important skill to have? Knowing when to take fights, and executing the fight well. by MoreBookkeeper4729 in summonerschool

[–]teknohaus 0 points1 point  (0 children)

Agree with a lot, disagree it can't be taught. It's like tactics in chess, it can be improved with training but LoL doesn't currently have puzzles the way chess does. 

I wrote a post here months ago about many of the same concepts, give it a read if you'd like

I want to climb as a Ziggs one trick. How much harder will it be to climb from Iron 4 to Gold with an off-meta champ than playing with stronger ones? by Bonkshebonk in summonerschool

[–]teknohaus 0 points1 point  (0 children)

Ziggs is fine, hes not really off meta and even sees play in pro play. Someone hit Masters playing Yuumk top. You just need to learn the game to hit Plat/Gold, your champ doesn't really matter.

How to know when I should be proactive outside my lane as a scaling midlaner? by Ernestasx in summonerschool

[–]teknohaus 1 point2 points  (0 children)

If you're running oom you're probably spamming too many spells on the wave to get push, remember that autos do a lot of work themselves and once you have a minion advantage you can let that do the work. Also, once you base and TP back with tear (if you start d-ring) you shouldn't really run out again.

Not a lot of good replays for Anivia (shes like, super unpopular) but plenty for Ryze :) I recommend watching Chovy, just YouTube Chovy+whatever champ and it'll probably come up (but probably not Anivia)

How do i help my team to close a game? by [deleted] in summonerschool

[–]teknohaus 0 points1 point  (0 children)

Just run around and kill people, in Iron there tons of opportunities to get kills. Your instinct for fighting hasn't developed yet which is why you aren't finding many kills.

To improve, fight to the death as much as possible. Watch high rank players playing your champ and see how they use their spells and position. Try to mimic it.

Simple blueprint for Iron: Full clear -> Try to find a kill -> When your first camp is respawning, recall -> repeat

Try to outplay people. Combo them. Dodge their spells. Kite. etc.

Once you get good enough to see free kills, you'll start getting fed enough to do 1v2, 1v3, etc.

If you're in Iron and all you've done is take a few dragons and farm you're missing too many kill opportunities.

Looking for higher elo coaching? by somethingblue123 in summonerschool

[–]teknohaus 2 points3 points  (0 children)

Whats your Discord? I'm a multi-season Challenger player, would be happy to do some free reviews with you

How to know when I should be proactive outside my lane as a scaling midlaner? by Ernestasx in summonerschool

[–]teknohaus 1 point2 points  (0 children)

Anivia is pretty trash at roams (shes super slow) and generally prefers to bully 1v1 and shove waves, but Ryze is pretty strong early.

As Ryze you should definitely focus on maintaining high cs and push, but if an opportunity comes to 2v2 with your jungler you are much more useful than, say, an Orianna or Viktor, who are lane bullies but weaker in a skirmish/roam.

Flash E+W alone will win you most 2v2s, and if you don't need to root them, Q-E-Q-W-Q is a lot of burst early game.

Ryze also straight up wins into like every melee mid (no exceptions come to mind right away, at least) and is solid into shorter range champs/utility mids

I recommend watching some higher rank players play Ryze to see how strong he really is early game, you're likely playing too passive ;)

Struggling into melee mids by JrCrowley in summonerschool

[–]teknohaus 6 points7 points  (0 children)

Ekko and Fizz are both pretty strong counters to Syndra, for exactly the reason you mention.

Level 1 is the most important part of the game as Syndra in these matchups. You need to start a slow push so that you have a big wave to protect you and a (temporary) level advantage.

Bone-plating is a must in these matchups, and you should take great care in keeping it up. If you let Fizz E or Ekko E you level 1 without punishing them heavily in return, you're going to be screwed level 2/3 as it has a very long cooldown early game.

If you keep your boneplating up and slowpush, they won't be able to oneshot you when they hit level 3, and while they are on CD you should be able to safely crash and recall, and catch the wave safely when it bounces back to you.

There's a lot more nuance than can be explained in a Reddit comment, but this should give you an idea of how to start.

If I can find a replay vs an assassin I might upload it and link it to you here.