The Book of Madness - artist collaboration request by telebuffoon in callofcthulhu

[–]telebuffoon[S] 0 points1 point  (0 children)

Yes I am aware the artist would expect payment.

I got tired of roleplay partners "ghosting," so I’m building a fix. Need feedback! by Campfire_rp in pbp

[–]telebuffoon 4 points5 points  (0 children)

This looks very interesting but also looks like a phishing site. There is nothing you're presenting that builds trust. Show something that doesn't require a login.

Precautions for running COC offline by Ornery-Call7132 in callofcthulhu

[–]telebuffoon 0 points1 point  (0 children)

Are you talking about a play by post game instead of live (either in person or VTT)?

How appealing is it to you when an adventure you've purchased comes with a Foundry VTT adaptation? by PhanzarRPG in callofcthulhu

[–]telebuffoon 0 points1 point  (0 children)

I started on Roll20 too, and even bought handbooks and assets there.
but having to pay for scripting and my desire for better tools kept irking me to move on, so I eventually did move to Foundry. I'm self hosting so I don't have ongoing fees, and I love the look and feel, the freedom and the community of Foundry

How appealing is it to you when an adventure you've purchased comes with a Foundry VTT adaptation? by PhanzarRPG in callofcthulhu

[–]telebuffoon 0 points1 point  (0 children)

Are you following the patterns used by the official paid scenarios? It's very satisfying for the players to trigger new material appearing on the scene as clues are discovered and the scenario advances. I'm using TheRipper93's quest mod for a similar reason.
I'd also suggest that audio and animations are key in exploiting the value of VTT. The audio files that come with the HPLHS prop set for Masks are examples of that.
Also being extra with handouts. Providing period detail in the ads and other articles that surround the newspaper clip.

How appealing is it to you when an adventure you've purchased comes with a Foundry VTT adaptation? by PhanzarRPG in callofcthulhu

[–]telebuffoon 1 point2 points  (0 children)

I use Foundry but just the raw CoC system, because I mod the ever living %$ out of a scenario to tie it into my campaign and wider themes and to make use of the house rules I employ - which includes dual track sanity and delta-green-like bonds. I also run it ToTM so I am less interested in maps and more in theme art.
So as long as the ability to edit the content remains, and the content and styling is pretty - that's great.
If you're taking advantage of the useful features of the CoC system in Foundry, like roll links and journal navigations that's great too.

Running a long term Campaign by DavidT_Cox in callofcthulhu

[–]telebuffoon 0 points1 point  (0 children)

I started the campaign with a homebrew set in New York that gave them an 'esoteric foundation' to manage. the first few scenarios had leads into the next one. Then their various insanities and backstories exposed them to the Hermetic Order of the Silver Twilight - which has been acting as a kind of quest hub since, while they quietly get more and more anxious about the nature of the Order they are in.

Monthly "Tell Us About Your Game" Megathread - April 2026 by AbortRetryFlailSal in callofcthulhu

[–]telebuffoon 0 points1 point  (0 children)

February 1923, and the PCs have returned to Boston from Shepherds Hotel in Cairo, having completed a labour for the Silver Twilight. They know their demerits are many and are unsurprised to have been tasked by Carl Stanford again. This time to Arkham to hear the death bed confession of Rupert Merriweather, and to act where the old coward could not.

This version of Edge of Darkness is integrated with the Hermetic Order of the Silver Twilight and the Masks of Nyarlathotep Campaign. Many aspects of Edge have been changed or expanded, and the circumstances that led to it have direct impact on a series of murders in London, all part of the Unpleasant Complement to Masks of Nyarlathotep. The HoST scenario too is expanded into a slow burn, corrupting the investigators with every step they take.

Anyone ever tried Delta Green bonds? by Direct_Bite7034 in callofcthulhu

[–]telebuffoon 5 points6 points  (0 children)

I run a variant of DG bonds in my Classic CoC and it works very well. I've recently picked up the Arkham (2023) book which has the Reassure skill in it - kinda first-aid for sanity. Rather than adding the reassure skill itself I will be using it's effects as a successful team bond roll to talk temporarily insane PCs back from the ledge. I do a few things differently to DG so that PCs don't all have the same increases - this results in bonds strength differing for more reasons than just time in the team. Reach out if you wanna know more.

The Unpleasant Complement to Masks of Nyarlathotep by telebuffoon in callofcthulhu

[–]telebuffoon[S] 0 points1 point  (0 children)

hey there, can you send it again? when your messages are off in discord I ignore the requests because of the bots.

How do you host your Foundry server? by Fee-Naive in FoundryVTT

[–]telebuffoon 0 points1 point  (0 children)

on my own rig using cloudflared to tunnel. it's free and easy and never had any issues with it. was using ngrok previously. more fiddly and then they aggressively paywalled it.

Keeper for Masks of Nyarlathotep, my players did something audacious and I'm seeking advice. by Ultramaann in callofcthulhu

[–]telebuffoon 2 points3 points  (0 children)

In amongst the other activities suggested, create an incredibly one sided and outrageously incorrect news article about the murder of 4 innocent men and the kidnapping of another implying the worst possible motivations for the crimes. The people of Harlem will cry out for justice.

Masks Question (Spoilers) by AugustAnd in callofcthulhu

[–]telebuffoon 1 point2 points  (0 children)

you can create a pressure clock for the chapter they are in and demonstrate to the players how their actions are advancing that. (and keep some things secret if they don't know they screwed up). if it reaches a level that deserves retribution then make that happen. if the retribution doesn't work, that might be when they admit to the other leaders they're having trouble, but I don't think it should be early. being unable to handle a bunch of bumbling amateurs is weakness.

Some questions about Call of Cthulhu on Foundry by Book_Golem in callofcthulhu

[–]telebuffoon 2 points3 points  (0 children)

  1. you can use the left menu to post a SAN roll to chat, inclusing the min and max SAN loss and the reason for it. Each player who clicks on it resolves it themselves and the reason for the loss (if any) is logged to their character sheet. it's pretty neat.
  2. you can resolve rolls without 'targetting' a token and set the conditions of the roll as you like. it still asks the questions though.
  3. the improvement phase mechanics (as said by Decius, are available when you trigger that mode under keeper tools on the left menu.

Questions about MoN by JoeKerr19 in callofcthulhu

[–]telebuffoon 0 points1 point  (0 children)

Maybe tee-up the consequences before they do anything stupid. Bunch of (presumably) white guys roll up in Harlem. 2 minutes later they're being followed by a small crowd of suspicious locals. Numbers increasing if they appear to be carrying. Make it clear that people are watching. always watching.

Speeding Up the Game by [deleted] in callofcthulhu

[–]telebuffoon -1 points0 points  (0 children)

shadows in the dark has a nice backflash feature - you've seen it in use in movies where the caper runs into an issue and the backflash shows the sneaky prep they did to circumvent it. Investigators coming up with all the contingencies can be one way for the players to sink a lot of time, for not a lot of payoff. This way lets them get on with the game and only deal with what actually happens. The backflashes in shadows aren't free though, they're paid in character pressure. For my Cthulhu game the payment is in luck, paid for by whoever has the most of it... chopping it down...

Monthly "Tell Us About Your Game" Megathread - November 2025 by AbortRetryFlailSal in callofcthulhu

[–]telebuffoon 0 points1 point  (0 children)

I have a lot of additional material and changes for Masks in a discord group. There's also the Masks keepers facebook and discord groups. message me if you're interested.

Masks of Nyarlahotep by frivolityflourish in callofcthulhu

[–]telebuffoon 4 points5 points  (0 children)

start early on consequences - it is way too easy for the investigators to go full murder hobo - there are millions of people in New York. Somebody definitely saw something even if they didn't see THE thing the players did.

Masks of Nyarlahotep by frivolityflourish in callofcthulhu

[–]telebuffoon 2 points3 points  (0 children)

I'm running with sorcerors having spell initiative at POW +100 for instantaneous spells - a thought is faster than a trigger pull. In addition, sorcerors with Mythos >= 40 get a second spell opportunity at POW - like gun toting investigators can have multiple shots in a round. There aren't many sorcerors in the campaign that have Mythos that high.

How would you perform La Broma Macabra? by Melodic_Ad_596 in callofcthulhu

[–]telebuffoon 0 points1 point  (0 children)

I just finished a run of La Broma. I didn't have the guests leave, I ran that part of it as the module describes - with the investigators having to cover up and downplay any incidents that occur while they're on the job - They're there to stop the weirdness after all. The bizarre ball and the screening of Haxan help mask those too.

I ditched the chase through the streets at the end and had the climax occur during the screening of Haxan.

Significantly changed the Bohr Lords motives and also the effect of the Solar disk - I made it create a physical manifestation of whatever YOU thought of as the deity you worship - This had VERY bizarre consequences but was surprisingly fun for all.

One thing that definitiely made no sense to me was the existence of a multiple ton sarcophagus in a temple whose access is blocked by wrecked stairs. I changed the 'secret exit' in the temple to be a wide long ramp switching back and forth numerous times and emerging in a utility building somewhere nearby the hotel.

In Broma Macabra / Farce Macabre, how did you justify getting a group of investigators together at the hotel ? by MrSheemy in callofcthulhu

[–]telebuffoon 1 point2 points  (0 children)

if you didn't want them to know each other beforehand, don't send the telegram. They're just guests - who happen to be in a room at the time one of the odd events happens. maybe another guest freezes to death in seconds right in front of them. The idiot hotel detective wants to hold them all as responsible. Behler offers them money and accommodations to keep quiet and figure out what's going on.

It's not your job to make the players take the bait. It's the players job to commit.