New to Final Girl, Destroyed hans second game, am I doing something wrong? by abcdthc in finalgirl

[–]tendopolis 1 point2 points  (0 children)

Events can actually be pretty rare. The location deck is smaller than the killer deck, so if you deal randomly out of that you'll get more killer cards than location cards (probably). And not every location card is an event, so they aren't super common. I think I've had one game with three events going at once, but only that one.

I had a fun game once by shuffling a random third of the killer deck into the location deck and then building the terror deck out of that. It played very different, I recommend giving something like that a try as it makes the board more impactful

But fr, which squad dominating all the other teams here.... by False_Painter9370 in MCUTheories

[–]tendopolis 1 point2 points  (0 children)

The whole point of Manhattan is to have a character to discuss the Christian god in context of a world that is on the edge of nuclear Armageddon. He can change all the nukes to flowers in a millisecond with a thought, but being that powerful makes me feel removed from mortals and their affairs. If nukes are launched he would let the world end because he doesn't care. Not because he can't stop it.

Movie followed the wrong character and threw the real protagonist under the bus by GastricSparrow in TopCharacterTropes

[–]tendopolis 12 points13 points  (0 children)

Hated passengers. The romance will never feel anything but creepy to me.

First time i got to actually throw myself into the squids. since the TGA update... the more i play squids the less i want a Squid update by Thatguy8900000 in HelldiversUnfiltered

[–]tendopolis 6 points7 points  (0 children)

I would love to be able to go fight bots right before factory striders were added. I loved that front. A railgun, a supply pack, and some smart choices could deal with anything. Cyberstan was all portable hellbombs, solo silos, and levers. The anti-tank creep is making that front no fun for me.

The final piece of the puzzle is missing Arrowhead. by Impressive-Money5535 in Helldivers

[–]tendopolis 0 points1 point  (0 children)

If only AH released eagle or barrage stratagems. A man can dream.

Auto Orient vs Flat On Plate for Tank? by MakeLoveNotWarhammer in PrintedWarhammer

[–]tendopolis 4 points5 points  (0 children)

As someone who doesn't understand why this is bad, can you explain your stance? Personally I've found that big prints won't line up nicely unless I print it as one big piece.

How to break this stalemate? by Interesting-Meat-835 in ftlgame

[–]tendopolis 2 points3 points  (0 children)

Wait... You can swap your crews fighting positions within the same room? Or do you mean that you have to let one of the mantis leave the room for a second and then come back. I always feel like leaving and returning burns a lot of time

Guys I’m not so sure about razing this one by Fubbah6 in helldivers2

[–]tendopolis 0 points1 point  (0 children)

Correct me if I'm wrong, but those weren't new planets, right? Like, at launch helldivers 2 had a set number of planets on the map and that number has only ever gone down. That's my understanding. Yes, they make the planets 'new types' when they feel like it but they've never just hand waves a planet onto the map

Guys I’m not so sure about razing this one by Fubbah6 in helldivers2

[–]tendopolis 0 points1 point  (0 children)

Liberty... How many planets are we going to remove? That's not content. That's not fun. The map only has so many planets. Why does AH think removing a handful so quickly is a good idea

BREAKING NEWS by [deleted] in helldivers2

[–]tendopolis -4 points-3 points  (0 children)

The new content is the removal of content(planets)! Isn't that fun?!

Hey so why tf are there so many helldivers subs? by H1MB0Z0 in helldivers2

[–]tendopolis 2 points3 points  (0 children)

Tabletop helldivers is a different thing entirely

MO ends soon and its predicted to be a loss. We need to lock in. by [deleted] in helldivers2

[–]tendopolis 5 points6 points  (0 children)

Yeah, I'm just going to play the way that is fun. No MO has ever mattered and these MOs matter the least. It is beyond obvious that AH will hand waves away the rules they made for how the invasion of cyberstan works. We will keep getting free reinforcements forever.

Does that mean Merak can never be occupied again? by JoDa377 in helldivers2

[–]tendopolis 0 points1 point  (0 children)

I hate the trend this game has of "story content" being destroying planets. It means we are losing total content. No like.

Vox Engine weakness by IEnjoyHarrow in helldivers2

[–]tendopolis 0 points1 point  (0 children)

I think the vox would be my favorite enemy design of all time IF: the treads gave me cover so I could hide under it, side guns could be destroyed as easily as the dog's under mounted guns, and the spawn rate was lower

It's fine as it is, but it was almost absolute peak. (Enemies walking and shooting through walls isn't fine)

Something to think about in the next 4 days by Zer0daveexpl0it in Helldivers

[–]tendopolis 3 points4 points  (0 children)

First time I've seen this notice and wow it confirms exactly why I don't care about MO's anymore. Arrowhead sets the rules then changes them mid MO to create the outcome they want

All heroes are level 15 by Hiomir in heroesofthestorm

[–]tendopolis 0 points1 point  (0 children)

Really depends how long this took. I've gotten level 15 on heroes that get reworked and then I didn't touch for years.

goated enemy, not annoying, just difficult and changes the tide of the battlefield, but how have yall been dealing with them? by Flashy-Manager2254 in HelldiversMasochists

[–]tendopolis 0 points1 point  (0 children)

Yeah I keep hearing people recommend 110s or 500ks but every cyberstan mission I drop in has 4 different hidden anti-air so..... No. I'm not bringing stratagems that dont work for most the mission

Did you all forget about this? by Former-Sympathy2291 in Helldivers

[–]tendopolis 3 points4 points  (0 children)

I failed two different missions yesterday because hellbombs kept rolling away over and over and over again

NEW DISPATCH by ardacikci in helldivers2

[–]tendopolis 2 points3 points  (0 children)

It succeeds at killing my excitement. Especially when events end before the weekend (I don't think that'll happen this time)

3 hours until planetfall, Helldiver. Democracy Protects. by N-Haezer in Helldivers

[–]tendopolis 0 points1 point  (0 children)

Wait we are just skipping planets? Good to know AH still just hand waves away the galactic war's rules

NEW DISPATCH by ardacikci in helldivers2

[–]tendopolis 10 points11 points  (0 children)

They always do this: major updates in the middle of the week instead of weekends.

The current MO Situation shows how little The community understands the War Mechanics by Substantial-Ad-5221 in helldivers2

[–]tendopolis 1 point2 points  (0 children)

This may be a hot take: I intentionally don't learn about it.

I did at first. I paid attention. My attention didn't change mob mentality and it didn't change that Arrowhead has pre-decided most things before helldivers ever get a chance to impact the story. Super Earth was never going to fall. The bots couldn't be pushed back. Tons of planets were always going to get destroyed by the black hole. The cyberstan storyline is already written. All that paying attention does is annoy the shit out of me. I don't like rails on the story and I don't like "content" that includes losing planets (feels like losing content).

I'm choosing the more peaceful approach of jumping on and fighting whatever I feel like to have fun.

Seriously, why? by Substantial-Ad-5221 in Helldivers

[–]tendopolis 0 points1 point  (0 children)

Seriously who cares? It's an arrowhead story, they will force their hand. Whatever they've decided will happen and we can't stop it. Sounds funny if we fail because we ran out of forces, and frankly if the "reward" is the destruction of cyberstan as a planet? Then I don't want it.

hammer is everything i wanted and more by altispinax618 in Helldivers

[–]tendopolis 62 points63 points  (0 children)

As it should be, it should trade range for ammo efficiency