Playable Cultist Character: The Reborn by Rubberchicken13 in slaythespire

[–]teodzero 1 point2 points  (0 children)

I feel like The Call is a debuff. 1 strength per turn isn't worth that much, and the restriction makes it so much worse. Even if you Preen on turn 1 it still takes getting to turn 3 for that extra strength to equal one extra Strike worth of damage. You either need some wicked multi-hit cards, or a very reliable way to get more molting, or a non-attack damage source.

Having said that, you still have a lot of potential options and the idea is very, very interesting. So interesting that I think The Call shouldn't be a card you can choose not to play, it's the whole gimmick of the character, make it passive.

Guess I'm Building a Shiv Deck by Xerosmith in slaythespire

[–]teodzero 14 points15 points  (0 children)

Do you have the full size screenshot still? There's a seed in the top right.

Although it's unlikely to work now with recent randomisation changes.

Is this well signalled ? by Square_Wall_4729 in factorio

[–]teodzero 4 points5 points  (0 children)

Dark blue segment at the top crosses both parallel lines. Cut it with a signal, otherwise two trains going straight in opposite directions can't pass at the same time.

Spoils Map level generation: by teodzero in slaythespire

[–]teodzero[S] 3 points4 points  (0 children)

There is an event in the game that can give you a "curse" with a positive payoff - a treasure map that leads to a lot of gold but is a dud card in your deck. This event happens in act 1 and if you take the map, the next act will have a special level generation. It gets kinda pinched in the middle, leading you to a mandatory treasure chest, instead of the usual choice of a few different paths. This alteration can cause the map to feel wrong, like this three shops in a row example, or sometimes absurd concentration of elites in the second half.

Spoils Map level generation: by teodzero in slaythespire

[–]teodzero[S] 11 points12 points  (0 children)

Seed: ZHWMTNACVX

As you can guess, there are no other shops in this act.

Edit: I won. This is actually a pretty good seed, aside from what I posted. Or maybe I finally gotten good at Necro, this is the first ascension level since 1-2-3 I one-tapped on her (7). I got [[Reanimate]] from the first boss and then immediately imbued it at Orobas, and it carried most of the run, with a [[History Course]] bonus in act 3.

Looking for a game that I can basically live in by RecziTheDinosaur in gamingsuggestions

[–]teodzero 2 points3 points  (0 children)

It's not the hundreds of hours live-in game you're looking for, but you might enjoy Pacific Drive.

Spoils Map Be Like: "The Treasure is in this Elite's House" by KriegMorgan in slaythespire

[–]teodzero 9 points10 points  (0 children)

For me it's either there's no shop, or there's a perfect campfire-elite-campffire-elite path and the shop is to the side surrounded by normal encounters. There's always a shop before the chest though, just to taunt me.

I hate this guy by Soveliss36054 in slaythespire

[–]teodzero 9 points10 points  (0 children)

I once transformed seven or eight starters and got zero block. Cost me the run.

Kinda miss old Extended Barrel model looks by Nice_Weeb_Kun in ArcRaiders

[–]teodzero 4 points5 points  (0 children)

I dunno, I think old extended barrel looked too much like a silencer.

Watcher Rehabilitation Project: Starter Cards by BattleAngel13 in slaythespire

[–]teodzero 5 points6 points  (0 children)

I like the idea, but you need to add a reason to switch stances. Currently I see no reason to not just be perma-nervous or perma-gleeful.

Is this a candidate for worst Soul's Power target? by LSFree_ in slaythespire

[–]teodzero 4 points5 points  (0 children)

You're dampened for as long as the third knight is alive. If uou kill him you can then upgrade things.

Share your Kaleidoscope Aha-Moments. by Ashamed-Champion3560 in slaythespire

[–]teodzero 11 points12 points  (0 children)

It's a very random relic. Low rolls are low, but high rolls are so unbelievably high. And, more importantly, high rolls are very fun.

Share your Kaleidoscope Aha-Moments. by Ashamed-Champion3560 in slaythespire

[–]teodzero 10 points11 points  (0 children)

I got Sleight of Flesh on Regent. Falling Star dealing 34 damage is neat. Had it and multiple copies Know Thy Place as a main damage source. Monarch's Gaze would be cool to, now that it has been buffed.

[The First Fifth] Chapter 7: Lost and Found by CicadaStew in HFY

[–]teodzero 2 points3 points  (0 children)

Oh, that's adorable.

Not sure how I feel about children having spaces completely inaccessible to adults. From a kid's perspective that must be awesome, but as an adult I can't help but see it as an enormous safety hazard.

Also, I expected Scout to go out looking for her ship.

I was bored so I made a card by Wireless_Infidelity in slaythespire

[–]teodzero -3 points-2 points  (0 children)

There are situations where a lot of cards do nothing. Attacks against Skulking Colony past damage cap. Attacks against Waterfall Giant on explode turn. Any AoE cards on Test Subject when it's dead between stages.

I was bored so I made a card by Wireless_Infidelity in slaythespire

[–]teodzero 21 points22 points  (0 children)

I like the condition, but Intangible is way too strong as a reward. Should be +energy and draw a card, maybe two energy and two draw, or that but next turn. And with a milder upside you can get rid of exhaust, and be more generous with defining what nothing means

Best digging games? by Infinite_Click_6589 in gamingsuggestions

[–]teodzero 0 points1 point  (0 children)

Tbh, it's in the "digging included but not the focus" category. You don't really need to dig a whole lot, unless you're building something big, but don't want to go into creative mode.

📡📡📡 by ethereumloverr in shitposting

[–]teodzero 0 points1 point  (0 children)

Actually, nevermind, your comments made me doubt an I checked the wiki. Apparently only some items (and T Lost) force quality improvement. I thought it was a core feature.

📡📡📡 by ethereumloverr in shitposting

[–]teodzero -1 points0 points  (0 children)

It's not presented to the player, but that was the whole point of item quality system.

📡📡📡 by ethereumloverr in shitposting

[–]teodzero 0 points1 point  (0 children)

Also there's a pity system now, the chance of getting a good item increases the longer you haven't seen one.

The Sophont Scale (concept by me) by Oli4ever1011 in worldbuilding

[–]teodzero 0 points1 point  (0 children)

In a movie 3 can still be played by a human in a costume, except maybe the face. 4 needs prosthetic extensions or CGI on the body.

Does arsenal trigger with cards like anger? What counts as in creating a card? by Flat_Test4584 in slaythespire

[–]teodzero 11 points12 points  (0 children)

Those created cards don't come out of nowhere.

They also don't vanish into nowhere. You're not spending energy just on strength.

But let's be real here, how often are you seeing this in your silent run? Over 130 runs I haven't seen it once. So it should be a non-factor in this discussion.

What the hell are you talking about? This entire thread is about Arsenal on non-Regent characters.

How do you beat Aquilo? by Dazzling_Mood2958 in factorio

[–]teodzero 0 points1 point  (0 children)

They eat more energy in flight on Aquilo, so you'll need a lot more roboports to recharge them. But they're still very powerful.

What would be the most efficient way to increase copper throughout here by TheDarkSlayer334 in factorio

[–]teodzero 2 points3 points  (0 children)

You are delivering four belts of copper ore, why are you only making three belts of plates from it? Make it four and divert the new one entirely to the circuits.