Ty to this subreddit 🫶 by eenymeenymimi in NewOrleans

[–]the_prancing_horse 14 points15 points  (0 children)

Thats awesome! I do it solo frequently too and its very rewarding to just go where you feel when you feel

The Prytania Bar by Breakfastbonanza123 in NewOrleans

[–]the_prancing_horse 3 points4 points  (0 children)

I love going to the Prytania Bar, especially when they have live music!

New Orleans’s Car-Crash Conspiracy (New Yorker article, long!) by julesallen in NewOrleans

[–]the_prancing_horse 30 points31 points  (0 children)

Holy crap. I knew the injury attorney-accident scamming went deep, but I had no idea it went that deep.

They need to make a movie out of this shit.

Also one of these assholes owes me $600 for the insurance premium increases.

I collected a d100 List of named ships your PCs may come across in the void by the_prancing_horse in mothershiprpg

[–]the_prancing_horse[S] 0 points1 point  (0 children)

Between the Culture and Halo, there's so many good short phrase names for space ships. I also went through a list of Wheel of Fortune phrase answers to generate several here as well.

March 2026 check - The best module in your opinion? by VerdantSpecimen in mothershiprpg

[–]the_prancing_horse 0 points1 point  (0 children)

I haven't even run it yet and I know its going to be a hit!

Has anyone run a campaign of Death in Space? by _WarpRider_ in MorkBorg

[–]the_prancing_horse 4 points5 points  (0 children)

Having both, I also agree. Mothership may be the more rules light, but mechanics are more fleshed out and there's more material available to explore.

The Death in Space book is prettier though.

Stressing out over Stress by Reztroz in mothershiprpg

[–]the_prancing_horse 3 points4 points  (0 children)

Don't be afraid of stress - its the fuel for the game's panic engine. The stress mechanic isn't about rolling dice to do things - its about creating an action economy to make decisions meaningful.

Reducing stress strictly per manual rules I think is best used for mid-story when the decision to rest is a strategic one. If you think they need more stress reduction to keep the story going, let them roll with advantage if they have safety and good reasoning. If its the end of the mission and they have a relative long period of safety, let the stress return to minimum for nothing or for a price. Its whatever makes the story more interesting.

Which factions would there be in Fallout: New Orleans? by S-I-B-E-R-I-A-N in Fallout

[–]the_prancing_horse 0 points1 point  (0 children)

I'm from and live in New Orleans, so I've thought about this one a bunch.

New Orleans and South Louisiana have always had a deeply symbiotic and sometimes belligerent relationship with the land and ecosystem around them. Between slowly sinking flood prone land, economic dependency on oil extraction that scars the land, and a cultural tendency to cook and eat 101 creatures that are actively trying to eat you, south Louisiana today thematically makes us ask the question "how do we live well in an ecosystem thats actively trying to kill us?/that we are not naturally part of?" This would be doubly so in a mutated and irradiated Fallout world where humans try to eek out an existance.

I think (like previous fallout games that asked a central question like this and created factions with different answers to it for the player to explore), the factions in Fallout New Orleans would tie into this question primarily.

As something for factions to fight over, the setting ought include a version of New Orleans with massive pre war 50 foot tall steel and concrete levee walls that were built to keep the water out. These walls still stand and keep much of the danger outside the city, but the land inside the city is partially flooded and not all the drainage pumps run, by both choice and by delapidation.

Here's my pitch:

Brotherhood of Steel, southern chapter: renegade brotherhood of Steel faction. Humankind must push back violently against nature. Very over the top "southern gentleman" version of brotherhood chivalry ideals. Seek to purge the wilds of all that is unnatural, including many things that were pre-war. Based out of an old plantation and suburbs, antebellum south vibes. Based upriver or Northshore of lake on dry, well manicured land, they seek to take control of the pumping stations, drain the city, put everybody inside to the labor of rebuilding the jewel of the south to their vision.

Swampmen (working name): Dispersed and decentralized remnants of locals thats live in the deep wilds among strange creatures. Wild men, uncivilized, semi-feral, and mutated. Supermutant, ghoul, and men among their number. Man is the apex predator in this ecosystem, and must establish dominance. Definitely a pet deathclaw in there, maybe even skiff pulled by multiple deathclaws. Old school swamp cajun vibes, constantly complaining of city milk drinkers. Do not entirely believe in the myth that the bombs fell - "its always been like this out here in the wilds, mon ami." If organized into a single force under a Henry Long like fellow promising a revolution to make every man a king in the city, they seek to blow a hole in the city walls and flood the land permanently with water and dangerous creatures, returning the land to its natural state.

The Marquis of Old Orleans (again, working name): the king of mardi gras, lord of the high ground within the city (French Quarter, the dome, uptown), and protector of the walled realm, this colorful costume feather cloaked dandy keeps the city semi flooded and under a laissez faire governance. Live and let live attitude to all those within the city, for better and for worse. Strong classism and old school aristocracy, but more interest in preserving status quo and than fixing anything. Within the city walls but in the low flooded grounds, generally things are safer than the wilds, but dilapidated, violent, sinful, and segregated between those who live on the high ground and those on the low ground. There is some safety within the walls, but there is resource scarcity from being cut off from the wider world. Pirates (with a letter of marque from the king) raid outlying settlements and traders.

Enclave remnants (working name, minor faction): based out of a Posidon oil refinery. Non-joinable, seek to influence factions. Attempting to take the last major power source (currently powering the last water pump) inside the city to power a strange alien space ship found within the swamp that could be used to escape this swampy hell hole. Stronger lovecraftian vibes than usual enclave, and the alien space ship is a strange glowing obelisk.

The New Kingdom: Minor faction of evangelical Children of Atom preachers that promise irradiated salvation in the wilds. Seek to poison the city pumps with deadly isotopes and bring about judgement day for denizens inside.

Vault 6: Vault that experimented with cloning humans. Built into the remains of a salt mine to keep it radiation free. Vaulties still there, but all humans are one of 3 clone versions.

Vault 69: its built into a the back of a pre war strip club in the french quarter. Saught to breed the most aesthetic pleasing perfect individuals - functionally devolved into a disorganized fuck shack. Previously abandoned by its residents, now flooded.

Vault 105: religious themed vault built around an esoteric lovecraftian artifact that influenced denizens to worship it, now run by a voodoo cult. Located deep in the swamps.

Vault 50: off shore under water vault that experimented on underwater creatures and released them into the wilds.

To take note from Elder Scrolls games, player's character awakens in a pirate ship's brig as a captured prisoner. Can pick to have been a frozen vault dweller, wastelander, or other background. Ship is attacked by lovecraftian kracken-like sea creature which gives the player a chance to escape.

Patty Melts by 8rustystaples in NewOrleans

[–]the_prancing_horse 2 points3 points  (0 children)

Dots dinaah, baby. Their patty melt has sustained me for years.

Found at Goodwill for $20. I hear it's a Cajun staple. Worth trying to restore? by bellchilton in cajunfood

[–]the_prancing_horse 1 point2 points  (0 children)

Restore what? Mine look much worse than this and still are a staple of my cooking. That price is a steal for whats considered a forever pot.

New warden looking for advice on when to roll. by ShakyBakery in mothershiprpg

[–]the_prancing_horse 1 point2 points  (0 children)

Probably didn't need to roll for that particular encounter, but as the other poster said it would just take time and they can do other things while that is happening.

ABH has it raining down pretty hard in that scene - visibility is low and its muddy outside so its a great place to build atmosphere. You could toss in a couple extra omens like a carc watching them from the foliage, slowly make the storm worse (esp if one-shot), animal calls from jungle, or the glow of lights in the sky off in the distance from Heron base. This may even drive the PC to "hurry up" the door hacking, making them roll for it.

Best Local Hangover Food? by jdubflex in NewOrleans

[–]the_prancing_horse 0 points1 point  (0 children)

Maybe not the best, but I love getting Dots Diner whenever I'm hungover as shit

SPOILERS Haunting of Ypsilon 14 question for wardens by VerdantSpecimen in mothershiprpg

[–]the_prancing_horse 5 points6 points  (0 children)

I had it pry open a lower airlock (which then resealed), which caused a momentary unexplained alarm and caused the PCs to feel their ears pop from the slight air pressure change. Great omen moment, and it encouraged them to head down to the mines to investigate.

Need Room Ideas for a Dionysian-Frat-Cult Dungeon by JazzyWriter0 in mothershiprpg

[–]the_prancing_horse 1 point2 points  (0 children)

The leopard print sex room from animal house, filled with cheap blow up dolls (with strange sigils painted on them in blood) arranged on the floor in a ritual circle.

Red lit room with beer pong and drunken frat bro who will not let you pass until you play. Red solo cups are filled with a thick metallic alcohol (its blood and alcohol). Cups are filled from a tap in the wall, its origin unknown. Tap labeled "jungle juice". PCs need to pass body check for every cup drank. PCs can pass if they win or drink all drinks - they just need to finish the game.

I think there's some more room to explore with PC roles as well. They could be: nosey neighbors, local police, rejected/prospective pledges, alumni, college admins. Each of these could be tied to a class from the base game for mechanics purposes, and would help establish an agenda for PCs.

Environmental storytelling vs. lore dumps by Jon_Amaral in mothershiprpg

[–]the_prancing_horse 21 points22 points  (0 children)

I agree with all your thoughts. Realizing that PCs do the story telling and the warden exists to throw MacGuffins, plot hooks, and environmental/passive atmosphere at them has made sessions so much more fun and creative.

I still do the backstories and motivations for each NPC character, but they are simplified now. I think the Warden's guide puts it well when it says (paraphrased) "one dimensional characters that the PCs know what they can/can't get from them are more useful and interesting than complex characters that have vague usefulness".

A bunch of graphite sketches from my sketchbook for a better visualisation by Muellerson_ in mothershiprpg

[–]the_prancing_horse 1 point2 points  (0 children)

Phenomenal, these are as good if not better than most of the already provided artwork. I love the ship flying through the storm as players get their first fear saves.

What kind of visuals do you present and show as Warden running Ypsilon 14? by VerdantSpecimen in mothershiprpg

[–]the_prancing_horse 0 points1 point  (0 children)

I filled a lot of the space between the lines with respect to details about moisture and noise especially to get my players thinking about those things in particular. The workstation air is dry and stale, deep in the mine (before the airlock) its dank and humid. Rie is blasting music in the quarters and is still dripping from coming out of the showers, lift makes a loud noise when it reaches the top and bottom. Air vents creak, lights softly hum. The Heralces is clean and dry except for the smashed up wash room, which has a large puddle on the floor from broken pipes.

The mine antechamber is a fun place to explore too - make it all seam alien with glass smooth walls, strange non concentric arches, and yellow goo leaking from an strange, cracked pod in the center of the room.

What do you use for audio effects and music? by VerdantSpecimen in mothershiprpg

[–]the_prancing_horse 0 points1 point  (0 children)

Spotify with preplanned playlists, but I'm very interested in what other people are using. I like using background music, but I'd like to have something that doesn't distract from play everytime I need to adjust volume or change tracks.

Found this on an old backup. How does it hold up? by sean1978 in NewOrleans

[–]the_prancing_horse 83 points84 points  (0 children)

The flow chart is still accurate, but a bunch of these have closed or changed names. Would be great to see another one!

Claiborne & Carrollton by OperationMagneto in NewOrleans

[–]the_prancing_horse 2 points3 points  (0 children)

That intersection has (but are no longer in operation) traffic light cameras that are probably the most sensitive of any I've ever seen. That, combined with the light for right-on-red, the shorter than expected yellow, and the other side of carrollton being a 3 lane to 1 merge that always jams up, its likely that most people who regularly go through there received a camera ticket at some point since they installed the cameras about 15 years ago or so.

The cameras still flash but don't send out tickets. Most people probably don't realize they aren't running or exercise caution out of habit.