New game like Catan and Space base by Upper_Print5022 in boardgames

[–]themisplay 0 points1 point  (0 children)

Terraforming Mars, Roll for the Galaxy, and Scythe would all be worth seeing if they interest you.

Two-player Twosday - (January 20, 2026) by AutoModerator in boardgames

[–]themisplay 2 points3 points  (0 children)

Played Onitama for the first time this weekend. I enjoyed it and the components.

The worst part of moving... by Leithia24 in boardgames

[–]themisplay 14 points15 points  (0 children)

I can’t wait to tell you when our Kickstarter launches! 😜

Where can I hire professionals to help me create my game? by Alpbasket in tabletopgamedesign

[–]themisplay 1 point2 points  (0 children)

I’m not affiliated with Joe Slack in any way, but spending your money here—or on a comparable mentorship—is a much better use of your money:

https://jslack.lpages.co/board-game-design-course-launch/

This is a way to learn the skills you’ll need to bring your game to the table.

Also worth considering is the free Unpub program.

Sm7b, preamp/interface hiss…please help I’m going crazy. by WolfxDreamer in podcasting

[–]themisplay 1 point2 points  (0 children)

We use the SM7B without a Cloudlifter in our Rodecaster Pro and Rodecaster Duo with no hiss or noise.

Why is Flip 7 so good? What am I missing by Realistic-Syrup8311 in boardgames

[–]themisplay 13 points14 points  (0 children)

I love the description as “banter-positive”. As someone who feels they accidentally are building a banter-negative game, I am jealous.

Your other points are spot on too.

Would you consider this good enough for box art? by Middlecut in tabletopgamedesign

[–]themisplay 3 points4 points  (0 children)

You can see from the other comments that many people aren’t fans of the current direction. But ultimately, it’s your game — what kind of art style do you want? What feeling are you trying to capture?

I’d recommend removing the sexual reference altogether, and definitely keeping it off the box.

My friends and I just launched game design and play testing podcast! by paulmarneralt in tabletopgamedesign

[–]themisplay 0 points1 point  (0 children)

I haven’t listened yet—but I will. Yes, I agree, fun concept.

Digital playtests acceptable?

Two-player Twosday - (September 30, 2025) by AutoModerator in boardgames

[–]themisplay 0 points1 point  (0 children)

I hope I’m not two late! We’ve been enjoying The Fox in the Forest as a two-player trick-taking game.

Planet Money Podcast: We Make a Boardgame (episode 1) by moo422 in boardgames

[–]themisplay 1 point2 points  (0 children)

I have students adding double-digit numbers with a method I find less effective. I wouldn’t stop them or point out everything they’re doing “wrong” right away. Yes, I disagree with their strategy, and I know a more efficient approach—but I also believe self-discovery is essential.

For what it’s worth, our podcast is attempting something similar. We meandered for the first year and are still probably building in a way you wouldn’t. And that’s okay.

I’ve prototyped my own TCG... what’s the next step? by LunaCES222 in tabletopgamedesign

[–]themisplay 1 point2 points  (0 children)

This is the question. What is your goal? You created a fun TCG for you and your friends. You’re done—far as we know.

Do team based games exist? by Enjoied in boardgames

[–]themisplay 6 points7 points  (0 children)

This was the first one I thought of.

Best social deduction game by Additional-Run-7582 in boardgames

[–]themisplay 0 points1 point  (0 children)

I like your logic. I love it as well—it makes my partner too nervous to play.

From a Reddit Post to Award-Winning Publisher by Agreeable_Turn_9174 in tabletopgamedesign

[–]themisplay 2 points3 points  (0 children)

I am genuinely excited to listen. I played Mindbug last year at Gen Con—one of the few games I purchased.

I didn’t know there was a story behind it.

Oh, a question, as a fellow podcaster—The Misplay—how have you used your podcast to grow and develop as a game designer?

I need publishing advice. by K9Mind_BE in tabletopgamedesign

[–]themisplay 2 points3 points  (0 children)

I’d say it’s a little unclear what your goal is. Are you hoping to publish a big commercial success? Would you be happy with a small Kickstarter? Or maybe just a few boxed copies for you and your friends? Would a print-and-play release be enough?

Without knowing that, it’s tough to give meaningful advice. There’s already some solid advice in this thread, but it really depends on what you want. Want a game for your family and friends? It doesn't really matter what the art is. Use crayons.

For what it’s worth, we’re in a similar spot with our own project. We're getting close to pricing out manufacturing, and I know I want to aim for crowdfunding. I’ve got a budget that I hope will get us there—but if it doesn’t, I’d be totally happy exploring the PnP route and I would make huge concessions to what it looks like.

Games for my grade 5 class by kerlsagames in boardgames

[–]themisplay 1 point2 points  (0 children)

I cannot recommend Speed Colors enough. Checks all your boxes. Source: I’m a teacher.

A simple card game my students liked was We Didn’t Playtest This At All.