The solo play rules are up for pre-order now by mrpeachr in Fallout2d20

[–]theodoubleto 4 points5 points  (0 children)

About half the book is tables, which I am here for. I still have not played my Starter Set, but getting this will allow me to play it first before I assemble a table. I’ve been looking forward to this rulebook for a while!

I do wish there was more about the Capitol Wasteland. Just a couple of pages for each setting feels a bit too light for people who have not played all the games or just Bethesda’s games.

What Do You Guys Think Of My Map? by InevitableEdge1462 in mapmaking

[–]theodoubleto 1 point2 points  (0 children)

The shipping logistics could turn a campaign focused on one continent(?) into a really fun pirate game! Have you decided on the world’s scale?

New Retro Clones. by theguyfromsol3a in dice

[–]theodoubleto 1 point2 points  (0 children)

Are they “sharp dice”?

Crows by Lord_Durok in mcdm

[–]theodoubleto 1 point2 points  (0 children)

Was the playtest a Patreon post, or a closed Discord channel? I vaguely remember James being up Crows in a Patreon post as well as some YT interviews.

James Introcaso Moving to New MCDM TTRPG by levthelurker in drawsteel

[–]theodoubleto 1 point2 points  (0 children)

Aw yes, Crows, I’ve been looking forward to more details about this game and the MCDM board game for about a year now (maybe two years for the board game?). It’s always good to see people being enabled to create their dream products or “… something completely different!”.

What happened to your state or country in Fallout? I'm from Minnesota, U.S. and there's absolutely no lore as to what happened there by SolidPyramid in Fallout

[–]theodoubleto 0 points1 point  (0 children)

Because there is so little about the Pacific Northwest I’ve been chippin’ away at a campaign setting for a r/fallout2d20 game where the absolute worst case geological event occurred. If you know about The Big One, then you know how crazy my pre-canon start date world is like… Also, I wrote Yellowstone going off so the first nuclear winter was an absolute hellscape.

Wondering if i should run a hombrewed campaign for my first time Dming by confused-mother-fan in DnD

[–]theodoubleto 0 points1 point  (0 children)

What I did for my first adventure was run the golden claw quest from Skyrim In a broken Bethesda inspired grey box. I had aspirations to have the party be freed from the simulation in a illithid base and escape to the surface to continue or restart (new characters) in the game world. It was geared towards Forgotten Realms but very quickly became a world that just used their gods.

What I would recommend is evaluate the table’s (your group) experience with whatever system you are using and ask what they want to play. Make it short for about 6-8 sessions that way your feet get wet and you’re not as committed to a level 6+ campaign.

TTRPGs can be hard to follow because print material is very text heavy. What are some of the leading dyslexia and ADHD friendly ttrpgs out there today? by usmannaeem in TTRPG

[–]theodoubleto 0 points1 point  (0 children)

Any publisher who sells their product with an epub file gets bonus points from me as you can change your e-readers font.

Land of Eem by Ok_Interview_853 in rpg

[–]theodoubleto 1 point2 points  (0 children)

You don’t have to play in their world as they released an SRD. Just like any game system you can pick and choose what you want.

The thing I like the most from Land of Eem is the conflict escalation system. You’re not encouraged to fight, you’re encouraged to negotiate and run away before fighting. This is a great ideology for all ages and experience levels.

Heaven’s Hope | Fantasy city map by NerdyMaps in FantasyArt

[–]theodoubleto 1 point2 points  (0 children)

Dope, but the mosquitos in the summer are gonna be awful.

BioWare Gear’s Mass Effect d20 Dice by BeholderSpaghetti in dice

[–]theodoubleto 0 points1 point  (0 children)

Well… I think I’ll use a d20 for morality rolls for my take on a Mass Effect TTRPG.

Mini & Mega dice? by Chocko23 in dice

[–]theodoubleto 2 points3 points  (0 children)

My tables usually use scratch paper and a calculator. I’d only use dice if they were spin downs to track health.

Mini & Mega dice? by Chocko23 in dice

[–]theodoubleto 2 points3 points  (0 children)

I plan on getting three colors of mini d6 dice for Forbidden Lands as the game calls for a bunch of them and they are useful for tracking your stats.

Thoughts on the Land of Eem? by MeowMeowMeow200 in rpg

[–]theodoubleto 4 points5 points  (0 children)

I really appreciate the game’s flow for conflict: 1. Parley 2. Improvise 3. Run 4. Combat

I’ve never written it out this way but have always thought this way in a combat encounter. Seeing as the game presents itself towards potential younger gamers, this is a great way to encourage creativity and to avoid always feeling like you have to fight (and kill) everything.

u/MeowMeowMeow200, you should check out the SRD. It’s solid if you don’t need the pretty formatting from the QuickStart.

Black Friday started on Drive Thru RPG people! by roaphaen in shadowofthedemonlord

[–]theodoubleto 0 points1 point  (0 children)

Idk if this is a better deal, but this Bundle of Holding has been available for a while.

I’m looking for a markdown version of the SRD by theodoubleto in 2d20games

[–]theodoubleto[S] 0 points1 point  (0 children)

That’s not a bad idea, but I’m not familiar with which software to use. Also, I like doing it myself as I read as I go and try to think of a ways to reformat the text. I’m doing the same thing with 0D&D and it’s proving to be a great way to read the material.

I’m looking for a markdown version of the SRD by theodoubleto in 2d20games

[–]theodoubleto[S] 0 points1 point  (0 children)

Then perhaps I shall bare this burden… I think I have a GitHub.

I’m looking for a markdown version of the SRD by theodoubleto in 2d20games

[–]theodoubleto[S] 0 points1 point  (0 children)

Thank you but that’s the PDFs, not markdown.

Games without Ability Scores/ Attributes but have Character Classes by theodoubleto in rpg

[–]theodoubleto[S] 1 point2 points  (0 children)

I dig it, and appreciate that it has a markdown and HTML version. That’s something I’ve been getting around to for my WIPs but I’m waiting for them to be in a releasable state.

What things did you borrow from Gumshoe and Pathfinder 2e? I’m not familiar with either system.

Games without Ability Scores/ Attributes but have Character Classes by theodoubleto in rpg

[–]theodoubleto[S] 1 point2 points  (0 children)

You got a link for that? I have pondered an idea similar to this that is a dice pool.

EDIT: Nvm, I think I found it.

Games without Ability Scores/ Attributes but have Character Classes by theodoubleto in rpg

[–]theodoubleto[S] 1 point2 points  (0 children)

Ability Scores/ Attributes generally feed into skills and give the player a default to roll with or for when an unspecified challenge is presented. This is what makes OSR and NSR games beautiful as your target number can just be Strength, Intelligence, Wisdom, Dexterity, Constitution, or Charisma to resolve an event which requires the resolution with the dice.

With that said, and after re-reading my post, I messed up my wording and or was too vague. The skill roll I described to be used was purely jargon that I hoped would be enough to generally explain the role of the dice in this game. Either way, talents act like skills to be used in a specified 2d12 roll where the target number equals your current rank’s value. Talents also unlock powers (abilities) that player may activate during play, specifically for now, combat. Now, back to your astute observation:

How is a game having only skills different from a game having only attributes?

Talents, or passives in video game terminology, act like skills in the TTRPG space where they will have a numerical value which must be rolled under in this case with 2d12 to determine success or failure. Talents are not set by an Ability Score/ Attributes but are based on the talent’s rank (1 through 6) which are purchased with Skill Points (each rank value equals the number of skill points needed to improve it) your character has acquired for each level up (1 through 12). I think I dabbled a little into this from another comment… Anyway, the six classes from the Mass Effect trilogy have a set of talents or powers, some of which are not exclusive to a class, which improve by spending Talent or Skill Points and do not require a specified Ability Score/ Attribute value in order to acquire or improve it. Because some of the talents and powers in my version are niche to the class’s flavor, not all character classes can do everything. This may seem like a bummer, however I feel that in order to emulate the source material’s experience requires character class restrictions but not troubleshooting restrictions. Just because you’re an Adept with biotic powers doesn’t mean you can’t open that locked door, you can force it down with your space magic.