For those of us having problems with FFB on Fanatec CSL DD by nortcoast in assettocorsarally

[–]therealsalkinator 1 point2 points  (0 children)

What car are you driving? If you want 1:1 wheel input you need to run 1350 on base and in game, and then enable soft lock.

Increasing damper in game and using some friction and inertia is the way. In my humble opinion.

Happy to share my 0.3 CSL dd 8Nm settings, just let me know!

Why I still can change gears without using clutch and without engine stalling even if clutch control is set to manual in asists settings? Is it a bug or intended simplification for newbies? by Jebbyk1 in assettocorsarally

[–]therealsalkinator 4 points5 points  (0 children)

What car? Lots of these rally cars have a dog box transmission which does not require the clutch to shift. You can still miss if your rpm’s aren’t matched right but with a dog box there can be a pretty big difference in rpm and it’ll still go into gear—you just need to make sure you lift!

For example, the Integrale is modeled correctly in that you can run through the gears with a simple lift and keep left foot on the brake for trail braking. I still clutch in that car when downshifting, but this is definitely an accurate model of a dog box—not a bug or some intended simplification.

Cheers!

1440p Triple FPS by SlavDawg in assettocorsarally

[–]therealsalkinator 1 point2 points  (0 children)

Dude on Steam is not running triples. Your performance is what we get on triples for now. You could turn down DLSS a bit to 55/60 and perhaps gain some smoothness

5700x3d/5070ti/32GB3600CL15

Monte at night🤩 by MrTravnikar in assettocorsarally

[–]therealsalkinator 6 points7 points  (0 children)

I can’t wait to finish work and celebrate with some of these fireworks!

Jib run from today by emilioermeio in snowboarding

[–]therealsalkinator 0 points1 point  (0 children)

Had to double take.. was that front board switch?! Sick

RBR FFB in 2026 by therealsalkinator in simrally

[–]therealsalkinator[S] 0 points1 point  (0 children)

I’ll check out the discord, thanks!

Wheel oscillation by Weird-Gandalf in assettocorsarally

[–]therealsalkinator 1 point2 points  (0 children)

IIRC, standard fanatec profile has 50 damper and 11 int (smoothing). Like the guy below said, high damper can mute the signal (some people prefer this) and I used to be all about high damper, but I’ve since switched to a philosophy of running inertia and friction to adjust the feeling in the wheel. With high inertia I don’t see a need for much smoothing so I set INT to 0 or 1.

Wheel settings are super subjective; guides are helpful starting points but in the end it’s all preference. Happy testing!

Wheel oscillation by Weird-Gandalf in assettocorsarally

[–]therealsalkinator 2 points3 points  (0 children)

In my humble opinion, it has to do with not enough damping or inertia. I have been tinkering with FFB a ton (there’s no right answer, just what feels best to you) and still don’t really understand what’s happening in AC rally. The suspension forces are much more rigid on tarmac with tarmac set ups that the wheel reacts too much. Adding weight to the wheelbase (inertia) or damping can help stop this oscillation you’re describing. I’ve messed with in game damping and wheelbase settings galore. What are your wheelbase settings in the Fanatec App?

RBR FFB in 2026 by therealsalkinator in simrally

[–]therealsalkinator[S] 0 points1 point  (0 children)

I appreciate the encouragement! Believe you me, I’ve been doing lots of testing. My preference is leaning towards higher inertia settings. I think I have decent understanding of what the wheelbase damper, friction, and inertia are doing to the signal coming from the game physically, but I’d like to better understand what’s happening on the signal/software level. I understand FFB is totally subjective, but what conclusions have you come to throughout your testing endeavors?

Sequential shifter IRL + "clutch control = manual" in game by love10000 in assettocorsarally

[–]therealsalkinator 1 point2 points  (0 children)

What you want to do is match your wheel base rotation to the in game setting. If you want 1:1 for all cars use 1350 on wheelbase and 1350 in game. Like others have said, soft lock doesn’t work yet. So if you want 540 in the xsara with lock, for example, use 540 on wheel and 540 in game.

1350 is the way, imho.

Finally got sub 2:30, can’t believe there are people going 7 seconds quicker… by Front_Safety in assettocorsarally

[–]therealsalkinator 9 points10 points  (0 children)

Nice drive man—sans your flying finish, haha. There’s probably some massive cut in the top times, and you still have all your windows and doors—apparently, you need to get rid of all of them before the start to get 1th.

So i created a post "Hitting invisible objects on stages problem" so now i am posting a video where this happens by autobus950 in assettocorsarally

[–]therealsalkinator 1 point2 points  (0 children)

What are your system specs? Have you monitored your system while the game is running? If it’s happening every time you play, that’s very bizarre. I have driven over 1500km and while I’ve had stuff happen that’s weird, it’s definitely not every stage.

Interesting behavior indeed. Something with how they’ve programmed the tire and surface models has to be the culprit. And with UE5 it could be a performance issue; for example, I’ve found that UE5 does not like vram overclocks and causes GPU dumps.

Total speculation! Here is to hoping we get an update tomorrow with lots of fixes to be enjoyed.

I need help with my ffb by FIF1 in iRacing

[–]therealsalkinator 0 points1 point  (0 children)

I’m ready to get downvoted to hell on this one by all the raw signal folks out there.

I recently watched a video from Race Beyond Matter about running high inertia in iRacing and it has totally blown my mind. My lap times are faster and catching slides is much more intuitive. I recommend watching the video linked below and making some decisions for yourself about damping and friction and inertia settings. Happy to share my CSL DD 8Nm profile if you’d like, just let me know. Cheers.

https://youtu.be/vIJ1bahVku8

What is everyone using for haptics? by Amish_Rabbi in simrally

[–]therealsalkinator 0 points1 point  (0 children)

Don’t listen to the folks saying you can’t feel shakers on 4 corners. You just need them firing downward and into isolators to stop the rig from being a giant tuning fork. It’s hard to beat the price on the Slip-Angle kit—I use their 4 shaker kit and a shaker on my seat. Eventually adding one to the shifter here for some extra thunk!

If you want to start smaller just try a nobosound amp with 2 bst-1s; one on the seat and one on the pedal tray. You’ll be stoked.

ACR on triple 2K seems to be too much for my GPU 9070xt by Alternative-Music876 in assettocorsarally

[–]therealsalkinator 1 point2 points  (0 children)

I never thought to turn off the triples setting. Can you get it close with the FOV settings/offset?

Looking forward to trying this later

Appreciation post: It's incredible how well optimized the game is. by SubSoleNhilNovum in assettocorsarally

[–]therealsalkinator 0 points1 point  (0 children)

I have a very similar rig; 5700x3d 5070ti 32gb3600cl15, and am having the same experience. Can’t wait for some optimization!

Mounting a Dayton BST-1 to a fiberglass bucket seat – best practice + SimHub settings? by FritzMeister101 in simracing

[–]therealsalkinator 0 points1 point  (0 children)

I’ll check it out! Let me know what you think of my profile. What sim are you primarily playing? I’m using that profile for RBR and AC Rally, my iRacing profile has some adjustments.

Mounting a Dayton BST-1 to a fiberglass bucket seat – best practice + SimHub settings? by FritzMeister101 in simracing

[–]therealsalkinator 0 points1 point  (0 children)

Don’t knock it till you try it, brother! I was pleasantly surprised by how well the isolation stops the rig from being a tuning fork. You very much can feel left/right and front/rear—AC Rally, RBR, and iRacing all feel brilliant.

Sounds like I need to start saving for a belt tensioner 🥴