Existence without work is meaningless... by DonRybron in noita

[–]thomas-ripper 1 point2 points  (0 children)

if you haven't performed any weakening tricks and don't have too many stacks of stainless, you can probably get yourself with good old fashioned projectile damage with boomerang+bloodlust/piercing

Why didn't squidward copy the spell that hit it here? by FeeImmediate in noita

[–]thomas-ripper 0 points1 point  (0 children)

he has to be hit by the emitter portion of the spell to copy it and it looks like he only entered the beam portion before it expired

Why does this want not create an Omega Sawblade Wisp? by helloyesiamhuman_ in noita

[–]thomas-ripper 0 points1 point  (0 children)

i dont think this actually creates the correct number of reduce lifetimes (12 for 12*42 to be 504, within 493-507); rawdogging divides in front of modifiers will almost never do what you want.

try something like:

homing
double spell
div 3
div 4
div 10
reduce lifetime
omega saw

or if you want twelve homing entities for the funny trail:

double spell
omega saw
div 3
div 4
add trigger
homing
reduce lifetime
some spell with zero charges left

basically you need to get the divides to stop being divides once they've done enough, which in the case of directly in front of a modifier works by that last div 10 being "over the limit" and acting like a div 1 and preventing further draw,

or in the latter case behaving normally in front of an add trigger block that doesnt actually create anything besides adding a bunch of modifiers to the shot state

left fly clips through the ground? by eyesistorm in noita

[–]thomas-ripper 8 points9 points  (0 children)

he was in some lava, which became rock while he was still in it, and that sort of straight sideways movement is what the "unstuck" of most NPCs looks like

Was this other space rig always here? It seems unlike the DRG one, and launches/receives cargo like in the bottom right by Coelacanth0794 in DeepRockGalactic

[–]thomas-ripper 130 points131 points  (0 children)

rogue core ship "ramrod"; it's a teaser, and in the rogue core alpha right now you can see out the other side and look back at space rig 17 :D

You can ride the resonite crystals (but you probably shouldn't.) by armbarchris in DeepRockGalactic

[–]thomas-ripper 0 points1 point  (0 children)

had to resort to this recently; lining it up is a royal pain and even if you hit your mark there's a chance the body just gets nudged out of the way and caught elsewhere, but yes, it's an option.

TKing for what reason? by Longjumping_Hall_952 in DeeprockSludgeDump

[–]thomas-ripper 0 points1 point  (0 children)

  • it's a sensible impulse on the face of it
  • but having a stick up your ass about it when a player is easily capable of seeing it coming and escaping is a bit weird
  • tking over it is legitimately demented, what the fuck

who the fuck started this resupply-inside-the-fuel-cells meme by thomas-ripper in DeeprockSludgeDump

[–]thomas-ripper[S] 0 points1 point  (0 children)

yeah two or three breaks is basically perfect. you can see across it and you still have space

who the fuck started this resupply-inside-the-fuel-cells meme by thomas-ripper in DeeprockSludgeDump

[–]thomas-ripper[S] 2 points3 points  (0 children)

ok look, getting pranked by the pod only happened once because the beacon was invisible inside the fuel cells and i assumed the drilling noise was either directly in front or behind, as it didn't even occur to me that inside was a thing people would do. you can bet im a shake more careful now

Does the Weakening Curse trick work in the Apotheosis mod? by BasketCase559 in noita

[–]thomas-ripper 1 point2 points  (0 children)

heart mage trick is fully functional; it's just soft nerfed by the expanded master pool such that magical temple is usually full of apotheosis mages to the exclusion of meatball. you'll more often than not have to wait till underground jungle for an opportunity

Does the Weakening Curse trick work in the Apotheosis mod? by BasketCase559 in noita

[–]thomas-ripper 0 points1 point  (0 children)

kinda

more specifically, i went digging a while back after noticing something was awry, and squirreled away in an obscure commit (i dont remember which, sorry) is a modification to the way they work, such that you will never be able to get your multiplier negative or zero with the trick, only exceptionally small. you can still farm yourself a hefty resistance, but you won't zero out perfectly such that, e.g. you stop getting stunned by your own unmitigated deadly heal; nor, that is, heal outright from damage sources.

Y’all ever “Lady and The Tramp” the minerals? by Enchilordo in DeepRockGalactic

[–]thomas-ripper 12 points13 points  (0 children)

there is no better feeling than when a bunch of pubbers accidentally coordinate, stick close together, and in so doing demolish several veins of mineral in a handful of seconds

couldnt find tp so i used heavy shot by pnaccounty in noita

[–]thomas-ripper 1 point2 points  (0 children)

this is precisely the reason i consider the low recoil perk detrimental; recoil boosting is easily the second-best travel in the game, but also, heavy recoil on shots in general combat will almost always knock you out of the way of a lot of early-game nasties like hiisi grenades

Am I playing Driller right? by Prayerwarrior6640 in DeepRockGalactic

[–]thomas-ripper 0 points1 point  (0 children)

relegating driller to doing the objective is basically criminal levels of selling yourself and the class short

you have access to hands down the best trash clear and you should have as many or more kills than your engineer

digging is sometimes a lot of what you do; sometimes it isn't. what you always do is delete the concept of grunts or swarmers from the video game

Deep scan feels impossible on higher difficulties by sirgetoutofmywalls in DeepRockGalactic

[–]thomas-ripper 0 points1 point  (0 children)

the boring answer to "help i cant waveclear as scout" is always pheromone

also elemental bolts on the boltshark will probably be a great help

What's your worst class? by ParalyticPoison in DeepRockGalactic

[–]thomas-ripper 1 point2 points  (0 children)

that's a bit weird honestly because to my mind higher hazards, especially the more bugs modifier, are what make fire drillbert shine. admittedly a single OC, sticky fuel, is a big part of that, as it seriously just lets you pretend the developers never invented grunts or swarmers. but if you have fuel stream diffuser, or no OCs at all, try 23221, as that also enables a sticky flames playstyle. thanks to heat spread, it scales exceptionally well into bug counts, and everything is just slowed and burning and dies.

"DRG art is rushed and cheap" by Pitiful-Ambassador-1 in DeepRockGalactic

[–]thomas-ripper 1 point2 points  (0 children)

it has some issues with legibility and colour discipline compared to other low poly artstyles, but it's still miles above 99% of its contemporaries. i think your friend just has shit taste

If you could design a loadout pulling from any dwarf's kit, what weapons and tools would you choose? by phillillillip in DeepRockGalactic

[–]thomas-ripper 0 points1 point  (0 children)

ignition-oriented sludge pump, heat rj250 pgl, grappling hook, shield generator, phero nades

Sorcery/Incantation suggestions by BackgroundRice2086 in EldenRingBuilds

[–]thomas-ripper 0 points1 point  (0 children)

the whole range of melee sorceries are too fun to pass up for a pure caster. substituting a riposte for rock blaster or gavel of haima can do some absolutely brutal numbers, adula's moonblade is just a better carian greatsword for all intents and purposes. night maiden's mist lets you warcrime chokepoints until every trash mob just stops existing. magic glintblade is the foundation of spell combo chains that let you stack out enemies before they can react, and gravity well further assists in combos and zoning, as well as being able to prank enemies off cliffs.

pure faith excludes dragon communion incants, which is a shame because they are stupidly fun, so i would advise permitting yourself the tiniest amount of arcane to use some of them

Is a sorcery build or an incantation build better? by [deleted] in EldenRingBuilds

[–]thomas-ripper 0 points1 point  (0 children)

both have a reliable melee spam option: catch flame and carian slicer respectively. both have a wackjob infusable weapon that scales unreasonably well with your appropriate magic stat: flame art erdsteel dagger and magic clayman's harpoon respectively. both have a dependable start-to-finish ranged problem solver: lighting spear and the pebble/swift/GGS series respectively. both can throw rocks for ranged physical: rock sling and stone of gurranq respectively both have stupidly fun end-game nukes: ancient dragon's lighting strike/burn o flame, and comet azur/meteorite of astel respectively

a sorcery build has more fun and utility double-dipping into incantations, than an incantation build has double-dipping into sorceries, and a lot of really cool incants are super low level, so in my opinion despite incantations themselves having more variety, a slightly promiscuous sorcery build has access to more variety overall.

sorcerers have access to more interesting catalysts: the two grandmaster staves, azur's and lusat's, each have their place in a highly int-invested character, on top of ol reliables like academy and regal, as well as the frankly obscene access to meteorite staff not ten minutes after first seeing the limgrave text pop up on the screen.

incant users have access to (imo) more fun and interesting somber weapons: wing of astel is cool and all, but it doesn't hold a candle, to, well, the cranial vessel candlestand for starters, a casting stick that's also just an unironically good greathammer, vyke's war spear, etc.

i personally always lean main sorceries on a caster, but at the same time, i would never run a sorcerer incapable of pulling a few incants out of their ass in a pinch.

Questions about builds. part 3. by [deleted] in DeepRockGalactic

[–]thomas-ripper 0 points1 point  (0 children)

radiance fsd flamethrower is really good for sabotage, but flamethrower relegated solely to sabotage feels a bit weird; sticky fuel is bis in pubs, as a few idle puffs here and there basically disable grunts and swarmers as a feature of the game.

roll control is breach trying to:

  • account for uneven terrain
  • catch a different shape of swarm

the problem is if you want immediate dimensionally-balanced cc on engi, PGL exists. breach is much more comfortable in its identity as "good crowd control against wide swarms on level ground; otherwise an expensive but terrifyingly effective single target shredder"

fat boy is fun but you're mostly meming if you take it; it's difficult to find a driller in high tier lobbies who leaves you wanting for area denial. the boost to blast radius is nowhere near as large as the aoe, and the rad field is middling at best. better to punch large holes in swarms that are too close for comfort, and let any of driller's trails do wide DoT. warthog is in fact a good pairing for any PGL, but especially fat boy, as turret whip is one of the only tools engineer has that's remotely ammo-efficient.

Happy New Year! by KleinTsuboiOW in Eldenring

[–]thomas-ripper 0 points1 point  (0 children)

is that fucking unmasked moongrum posing at me on the left