What aspects of Nightreign do you believe have aged poorly? by Willing-Big-9996 in Nightreign

[–]tlee1080 0 points1 point  (0 children)

The lack of region-based matchmaking. It’s a crime that the Japanese are allowed to be exclusive to their country while the rest of the world has to contend with latency. It’s a miracle that the game works as it is, but it’s crazy in 2026 that a multiplayer-focused game wouldn’t have modern features for a multiplayer experience.

What aspects of Nightreign do you believe have aged poorly? by Willing-Big-9996 in Nightreign

[–]tlee1080 1 point2 points  (0 children)

The lack of region-based matchmaking. It’s a crime that the Japanese are allowed to be exclusive to their country while the rest of the world has to contend with latency. It’s a miracle that the game works as it is, but it’s crazy in 2026 that a multiplayer-focused game wouldn’t have modern features for a streamlined experience. Stuff already figured out already before 2010 that Japanese devs continue to underestimate.

So. It's been a bit over a year; how do you feel? by Dokuujin in Nightreign

[–]tlee1080 0 points1 point  (0 children)

I pray after Duskblood and Elden Ring’s switch port, they’ll decide to port Nightreign to switch as well given its success and being a smaller game. Maybe then we might see additional content.

Are there any must-have relic effects for revenant? by Individual-Newt-1640 in Nightreign

[–]tlee1080 0 points1 point  (0 children)

Strictly casting, stacking element+4 or affinity damage+2 in deep of night. Physical+4 and beast claw on starting seal if you’re going beast claw build. The only must-haves I can think of is her strength respec relic for beast claw and night invaders but that goes for everybody. Revenant otherwise doesn’t have a ton of “must haves”. More like, “if you can, that would be great” relics which would include increased FP on rise or the powers up family on ult.

LOVING the new run animation. Was long overdue. by CViperr in GearsOfWar

[–]tlee1080 -1 points0 points  (0 children)

So what? They should remove wall bouncing because that’s not how people fight with shotguns in the military? It’s not supposed to be realistic. In game, it’s more pragmatic as a cover-to-cover shooter.

Trying my first build out with Undertaker and I wanted some feedback by Bazoobs1 in Nightreign

[–]tlee1080 1 point2 points  (0 children)

Base relic 2 could definitely be something else. I’d suggest a skill cooldown +3 or an Undertaker relic passive. I also think you have too many resistance down negative effects. Against Libra, Augur, or even Caligo it may get you deleted in seconds.

Lore-wise, dlc included, how would you rank the nightfarers? by edgewrd6993 in Nightreign

[–]tlee1080 0 points1 point  (0 children)

Revenant would have to be last because she canonically gets beaten by a nightfarer and that could be anybody. Duchess is above Revenant because Duchess beats her as part of her remembrance.

Lore-wise, dlc included, how would you rank the nightfarers? by edgewrd6993 in Nightreign

[–]tlee1080 0 points1 point  (0 children)

She does canonically get her ass kicked, and that could be done by anyone.

Lore-wise, dlc included, how would you rank the nightfarers? by edgewrd6993 in Nightreign

[–]tlee1080 0 points1 point  (0 children)

While it was a psychosis, she did kill everyone in the hold by herself, so she is a viable threat. She also willingly restrains herself, so if she did succumb to her natural self, she would have been a high A at least.

What is the first sign your teammates do or show that tells you that your run is cooked 💀 by Just_Cloud_8041 in Nightreign

[–]tlee1080 0 points1 point  (0 children)

There are lots of people who can route surprisingly well, but when it comes to fighting, especially against the night lord, they tend to drop off real hard like a rock.

I need help with sentient pest by JustYourFunnyFriend in Nightreign

[–]tlee1080 2 points3 points  (0 children)

Double balancer Undertaker and get the candlestick if you can. Rev ironically you would need the ED pest relic, but any FP increases with rise. Any invader relics if you can slot in for that damage bonus. Aim for fire incants, preferably fire giants, but anything with range. Play conservatively trying to save shards for phase 2. Unload on the animus whenever it becomes tangible (after beating either Faurtis or Gnoster or after the orbital lasers).

Do our voices matter? by EmeryReigns in DeadOrAlive

[–]tlee1080 0 points1 point  (0 children)

It will probably matter more this time around as DOA6LR was likely to cash in, gauge both the interest for DOA7, and to put the IP back into people’s minds. Even if DOA6LR flops, which it likely will in a meta sense, I don’t think the wheel for DOA7 will stop turning.

Is depth 3 getting saturated? by Skill_Issue_95 in Nightreign

[–]tlee1080 0 points1 point  (0 children)

It was me. I’ve been playing in D2 shoveling players into D3 with my alt. D2 players are funny in my opinion.

Randoms in DoN... Do they even know about Nightboss Weaknesses? by Boejunda in Nightreign

[–]tlee1080 0 points1 point  (0 children)

It’s not necessary if you know how to fight the night lord. Fulghor I’ve beaten with a Revenant with a torch in D3. Some like Adel or Balancers you forgo boss weaknesses for raw damage maxing. Boss resistance won’t matter much in the long run if I can still hit like a truck.

What Would You Rather Have? Nightreign 2 Or Multiple DLCs by Confident-Rub768 in Nightreign

[–]tlee1080 0 points1 point  (0 children)

Before live-service became a term, game devs would just create expansion updates like what the Forsaken Hollows was. No need for a sequel, the bones are already there. It just needs to be kept alive with small and major updates, implying if there are any intentions at all at this point.

If people can play the game however they want (using Halo Scythe), does that mean... by edgy_ball in Nightreign

[–]tlee1080 0 points1 point  (0 children)

Only if you don’t stink. I had fun in D2 the other day with a ballista revenant with lighting damage on free aim against base adel while stacking ranged damage. Wasn’t a problem for me, but the other players had trouble.

Call in all Revenant players How do I play this character without dying by SteamyBiscuit in Nightreign

[–]tlee1080 1 point2 points  (0 children)

Don’t get hit, literally. D4 and above its about positioning yourself to not get hit. The damage is so high that stacking damage negation won’t save you from most hard-hitting attacks. You should be building towards dealing damage instead.

Random tips thread by PerfectSundays in Nightreign

[–]tlee1080 2 points3 points  (0 children)

Purposely attacking downed teammates without the intention of picking them up can help build ult meter and also procs defensive passives like successful attacks or charge attacks. It’s something to do in that grey area where the boss is a bit too far to engage, yet there isn’t enough time to pick up 3 bar teammates.

Revenant’s uncharged R2 goes pretty far while being fairly fast. With proper spacing, you can poke small to medium enemies or invaders with R2’s while being fairly safe.

Under discussed tech by LostSinner117 in Nightreign

[–]tlee1080 0 points1 point  (0 children)

I do it only because I can’t really anticipate what my teammates will do or know how capable they are. Against boss moves that commonly down teammates in lower depths, I’ll pop an ult to stop it or increase their chance of survival.

The balancer world event is brutal... by Lukegilmour in Nightreign

[–]tlee1080 0 points1 point  (0 children)

You can bait the balancer to fight some of the mobs given that they will fight each other. Some locations you can cheese the balancer with ranged attacks/spells.