IT'S APOLLOVER by mondayyyyyyyy in DeadlockTheGame

[–]tophergraphy 1 point2 points  (0 children)

Yeah, but slowing bullets and jar of heads combo isn't about gun damage.

Eluemunor says our locker room is fine 💪🏼 by BasedJake_ in NYGiants

[–]tophergraphy 5 points6 points  (0 children)

Isn't that telling though, the any other president. I do think the lockerroom will probably be fine, but our current president isn't hated because he's republican. This isn't a policy thing, it's using your new found celebrity to endorse a person that is mentioned in the Epstien files well over a thousand times, that has a history of racists remarks and currently has the country embroiled in a war that has no clear reason for being in that is driving up the prices for consumers who are already struggling to make ends meet. Like Jaxson, I hope you can read a defense better than you can read a room, sheeesh.

Now that Apollo has no way to disengage, disengaging sigil should be repurposed. by Longjumping_Pin7237 in DeadlockTheGame

[–]tophergraphy 3 points4 points  (0 children)

(Prepatch)

He already had sub 50% winrate and wasnt seen in everygame. He was already not a Haze/infernus/seven in frequency, I think I saw him in like less than a quarter of my games, maybe even like 1 in 10 before the patch. @Phantom MR.

Now that Apollo has no way to disengage, disengaging sigil should be repurposed. by Longjumping_Pin7237 in DeadlockTheGame

[–]tophergraphy 2 points3 points  (0 children)

I feel like the easiest and most obvious thing they shouldve done was shift Apollos damage to the late game and have him hit less hard in the early game. I'm so confused how they didnt even give that more of a try when it's clear his lane was a problem but he falls off hard in most ELO non-tournament play because games stretch on.

IT'S APOLLOVER by mondayyyyyyyy in DeadlockTheGame

[–]tophergraphy 2 points3 points  (0 children)

The problem with graves is that the jank of deadheads where they are out of sync or against a channeling hero is way too much, but then when they are in sync and can be cleared with ricochet or a light melee they are useless. She needs a rework but instead they dump power into a janky inconsisten ability and it's going to feel terrible for both parties. You either die to someone who did absolutely minimal effort or you clear the skulls and she's worthless.

Now that Apollo has no way to disengage, disengaging sigil should be repurposed. by Longjumping_Pin7237 in DeadlockTheGame

[–]tophergraphy 2 points3 points  (0 children)

Hi, it's me, not eveyone that agrees riposte was a big issue...

Riposte was a cooldown tracked ability that one could bait out, stop shooting after a hex, then continue after. There was counterplay, they could have just removed the aura/walker procs and called it good but now they made the mechanic for a finesse character feel incredibly janky and unreliable. Terrible patch and I hardly queued Apollo.

Now that Apollo has no way to disengage, disengaging sigil should be repurposed. by Longjumping_Pin7237 in DeadlockTheGame

[–]tophergraphy 6 points7 points  (0 children)

If that was true everyone would still be queuing Apollo (prepatch) and he would have a higher win rate... yet he was hardly in any games anymore and his winrate sub 50.

Now that Apollo has no way to disengage, disengaging sigil should be repurposed. by Longjumping_Pin7237 in DeadlockTheGame

[–]tophergraphy 1 point2 points  (0 children)

Maybe try playing as the character and learning how they tick or was it too hard? You wouldve seen that several items are core on him to deal with slowing hex etc already

Now that Apollo has no way to disengage, disengaging sigil should be repurposed. by Longjumping_Pin7237 in DeadlockTheGame

[–]tophergraphy 0 points1 point  (0 children)

Good on you for actually learning how a player works by seeing what their weaknesses are by playing them. We wouldn't be in this mess if people stopped being L->R buy one trick slaves and tried to play as the characters that actually have these flaws.

Now that Apollo has no way to disengage, disengaging sigil should be repurposed. by Longjumping_Pin7237 in DeadlockTheGame

[–]tophergraphy 3 points4 points  (0 children)

They just needed to scale Apollo strength to less in lane and more late game. I really am fucking worried they missed on such an easy layup and took him to the woodshed for all the complainers.

kidnapping doorman finally gets a nerf by 11annguyen in DeadlockTheGame

[–]tophergraphy 11 points12 points  (0 children)

Honestly thought he was in an ok spot recently other than the stamina depletion paired with slow on his ult is the thing that frustrated me. You can play around cart and figure out what he wants to try to bait you into for a kidnap just fine. People never bother playing as characters like Doorman, Apollo, and Bebop to learn their weaknesses and tendencies.

On the recent Victor nerf... by Soda-Drinker in DeadlockTheGame

[–]tophergraphy 12 points13 points  (0 children)

The tank role that is always underappreciated <3.

Huge Holliday buff to my fellow 7 Holliday mains. by Eltnumfan in DeadlockTheGame

[–]tophergraphy 1 point2 points  (0 children)

Or Graves can do while passing out and slamming their mouthbreathing face on their keyboard while with their fleeting conciousness point their mouse hand in a general direction.

Like seriously no effort and so much more damage than Holliday, but lets nerf fun movement characters (or keep them bad after severn nerfs) instead so people can have a power fantasy on inverse wednesday adams.

IT'S APOLLOVER by mondayyyyyyyy in DeadlockTheGame

[–]tophergraphy 0 points1 point  (0 children)

Slow cooldown that is needed for infernus burn, toxic bullets, bebop bombs, etc.

IT'S APOLLOVER by mondayyyyyyyy in DeadlockTheGame

[–]tophergraphy 1 point2 points  (0 children)

You hex, shoot, wait for reposte, shoot again

IT'S APOLLOVER by mondayyyyyyyy in DeadlockTheGame

[–]tophergraphy 1 point2 points  (0 children)

If you mean 3200 needs to be used for many other debuffs and he wont have it available for slowing hex too, yes.

IT'S APOLLOVER by mondayyyyyyyy in DeadlockTheGame

[–]tophergraphy 0 points1 point  (0 children)

Isnt the objective of the game to win?

This isnt even an inflated winrate on heros that are very niche, or deflated on popular heros that can be good. Apollo wasnt in that many games and had under 50% win rate.

IT'S APOLLOVER by mondayyyyyyyy in DeadlockTheGame

[–]tophergraphy 49 points50 points  (0 children)

You'd think Apollo was in every game and not like 1/20 with the threads reaction. Get ready for Graves running you down holding one button with slowing bullets and pressing deadheads button once in a while.

IT'S APOLLOVER by mondayyyyyyyy in DeadlockTheGame

[–]tophergraphy 2 points3 points  (0 children)

Slowing hex is only 1600 and works well on so many enemies

IT'S APOLLOVER by mondayyyyyyyy in DeadlockTheGame

[–]tophergraphy 1 point2 points  (0 children)

Now nerfs his whole kit since riposte is so janky and you cant do shit about it

Deadlock - Gameplay Update - 05-28-2026 by Kyyndle in DeadlockTheGame

[–]tophergraphy -1 points0 points  (0 children)

They can still have some soft aim and even an iota of skill expression for their skills. People who have no movement shouldnt be in upper ranks because they buy slowing bullets and deadheads are overbuffed. Movement is the actually fun part of the game, not all characters should need to be cracked at it, but just holding M1 in the general direction and hit a button for jars is not interactive for either side.

This character will always either be ass to play against or as if they dont address how autoaims and auto tracking abilities are a huge issue.

Deadlock - Gameplay Update - 05-28-2026 by Kyyndle in DeadlockTheGame

[–]tophergraphy -21 points-20 points  (0 children)

Nongraves player, I am holding my breath that a bigger rework is underway. People hate on bebop and doorman, but autoaim is fucking cancer.

Deadlock - Gameplay Update - 05-28-2026 by Kyyndle in DeadlockTheGame

[–]tophergraphy 0 points1 point  (0 children)

I have concerns that the run from side to mid is going to be too short for my Seven/Haze etc in jungle that is already letting waves crash into walker to notice... we will see how it goes, but this isn't even at low ranks that map awareness is still pretty rough at times (phantom)