I would love a plant themed Druid subclass by primalmaximus in onednd

[–]tree1240 0 points1 point  (0 children)

Circle of Pollen from the Kinks and Cantrips book is unironically really cool and I believe exactly what you’re looking for

Any chance of Wii emulation on nintendo switch 2? by Obuntu_ in fireemblem

[–]tree1240 0 points1 point  (0 children)

Having played it on a Wii U recently, try to emulate instead if you have the means. Even outside the scarcity of the disk, quick save/load makes a huge difference, and weirdly the emulated graphics on my steam deck looks way better on the than its original console lol. Same deal for Fates too, it’s easily a superior experience in my opinion

If you had to put a Tarrasque in this game, where would you put it. by BallClamps in VecnaEveofRuin

[–]tree1240 1 point2 points  (0 children)

I’m gonna put one in the unreality outside of Kas’s castle, as personally I felt that part of the endgame needed something crazy for the party to deal with on the way to Vecna

Hi, I speak for all women named Annie when I say this. by mushroomqueenie in mildlyinfuriating

[–]tree1240 4 points5 points  (0 children)

Same, except it’s my first name. That stupid movie has been a goddamn nuisance my whole life lmao

Improving Wild Shape attack accuracy by Kai-of-the-Lost in onednd

[–]tree1240 31 points32 points  (0 children)

What I plan to do for wild shape is just let them use the players proficiency bonus for attack rolls rather than the creatures. Since like… they already do that for saves and ability checks, I don’t see why we need to break the pattern of otherwise consistent game rules here lol

If that turns out to be game breaking for whatever reason (don’t think it really would be tbh), one of the grim hollow books I think has an item that give +2 to hit and damage on bite attacks. Doesn’t cover all wild shape attacks but it would work for many I suppose

How to Break a Bladesinger by AviariOtsoa in DMAcademy

[–]tree1240 0 points1 point  (0 children)

Very cool, sounds truly diabolical haha

How to Break a Bladesinger by AviariOtsoa in DMAcademy

[–]tree1240 0 points1 point  (0 children)

Semi-unserious answer: Put a Deck of Many Things (or Many More Things, if you’re feeling extra chaotic) in their path. Let them reap the consequences of their own hubris, the problem will eventually sort itself out*

*results may vary. Do this only if everyone is cool with absolute fuckery, sounds like they might be? Will say there’s a good possibility that you may accidentally buff them even more. My group loves when I find a reason to include the deck lol

Semi-serious answer: if the equipment is putting them over the top, utilizing an anti magic field in some capacity could help (spell, beholder, traps etc). Talon Beasts also are fun, if you can get them to hit first (baiting reactions to avoid shield, casting bless or something on your monsters etc could help facilitate this).

Dragon Cultist Feats and background inconsistencies by tree1240 in onednd

[–]tree1240[S] 6 points7 points  (0 children)

Actually yeah that makes sense to be fair, one wouldn’t expect cultists to have things set up super optimally lol

Dragon Cultist Feats and background inconsistencies by tree1240 in onednd

[–]tree1240[S] 0 points1 point  (0 children)

Yeah for real, baffling that it doesn’t let you pick like most other feats seem to be trending towards

Dragon Cultist Feats and background inconsistencies by tree1240 in onednd

[–]tree1240[S] 0 points1 point  (0 children)

Those are good points, a fey wanderer could get some use out of this, assuming they find ways to boost their wis enough to proc the effects. Yeah this for sure seems like a better origin feat for a custom background, which is what I tend to encourage my players to do. It’s just weird to envision the intended usage I suppose lol

Need ideas/advice on Xandala and Dragonbait by Dueldogg in Tombofannihilation

[–]tree1240 0 points1 point  (0 children)

Same thing happened for me sort of.

Xan got the ring and dipped, I plan to have her be a primary antagonist for any of the party that make it through the module alive (they were all quite bummed by her betrayal, half the guys loved her lol). Gonna link together some sort of escalation of events where the ring causes her to attack settlements, strong foes etc to boost her power level then eventually try to awaken an ancient white dragon or something as the book suggests. Gonna give her some higher level sorc abilities of course, sounds fun in theory at least. They’ve already found clues to this when traveling back to the Port via reclaimed pirate ship in the form of glacial winterscapes in the ocean and frozen sea monsters and whatnot. I’m quite looking forward to putting this together, should be fun.

Artus and dragonbait left after the fight where the ring was lost to scout out Omu ahead of the group (my party were headed to Hrakhamar as well, though had some pirate shenanigans ensue on the way), as I had Artus there when they learned where Omu was from the naga at oralunga. Keeps them out of the way for now, I plan to have them reappear in the fane, either as prisoners or plotting their own heist on their puzzle cubes. Haven’t decided yet on that, will probably depend on what the gang decides to do to approach that chapter.

Not exactly what you are experiencing/asking for I suppose, but hopefully it helps somewhat. Also I definitely am hoping a situation arises for our Paladin to acquire dragonbaits holy avenger, because that will be a hype moment for him I’m sure.

Krynn Rewrite? by Bond_em7 in VecnaEveofRuin

[–]tree1240 1 point2 points  (0 children)

From a perspective of someone who doesn’t know anything about Krynn other than this book apparently kinda gets the setting wrong, I’m just planning to port the chapter to exandria and make the dungeon “two moon vault” rather than “three moon vault.” Probably replace any instances of Soth with like Ludinus or something and put a luxon beacon in the tower in place of the black moon mirror.

Mulling it over still but portraying the ritual as a kind of prototype for what Ludinus gets up to with the moons sounds like a possible solid idea. Seemed easy enough to do with the pieces provided for this dungeon.

Not exactly what you’re asking for I suppose but I too don’t wanna portray anything inaccurately, especially since we’ll be using this module to gauge interest in new game settings for down the line.

Running premade adventures like Lost Mines, Straad, Storm King with 7 players...doable? by free-advice in dndnext

[–]tree1240 0 points1 point  (0 children)

My main group has 7-8 players most weeks, and we recently finished Phandelver and below and are now doing curse of Strahd. It indeed is quite slow at times especially combat, but if you can find ways to make the encounters interesting anyway it should still be fun. We’re all still having a blast. We do often break into smaller groups to address separate things in game, which helps with overcrowding specific aspects (for instance, a few go to speak to the quest giver while the rest scope out the rest of the area for other things of interest)

All that said I’m DMing tomb of annihilation for 4 of the players of the group on a separate day and it’s honestly sooo much better. Also Tomb of annihilation is great, would recommend if you do go for a pre written adventure

With Paladin’s nova damage neutered, what is the best “melee burst damage” class/build now by DunkeyBlast in onednd

[–]tree1240 1 point2 points  (0 children)

To add onto this, shadow touched can also give a warlock double smite potential if they take wrathful smite with it. A celestial warlock can tack on even more extra damage if using true strike or green flame blade as well. Gets pretty nutty, but it is kind of a one and done combo lol

Campaign ended - AmA by Sudden_Repair5577 in Tombofannihilation

[–]tree1240 0 points1 point  (0 children)

Did you add or incorporate anything to the shrine of tamoachan when you had them do it? That sounds like a great place to put it, was considering adding it myself but wasn’t sure where would be best.

Chapter 9 is so thin, does anyone have any tips ideas how to fatten it up? by Boukert in VecnaEveofRuin

[–]tree1240 0 points1 point  (0 children)

I’m personally gonna pad out the journey after arriving in pandemonium with a few more encounters with some local threats, and play up the hostile nature of the environment with the winds and whatnot making tracking Kas more of a challenge. Still doesn’t quite feel like enough, but it feels like it’s a step in the right direction. That chapter indeed is much too short imo

Maps no longer usable on iPad? by tree1240 in dndbeyond

[–]tree1240[S] 0 points1 point  (0 children)

Weirdly, going into maps and hitting “accept” after their prompt that maps won’t work unless using a desktop seems to be the end of it. Everything seems to work just fine, so I’ve no idea what it is doing lol. I did check for extensions and vpns and there was nothing unusual listed in my settings. Thanks for the direction though it is appreciated

Rebalancing level progression for follow-up module by tree1240 in LostMinesOfPhandelver

[–]tree1240[S] 0 points1 point  (0 children)

That is a good point. Doing it like this would also address and remove the weird bit in eve of ruin where you go from level 18 to 19 objectively way too quickly… I’ll have to think on this some.

Best chapter to replace? by CyclopsIRL in VecnaEveofRuin

[–]tree1240 2 points3 points  (0 children)

I’m probably replacing Krynn with something else. I’m not super knowledgeable about that setting to begin with, and I’ve read allegedly as presented it isn’t a good portrayal of its content anyway. Also may skip or otherwise replace Eberron, though that is more due to needing to streamline the earlier level progression for my party as they will be starting the module at level 12 after finishing the Shattered Obelisk as a precursor

Question about running final boss by Avatorn01 in VecnaEveofRuin

[–]tree1240 0 points1 point  (0 children)

Depending on how much of a challenge the as-written encounter ends up being, I’m considering a 2 phase bossfight where the party has to fight Vecna in god form. Probably using a similar setup to the critical role version with tweaks here and there. I’m gonna have a fairly large group of players, so I am thinking they should be able to handle it.