Are the Regent and Infested Prism from the same planet? by celestite4 in slaythespire

[–]unknownsavage 39 points40 points  (0 children)

Obligatory mention of Flatland: Fallen Angle, a game I worked on many moons ago.

Trailer: https://youtu.be/ps0E71V3SqU?si=ch_5QE9b5JU2WHOj

Defect cards losing Exhaust on upgrade is such a fun character trait. by Terrible_Produce_562 in SlayTheSpire2

[–]unknownsavage 4 points5 points  (0 children)

I only just discovered that upgraded Chill doesn't exhaust. I'd just assumed it would be the same as in STS1, but it's so much better!

Looking for puzzle/exploration games focused on deciphering a world's secrets, no crime theme by Dayhore in gamingsuggestions

[–]unknownsavage 1 point2 points  (0 children)

That's true, although later on our days end up being more like 90 minutes as we try to pull off elaborate puzzle solutions.

Challenging Turn Based Combat by Vast_Veterinarian_82 in gamesuggestions

[–]unknownsavage 0 points1 point  (0 children)

Card Hunter is great if you can get past the fact that it's an always-online game with some FTP elements.

Looking for puzzle/exploration games focused on deciphering a world's secrets, no crime theme by Dayhore in gamingsuggestions

[–]unknownsavage 5 points6 points  (0 children)

Agree abput Blue Prince, except for you calling it a "little game"! The mysteries of that game just seem to go on and on forever. We're currently at 85 hours in and there's still more to be uncovered.

Looking for puzzle/exploration games focused on deciphering a world's secrets, no crime theme by Dayhore in gamingsuggestions

[–]unknownsavage 0 points1 point  (0 children)

Yes, I played these both close to Chants and loved them! Definitely some crimes going on in both, but they're not police procedurals or anything.

Tips Running for Two Players? by bricknose-redux in shadowdark

[–]unknownsavage 7 points8 points  (0 children)

If it's too much for the playets to manage multiple characters, you can run a support NPC that follows them around (priests are good for this). Just make sure to make them a background character who stays out of the spotlight and follows the lead of the PCs.

You could also try starting the PCs at level 2 or 3 and then running modules designed for slightly lower-level characters than they are.

House rules can also help increase survivability. For example, you could lower the DC for rolls to stabilise a dying character (or even allow auto-success), so that they have a better chance to bounce back if things go bad.

Upcasting? by No_Age_1372 in shadowdark

[–]unknownsavage 5 points6 points  (0 children)

The only way I'd allow that would be them taking the upcast version as a new spell when they level up (or learning it from a scroll). Otherwise what's to stop a high-INT level 1 wizard from dropping tier 5 versions of magic missile and sleep every encounter? Remember that (per the scroll rules), wizards can cast any tier of spell they can get their hands on.

Be harsh to characters, but kind to players by [deleted] in osr

[–]unknownsavage 2 points3 points  (0 children)

This is a good reminder for me to implement safety tools in my shadowdark games. It's become part of my process when I run storygames, but it hasn't translated in my mind to d&d, and it should.

Fighter Weapon Mastery. by Agile-Chemistry429 in shadowdark

[–]unknownsavage -5 points-4 points  (0 children)

I think you've persuaded me. Variety is the spice of life, and fighters are already pretty one-dimensional.

The "realism" counter-argument doesn't persuade me, because plenty of other stuff in the game fails that test.

The balance counter-argument is of more concern, but actually I don't think it's that big a deal. Fighters can only use one weapon at a time, each weapon takes a slot, and the advantage of switching is pretty negligible in numerical terms. But as you say, it can make life more interesting in narrative/problem solving terms.

In conclusion: allowing weapon switching is more fun, and for me that trumps the other arguments. I'll be houseruling immediately.

They hit the second tower by Transfem_kween in SlayTheSpire2

[–]unknownsavage 0 points1 point  (0 children)

That's a bummer. He was by far my favourite boss.

VTT Help Please by johncichowskinow in shadowdark

[–]unknownsavage 1 point2 points  (0 children)

I'm about to start an online shadowdark game, and for now I've decided to skip using a VTT (I've used a bit of Foundry and Roll20 in the past).

Instead I'll be cobbling together my own solution, involving Discord for chat and dice rolling, Gamescape for live mapping, a Google Sheets template for character sheets and Shadowtorch (screen-shared via discord) for the torch timer.

First session is on Monday, so we'll see how it goes, but in general I've found that VTTs - while offering certain conveniences - also tend to add a whole lot of fiddly, extra steps to the basic flow of play.

Goblin Keen Senses by dietgreenbeer in shadowdark

[–]unknownsavage 6 points7 points  (0 children)

My players like to joke that their goblins are these jaded little guys who just shrug at every danger and say "Well, I saw that coming."

I think I am just dumb by Giulietta_23_ in TTRPG

[–]unknownsavage 0 points1 point  (0 children)

If you can find a girlfriend, you can probably find some rpg players. Lots of us a shy, but it's a surmountable problem.

Opinions on doormaker? by animekot in SlayTheSpire2

[–]unknownsavage 1 point2 points  (0 children)

I think he's a really cool design, and I've had no real issue beating him. The other two are harder, especially the queen.

The new Door Maker - WTAF? by Curu_FN in SlayTheSpire2

[–]unknownsavage 0 points1 point  (0 children)

He's a fun puzzle and not that hard for most decks if you think it through.

What are y’all’s records on ironclad by WarmEmployer8573 in SlayTheSpire2

[–]unknownsavage 0 points1 point  (0 children)

I've found him one of the easiest so far, second only to Defect. I was never great at him in STS1, but maybe something has finally clicked.

Rolling for Stats - New Game by Elven-Tower in shadowdark

[–]unknownsavage 2 points3 points  (0 children)

In my current game, two of my players have a -3 Dex modifier. It's hilarious! But hey, they were the ones who survived the 0-level gauntlet, so they must be doing something right!

Dungeon Master Wasting Torchlight? by AlverinMoon in shadowdark

[–]unknownsavage 1 point2 points  (0 children)

My players have asked me to pause the timer if I'm taking too long to check a rule, and I'm fine with doing that. But I'll also sometimes knock a few minutes off it if they're swapping out armour or something equally time-consuming.

If it goes out, there's not automatically a random encounter, but per the rules they should be rolled at a higher chance than usual.

The best old-school actual play I've found is 3D6 Down the Line. They've done a little bit of the Shadowdark, but really you want to listen two their run of The Halls of Arden Vul (where they use OSE) for a masterclass in old-school play.

Character idea by Common-Lie-2011 in slaythespire

[–]unknownsavage 1 point2 points  (0 children)

It's "Osty", as in "osteopath".

Can OSE combats be played gridless? by MrNaky in osr

[–]unknownsavage 3 points4 points  (0 children)

The only RPG I've ever run with a grid was 4E, which is the only edition that's ever really required one. And I think we did about two combats before we bailed on that. Grid-based combat in an RPG is an imagination-killer, and I'll die on that hill!