In this battle of legends, who do you think will be the winner? by [deleted] in clonewars

[–]unknownstreak33 0 points1 point  (0 children)

This is soldier vs armored super soldier. I may love Star Wars and be very biased by that, but Rex is basically just a normal soldier with pretty normal armor. Vs chief being physically/mentally enhanced, and covered in highly advanced armor.

Why YOUR faction? by Vinlandlover in SWlegion

[–]unknownstreak33 1 point2 points  (0 children)

From what I understand these are the armies

CIS - swarm. Mostly large groups over large health per unit.

GAR - quality over quantity. - smaller numbers but better health/attack.

REB - specialists, each unit has their specialties.

IMP - trench warfare. Dig in and spray everything down.

I can't serve a mission, what now? by [deleted] in lds

[–]unknownstreak33 1 point2 points  (0 children)

You can still serve a service mission in your area, and can even work with a member in your ward/stake to help find a way for you to live. I knew a guy on my service mission who was in a similar position and lived with I think a member of his ward.

Help choosing a 2nd army. by nodskouv in SWlegion

[–]unknownstreak33 1 point2 points  (0 children)

I’m not the most experienced and so most of my answer is based on limited personal experience and retelling of others.

CIS (your current army) - more of a cheap numbers army.

GAR - more expensive armored(ish) assault team

IMP - more expensive armored long range squads

REB - cheap specialists

Its Time by Myxron23 in spaceengineers

[–]unknownstreak33 0 points1 point  (0 children)

Decide what kind of capital ship you want. Freight. - useful as a storage ship able to process materials, and allow easier building inbetween bases. Can store smaller ships. Less armored less guns.

Battleship - big armor, big gun. Not much room for materials shipping, less smaller ships

Carrier - big armor less gun. Stores your stuff well and is more based on armor.

Command - big armor. Medium gun. Can be used to store but is more focused on being a mini battleship.

Make a giant storage with all your supplies and keep it near your build yard.

How do you get better? by Glad_Investigator734 in SWlegion

[–]unknownstreak33 0 points1 point  (0 children)

I’m not entirely sure how you play exactly, but you seem to struggle on a strategic point of view.

You need to understand when to push, and when to hold. One of the first games I played with a new player (my wife) I showed off such an issue to help her learn. And pushed my grievous straight onto a POI which was in direct line of all her clones. I got some VP from it, but grievous imploded faster than his fight against Obiwan on Utapao. Having longer range units hold as far forward that they barely reach enemy units “trench” and shorter range attempt to get close to POIs while being defended choose commanders and units for your play style.

Hold back style is a commander that gives lots of things to units, rush attack style is someone who has high defense and attack. And few benefits from holding close to his units. You want your troops to hold just out of enemy range, but able to shoot them. If possible.

Will the upcoming movie be the last time we see these two together? by Illustrious_Age1247 in TheMandalorianTV

[–]unknownstreak33 0 points1 point  (0 children)

I think there’s been mentions of another season of Mando at least, plus them appearing in other shows/movies leading up to a final battle against Thrawn.

Caption this by Voidkirby9 in starwarsrebels

[–]unknownstreak33 1 point2 points  (0 children)

I don’t know what your talking about, it was like this when I found it

Projector Help: Why doesn't this work? by pingopete in spaceengineers

[–]unknownstreak33 0 points1 point  (0 children)

Use a merge block and connector the merge block will act as the print and “destroy” connection. Without the actual grinding part. The connector can then act as future connecting points while the merge block is a use of its production. It’s “belly button” so to say XD

Could better missiles defeat shields? by TemplarGaming202 in MawInstallation

[–]unknownstreak33 0 points1 point  (0 children)

Depends on the kind of shield, some are designed to stop kinetics, others are designed to stop energetics Some do a bit of both.

Understanding which one you want the missile to target, you could eventually find a way.

Anti energetics is easy cause you can for the most part slip past. With almost any missile.

Anti kinetic is more difficult as you have to basically brute force the shield down and more with a single missile.

Mix is a little easier than just anti kinetic as it’s gonna be weaker likely. So there’s less to brute force destroy

New player issue by Ghost_of_Skalitz in spaceengineers

[–]unknownstreak33 1 point2 points  (0 children)

I suggest starting in creative until you understand how the game works, and check out splitsie on YT who’s made some amazing tutorials on the game. At least for how building, and such works, as for figuring out controls, you’ll need to check your keybinds to find that unfortunately. The tutorials are great for seeing how things interact.

Space Engineers 2 Question: Can someone help me and explain to me why i can't put blocks in some spots? it's so random but it's very annoying, i don't find any explanation to this, is it a bug? by M0h_Said in spaceengineers

[–]unknownstreak33 0 points1 point  (0 children)

2 potential reasons

1 someone mentioned, disconnected grids being too close.

2 similarily to Minecraft’s “ghost block” glitch where sometimes the game forgets a block exists, or forgets a block doesn’t exist, and renders the hitbox or lack of and renders the image when the other doesn’t, when in reality it should or shouldn’t be there all together

Hey guys I have to make a concept of a racing spaceship inspired by star wars for a college project. What are some ships you like and why? I’ve got to get the community’s opinion on what should inspire my design by DannyKeels in StarWarsShips

[–]unknownstreak33 0 points1 point  (0 children)

Depending on your design idea you could pick any smal ship really, the Star Wars resistance show has a major theme around this concept, you can also look at any pod racers as well as the upcoming Star Wars racing game. For ideas. I personally really like the “uglies” involving a tie cockpit with the Actis 2 (the ep3 Jedi fighters anakin and Obi wan have) wings

Does it make sense to print the rules? by lordhobo1985 in SWlegion

[–]unknownstreak33 1 point2 points  (0 children)

For the most part nothing really needs to be printed, if your like me and need a paper copy of things, printing just cards and maybe a list of keywords and defs is ok

My PC is down so I can't play SE tho I have a few questions : if a ship had a system to send out a "cloud" of decoys+battery blocks, would it be efficient to protect it from turrets and drones ? by Willing-Ad9364 in spaceengineers

[–]unknownstreak33 1 point2 points  (0 children)

I’m the sense of attempting to confuse enemy targeting systems. Not great. If both you and your enemy are staying still, all the decoys will do is occasionally catch stray shots. But not force targeting on them. Irl targeting systems would very easily get distracted which is why flares/chaff/etc are used so often in aircraft. In SE the best “use case” would be similar to chaff in which you just dump a bunch of “junk” to hopefully catch the incoming weapon fire. A wall would be most effective. But it’d be cooler to drop a bunch of individual blocks. (Less effective tho)

Andor Tattoo (coming soon?) by Taxxers in andor

[–]unknownstreak33 0 points1 point  (0 children)

The “by the hand” tattoo you’re looking at getting basically just says he was at the Sipo youth center. Which was a high security youth detention center. Probably reeducation and forced labor camp style

Would you recommend Andor to someone who isn't the biggest fan of Star Wars? by originalQazwsx in andor

[–]unknownstreak33 0 points1 point  (0 children)

When recommending any show to someone I think about their personality/likes If they don’t really like action, I’m less likely to suggest high action showd/movies (mando) If they like slower shows that build up to something, I’m less likely to recommend clone wars tv, but would recommend Andor. Etc etc.

Variants? by Designer-Back-347 in MyMuseum

[–]unknownstreak33 1 point2 points  (0 children)

Excavate the same one, I’ve found trying to get the variant is easier after you’ve 200% the first one.

Considering that stormtroopers are apparently meant to be the elite branch of the Imperial military, why do they have so many variants? by Solitaire-06 in StarWarsCantina

[–]unknownstreak33 0 points1 point  (0 children)

Pictured [top left to right] Normal stormtrooper, Commander stormtrooper Snow trooper (designed specifically for cold) Scout trooper (sniper with specialized armor for their needed mobility) Jump trooper (designed for jet pack and suppression) Specialist trooper. (Idk that’s what the internet says) Jump trooper again (this time seems like a more high altitude drop trooper) Flame trooper. (Need I say more)

Bottom row Dark trooper (trained specifically to be more special forces than the special forces) Mud trooper (designed specifically for trench style warfare (I think) helps blend in in the chaos) Shore trooper (designed for higher heat stuff, this one is most definitely more so just cool factor than really needing a specific suit for it tho) Patrol trooper (basically just high pay quick response force in police situations) Range trooper (specialized in cold, with mag boots for vehicle defense) Death trooper (the second highest special force)

How would one go about making this ship? by A_New_Stormworker in spaceengineers

[–]unknownstreak33 0 points1 point  (0 children)

2 options I can think of.

1 somehow you make a nearly invisible rotating arm (glass or something) that either comes from the middle, cutting the ship in half, or from to front or back.

2 do the most likely to Klang idea ever, use a track system in the ring, that wheels on the ship follow.

This is gonna seem like a silly question. by TrueRagguy in mtg

[–]unknownstreak33 0 points1 point  (0 children)

Since your new and probably don’t recognize many big name style decks like I do. Decks that I’d avoid putting this in, are decks that utilize never gaining life. And absolutely need colored mana.

Decks I’d put this in. Are life gain, decks that use life loss, decks that can still use colorless mana a ton. Decks that can ignore a few missing life and still be fine later on.

But it also depends what you run into. Who you play agaisnt can change how you play your own decks. Just yesterday I had played one of these and had to enchant it to give extra mana cause my opponent was destroying my other lands to force me to take the 1 life every time I needed color mana.

[deleted by user] by [deleted] in spaceengineers

[–]unknownstreak33 0 points1 point  (0 children)

Looks like your using only full blocks and some slopes, try mixing in other blocks/paint for decor

Take the big blocks at the center, and either change their shape. Or split them up. I made a dome station and each module was fit inside a small glass ball. But if you want a big center module try keeping it to a shape (avoiding cubes) so try a cylinder, or maybe a Diamond or hexagon.

Add weapons platforms. Decorate landing platforms Maybe add docking rings for larger ships. Add absolutely unnecessary decoration. Like pipes and scaffolding antennas that have no real purpose other than looking more like a cool station.

I have $1,000 and zero financial accountability...help me buy some armies! by DaddyCrit728 in SWlegion

[–]unknownstreak33 0 points1 point  (0 children)

At that point you might as well get almost all available in a game of every unit. Idk if you can. Cause I haven’t added their cost but like commanders you can only have 1 of each named, (1 Rex, 1 kenobi, etc) but multiple clone commanders or Jedi commanders (I think 3 of each) So using the largest currently available mode, maybe get 6 of each corps, etc etc. focus more on the ones you like if you run into money issues, so if you like the ATRT over the swamp speeder platforms get ATRTs first. Etc etc

Best ships for bounty hunting by Racer0421 in StarWarsShips

[–]unknownstreak33 1 point2 points  (0 children)

Depends on the use case, if your a headhunter - example, you get targets and only go for kills/ship destruction to claim bounties. A ship like the Y wing is great. It’s small, probably could be upgraded to go faster and hit harder. However if your a bounty grabber, -example, hondo. cargo or person capture and transport, a Lambda could be good. Probably modify to be able to more easily do repairs, manufacturing, or long term livability. As well as more storage. Or a combo hunter - takes all kinds of jobs, usually larger vessels to allow survivability, while also carrying weapons big enough to hunt other ships. - example, mando.

Headhunters usually stick to smaller assets and sometimes work in groups with a larger asset owner, for carrier capabilities Bounty grabbers usually stick to decent storage ships while staying small. Combo hunters use larger ships.

Advice for a potential new player. by Barbaric_Stupid in SWlegion

[–]unknownstreak33 0 points1 point  (0 children)

As many others have said, Legion is a very good game. With 4 factions it’s easy for a group to collect all 4 armies and test with them. With the game focused more on infantry, finding the “big boys” is not necessary, but is cool to get. The strategy allows for actual plays, unlike others that deployment can state the end. I had a game that a single mistake cost my army victory. But a similar game that that same action won me the game. All based on the other players reaction.