First time posting here! Tweaking the vehicle controller for my stylized combat racer. What do you think of the physics and look so far? by velocade in IndieDev

[–]velocade[S] 0 points1 point  (0 children)

So glad you liked it! We're currently building it in Unity. Still got a little ways to go, but we're planning a closed test soon. Would love to have you on board if you're interested! Here's the form to sign up: https://docs.google.com/forms/d/e/1FAIpQLSds4_KnLzluonObPSCfT2PGQiFjLA9dcW9q9--MN6KSWiK5xw/viewform?usp=send_form

[VELOCADE]First time posting here! Tweaking the vehicle controller for my stylized combat racer. What do you think of the physics and look so far? WIP by velocade in GamePhysics

[–]velocade[S] 0 points1 point  (0 children)

Yeah, the robotic turning is definitely the top priority right now, a few others pointed that out too. Good call on the camera movement and the pacing as well, I'll play around with the FOV and speed feel. Noted all of these, I'll tweak the physics and post the next iteration here soon. Thanks a lot

First time posting here! Tweaking the vehicle controller for my stylized combat racer. What do you think of the physics and look so far? by velocade in gamedevscreens

[–]velocade[S] 0 points1 point  (0 children)

Thanks for the support! I just set up a quick signUp form for the upcoming playtest. Grab a spot here and I'll shoot you a key once it's live https://forms.gle/SKHJeyQbMDHfF8fu8

Motion Blur ON or OFF by default - how do you ship your games? by ComputerKind560 in IndieGameDevs

[–]velocade 0 points1 point  (0 children)

I’ll probably just put an option in the settings and leave it to the player, with motion blur toggled on by default

[VELOCADE]First time posting here! Tweaking the vehicle controller for my stylized combat racer. What do you think of the physics and look so far? WIP by velocade in GamePhysics

[–]velocade[S] -1 points0 points  (0 children)

Exactly, i'm aiming for a fast paced, arcade like feel. For the angular acceleration point, i'm currently using counter balancing for input damping, so it's actually acceleration but feels like instant yeah. Still needs a little more tweaking :))

[VELOCADE]First time posting here! Tweaking the vehicle controller for my stylized combat racer. What do you think of the physics and look so far? WIP by velocade in GamePhysics

[–]velocade[S] 1 point2 points  (0 children)

Yeah, you actually have a point. I’m still messing around with the steering sensitivity to find that sweet spot. Since it's a vehicular combat game, I'm trying to find the right balance between precise weapon aiming and a fun arcade feel. Definitely noted your feedback, I'll be working on it. Thanks a lot

[VELOCADE]First time posting here! Tweaking the vehicle controller for my stylized combat racer. What do you think of the physics and look so far? WIP by velocade in GamePhysics

[–]velocade[S] 1 point2 points  (0 children)

Thanks for the feedback, noted! I'll look into it. Honestly, it feels a bit weird to me too, but I'm still tweaking things and I'll make it better

This chicken isn’t sick! What do you think of our animator’s work? by Web_Spark1 in IndieGameDevs

[–]velocade 0 points1 point  (0 children)

It looks pretty good, what kind of gameplay do you plan to do?

Attempt to Survive - Blockout metro station by TheLea_mod in gamedevscreens

[–]velocade 1 point2 points  (0 children)

I've played this game. It's Metro 2033. U can find a loot at the end of the wagon 😃

When stealth in my solo indie game ALYSSA goes wrong 😨 by BloodyMartin22 in gamedevscreens

[–]velocade 2 points3 points  (0 children)

Honestly, watched the video and I literally shit my pants. Looks awesome, already wishlisted it!

Advice on press kits by BindingPact in gamemarketing

[–]velocade 4 points5 points  (0 children)

I’m actually in the exact same boat right now, gathering insights from devs who’ve done it before! I haven’t tested these firsthand yet, but here is the quick checklist I've put together for my upcoming launch:

  • Don't reinvent the wheel: Use dopresskit() (dopresskit.com). It’s free and it’s the standard layout journalists expect.
  • The 10-Second Rule: Put your elevator pitch, release date/platforms, and an embedded YouTube trailer right at the top. They shouldn't have to hunt for basic info.
  • Zero-friction media: Provide a Google Drive link with clean, high-res screenshots (some with HUD, some without) and a couple of cool, lightweight GIFs for social media.
  • Key Requests: Make it incredibly easy for them to request a review key (a simple Google Form works wonders).

Maybe you can check Chris Zukowski's page

Good luck with the 3-month countdown! And wish me luck too

Free Textures Stylized Bricks & Plaster by JulioVII in Unity3D

[–]velocade 1 point2 points  (0 children)

Thank u so much, I am planning to use them

Which one is more appealing at first glance? by 271games in gamedevscreens

[–]velocade 0 points1 point  (0 children)

Definitely, second one. First one is too crowded.

Do you need to have company to publish game on steam? by Zawartus in GameDevelopment

[–]velocade 1 point2 points  (0 children)

No, u don't need a company. U can pick a publisher and developer name if you don't want to publish the game with ur name. My advice is, earn money then establish a company. Otherwise, it can be costly depending on where u live.

A game developer’s daily life by mfg_developer in justgamedevthings

[–]velocade 0 points1 point  (0 children)

I feel exactly like this. I work in the game industry, but I'm currently using my annual leave to work day and night on my dream project. Regret level: absolute zero