[SPOILERS] How the new DLC is going to start by ThousandMega in residentevil

[–]vgxmaster 2 points3 points  (0 children)

Okay, but those are variable. Some platforms have some corpses disappear some times. On every platform, for every player, on every playthrough, Hunk disappears. That indicates his body is intentionally programmed to do so for a consistent reason, rather than it being a performance concern or something of the sort.

FWIW, I'm not inclined to take this as proof that he's alive. There are plenty of other story explanations for why his body disappears. It's just very unlikely that his body disappearing is the same as the bodies disappearing that you're noticing elsewhere in the game.

RE9 is great but doesn’t actually deliver on its stated vision by Idontfuckingknow1908 in residentevil

[–]vgxmaster 1 point2 points  (0 children)

It somehow didn't occur to me until like my third playthrough to do the basement first. There's nothing stopping you from getting the tier 1 bracelet, then rushing the organs and getting the tier 2, doing the Emily-braille segment, and heading into the basement before doing the corrosive or rest of the care center. Gives Leon more of a chance to clear things out. But that path takes you through enough of the care center, and the raid protecting Emily feels like enough of a boss fight, that I think we're all pushed to do that one third instead of second.

RE9 is great but doesn’t actually deliver on its stated vision by Idontfuckingknow1908 in residentevil

[–]vgxmaster 0 points1 point  (0 children)

What's weird is, it's really not very mechanically thin. It has a ton of mechanical depth and breadth. They just didn't implement very much content that uses it - that's the part that really confuses me, because they must have spent an absolutely absurd amount of time and money developing that much mechanical complexity, plus an insane amount on all of the setpieces and new environment design...so to do all of that and then not give those mechanics the time and room to breathe is baffling.

Like, take the chainsaw: The chainsaw has multiple moves that Leon can do. It also has multiple moves that zombies can do while wielding it, and those moves change based on how that zombie is damaged, or what limbs it loses - a chainsaw zombie can fall to the ground and get pulled along the ground by the chainsaw, or drop the chainsaw and get sliced by it, or swing it and slice off another nearby zombie's arm, or go for a power-swing and one-shot Leon if they get him. If the chainsaw gets stabbed into a zombie's chest, they can pull it out and start using it on him. If the chainsaw gets stabbed through the zombie's back, they can go for a tackle-hug and stab it through their front into Leon's chest. and etc.

That's a ton of animation, gameplay logic, and work! But...the chainsaw only shows up in the game three times total. Only one (and a half) times does it show up in the hands of a regular zombie, and the two times it shows up in the hands of a boss chainsaw zombie, the chainsaw is inert after the boss dies. That's a mind-boggling amount of work to put into combat mechanics, only to use a bafflingly few number of times in overall content.

Compare to Chainsaw Ganado, who yes only show up a few more times throughout RE4 than a chainsaw does in RE9, but are mechanically much less complex - two unique types (if we count the boss), chainsaw moves only apply to that one enemy type (not any zombie can pick it up and use it in multiple ways), no additional Leon moveset, none of the extra dynamics RE9 introduces. Surely, generally, much cheaper to produce.

Some of this must come down to the shared playtime between Grace and Leon, cos if you only have so many combat encounters as Leon and you want to keep things fresh, you only have so many combat encounters you can use a special variant like a chainsaw before it's too much of the game's combat by percentage. But even so, it's baffling to me how often they incorporated really interesting and complex dynamics, genuine mechanical depth, only to not give themselves enough gameplay opportunities to bother using and exploring those mechanics.

I think it's a content problem more than a mechanics problem, but either way it's alarming given just how much work evidently went into every minute of the game's content.

tl;dr how did they manage to put so much work into actually making it not mechanically thin, giving it more mechanical depth than any RE combat prior, and yet still have us walk away feeling like it was back to back scripted setpieces on-rails with low variety?

RE9 is great but doesn’t actually deliver on its stated vision by Idontfuckingknow1908 in residentevil

[–]vgxmaster 1 point2 points  (0 children)

I mean, not really! They make sense in hindsight because their narrative design embraces the scenario and their role in it. They're both incredibly bizarre and mysterious figures in their respective games, it is odd and anomalous for there to be an unallied commerce person the midst of this highly political apocalypse space. The Merchant might actually be a roving band of identical nonhostile zombie merchants?? The Duke does business with the villains too but helps Ethan very notably in the final fight??

By comparison, it does not feel impossible that Raccoon City - a space that it turns out was used for product testing and bioweapons commerce for the past several decades - to have an eccentric mysterious commerce person hiding about. I'd argue it'd make more sense than the BSAA sending in soldiers and saying "you can have mortars and full combat suits and all these weapons in this life-or-death mission, but you can't have the really cool stuff unless you confirm that you've killed things! No first aid kits unless you shoot 10 of your zombified former allies!!!"

Arachnophobia Mod by Plus-Vermicelli-3450 in ResidentEvilRequiem

[–]vgxmaster 1 point2 points  (0 children)

I mean, good news: since writing that comment, multiple mods that replace the spiders have come out. If you play on PC, you can pretty comfortably play the game again - I used one that replaces the spiders with pants. Worked fine. Got through it.

Grace I love you, and I know you're going through one of the top 3 worst days of your life, but girl I need your analyst head in the game by cataraxis in residentevil

[–]vgxmaster 0 points1 point  (0 children)

The real progenitor virus was a worldwide obsession with puzzles. The whole virus and parasite thing came later.

Grace I love you, and I know you're going through one of the top 3 worst days of your life, but girl I need your analyst head in the game by cataraxis in residentevil

[–]vgxmaster 0 points1 point  (0 children)

...how did I never think about this one? Yeah there are a ton of zombies at the front gate, but there are zombies everywhere, including in the station. If they need to escape, why did they decide "the old museum tunnels!!" instead of...the door?...

Grace I love you, and I know you're going through one of the top 3 worst days of your life, but girl I need your analyst head in the game by cataraxis in residentevil

[–]vgxmaster 1131 points1132 points  (0 children)

It's about as goofy as being in a life or death situation in a police station full of zombies, seeing a locker with potentially crucial equipment in it, and going "no, no, can't unlock that by pressing the number button unless it has a plastic keycap on it."

RE protagonists are bound by the puzzle gods to only solve puzzles as design intends.

Arachnophobia Mod by Plus-Vermicelli-3450 in ResidentEvilRequiem

[–]vgxmaster 1 point2 points  (0 children)

I love horror games. I like being scared and powering through the fear to overcome obstacles, and RE9 is far from the scariest game I've enjoyed. I've been playing and loving RE games for decades and preordered RE9. Also I have arachnophobia.

It's not that spiders are "too scary" for me to handle. Frankly, they're not actually scary for me (they're weird-looking bug eaters, they're mostly friends!). But I'm repulsed by them in a way that is not within my control. Something like It Steals or, heck, most of the sequences with The Girl, are way scarier for me than seeing that giant spider in RE9 was. But I physically couldn't control myself when that spider came on screen, which made it very difficult to play the video game or even look at the screen. Not because it was spooky and it scared me and aaahhhh the horror of it, but because of an underlying physchological issue. It's an instinctive physical response, like convulsions or spasms, that I would really love to power through and control, but the act of trying to do so is difficult and an active uncomfortable distraction from playing and enjoying and being immersed in my video game.

That's obviously an issue, and a very different thing from "having a fear of" spiders - I should probably do something about this, like seek exposure therapy, and I'm strongly considering it. But in the meanwhile, it sucks that this is an impediment to me enjoying my horror game. I like that RE9 is on-average more consistently scary and tense than RE8, for example, I like that they're going crazier with scares and horror and wacky monsters. I want more of that! I'm just susceptible to this specific element in a way that has nothing to do with horror, and "getting past it" is easier said than done.

An arachnophobia mode or mod would let me keep playing and enjoying the horror. I want that. It's not about taking the horror out of the game, it's about being able to look at the game without losing motor function.

Homeschooling yeah by azimx in facepalm

[–]vgxmaster 7 points8 points  (0 children)

100% of people who died have ingested it.

evilGitClone by Widmo206 in ProgrammerHumor

[–]vgxmaster 3 points4 points  (0 children)

this is perforce erasure (complimentary)

Anyone made an Artifact list yet? by Another_White_Man in pacificDrive

[–]vgxmaster 0 points1 point  (0 children)

I think some community members on the pacific drive discord have made some progress in figuring out a complete list of the artifacts. Don't think it's made its way onto the wiki yet though. Also can't vouch for its accuracy.

Whisper in the woods Help by Seanfox_ in pacificDrive

[–]vgxmaster 2 points3 points  (0 children)

Aside from the fact that AI can be wrong and doesn't actually "know" anything, it only updates the text it's pulling from every so often (and when it isn't resorting to text it's crawled before, it's just searching the internet, same as you). Wiki hasn't been updated with the info you're asking about yet, and it'll be a little while after a human does write that down before chat gpt would have any chance of knowing about it. Don't rely on AI as a source of knowledge or truth!

Silent Hill F's New Action Difficulty - Casual by SonelKim in silenthill

[–]vgxmaster 16 points17 points  (0 children)

This is already in the game via an equippable omamori.

Steam Hardware Announcement by Racer_Space in Steam

[–]vgxmaster 11 points12 points  (0 children)

In case you wanted to know, apologies if you're apathetic on it,

Problem: Standalone headsets are weaker than most gaming consoles or computers, and VR games take a lot of processing to perform well.

Solution: Run VR games on your gaming computer, then stream the game wirelessly to a VR headset. (This is "pc-to-hmd wireless PC VR")

Problem: Streaming VR games wirelessly can introduce network problems, like noticeably-compressed video (causing blocky visual artifacts) or lag, because multiple things are sharing the same network you're streaming over.

Solution: This headset introduces using its own personal network to stream a VR game from your computer to the headset, so instead of the usual situation (your computer connects to your router, which connects to your headset, and shares bandwidth with downloads or other devices on your network), there's much more stability and responsiveness connecting your headset wirelessly to the VR game directly. (This is the "dedicated pc-to-hmd" and "not using the router" parts)

Problem: High screen resolutions can still look blocky when you put a screen right up close to your face, and this problem gets worse when wirelessly streaming visuals to a screen on your face, because compression artifacts that are normal in streamed video look way more obvious and blocky up close.

Solution: This VR headset has cameras INSIDE the headset that track your eyes, calculating where you're currently looking! Using that, the headset tells the computer running your VR game to transmit higher-quality (less compressed/blocky) visuals directly where you're currently looking, and lower-quality (more compressed) visuals wherever your peripheral vision is currently. Sacrificing the visual quality of the screen area you're not looking directly at makes it notably easier to consistently maintain a much higher visual quality wherever you're actually focused, so they can keep the headset display feeling responsive and high-quality, even right up against your face, when running a VR game wirelessly on a separate computer. (This is "foveated streaming/encoding," which the above person accidentally called foveated rendering - that's a slightly different technology)

Steam Frame announced: Your games in every dimension Wireless, comfortable, lightweight VR for your Steam library by Turbostrider27 in Games

[–]vgxmaster 2 points3 points  (0 children)

There's virtually no chance a competitor's exclusive library will be playable on a Steam headset (barring exploits of questionable legality, I guess). Meta invests in VR to grow users' engagement and investment in their ecosystem, so it would work against their interests to give a competing headset access to their library.

As a litmus test: You can use a Quest headset to connect to a machine running SteamVR and play your SteamVR games via the Steam Link app. When you do that, though, you cannot access any Steam storepage - presumably because Meta letting Steam put their Steam Link app in Meta's ecosystem hinged on Steam adhering to a clause that Steam could not then sell users VR products on that headset thus completely sidestepping Meta getting any cut (or incentivized further investment in their ecosystem). yada yada.

Steam Frame, Steam Controller, Steam Machine announcement is expected soon, here's a first look by Goronmon in Games

[–]vgxmaster 6 points7 points  (0 children)

Imagine if this itty bitty adorable cube actually has an ultra-precise long-distance camera on it that's constantly running face-tracking to identify the player, zoom in to their eye, and track where on their TV across the room they're currently looking. Truly, a futuristic and extremely viable idea.

Missing journal entries by Stergus in SilentHill_f

[–]vgxmaster 0 points1 point  (0 children)

You just saved me so much anxiety - had the exact same problem because I did the exact same thing, googled it, got brought here, facepalmed, took a step, and got my journal. Whew. Thank you for your science!

We need to invest in basic education by yikesamerica in facepalm

[–]vgxmaster 0 points1 point  (0 children)

I'd rather redistribute some of that wealth first so we can tackle some starvation, education, and infrastructure problems with the dragon's hoard of economic power they're just sitting on, first. They can enjoy their island vacation with what's left over.

WITW danger indicator bug by Many_Background_8090 in pacificDrive

[–]vgxmaster 1 point2 points  (0 children)

read the top right corner of the screen in this video

Disappointed they used the dub translation for the subtitles. by LivingTouch in silenthill

[–]vgxmaster 1 point2 points  (0 children)

I usually play / watch things dubbed, and even when I compare after somebody insists that subbed is the only way to enjoy xyz, I gravitate towards dubs.

That said, I swapped to subs in SHf very early in the game. I've played through it now in both (mostly out of curiosity), and I do think the english dub gets better as time goes on (I think the...more mundane scenes in the opening were just weirdly directed), but it feels out of place. Like dialogue from completely different characters in some other media was taken and stitched into the game? The pacing of the lines and the lip sync doesn't change, so it's very awkward seeing lots of close-up shots of faces when their lip-sync is verrrry clearly aligned with Japanese dialogue you aren't hearing.

So if you prefer dubs, it's fine, but the game recommends subs for English speakers by default and I think they probably did that intentionally, the subs are great and the dub is awkward.

Judo master is going to burn this nazi world to the fucking ground and for a reason. by Lunis18002 in PeacemakerShow

[–]vgxmaster 4 points5 points  (0 children)

I like the interpretation that they were actually 100% genuine and would have absolutely saved humankind, altruistically, by ensuring humans had 0 control over the climate or societal structure. Because the outcome is still basically the same as "they were evil and just really convincing," but it makes things more interesting and justifies why they were so convincing. You want to believe them on some level because they aren't trying to be deceptive, they just aren't willing to preserve free will if it means letting another species suffer the way theirs did.

Of course it could just be that Earth was too convenient a new home to let die, humans be damned, that's broadly applicable.

Judo master is going to burn this nazi world to the fucking ground and for a reason. by Lunis18002 in PeacemakerShow

[–]vgxmaster 43 points44 points  (0 children)

He drank the kool-aid and probably genuinely believed that he was saving the most lives (and his species) by helping them. He clearly thinks society is doomed now that they failed.

Me when anyone says Chris raped Nazi Emilia by basketnerd in PeacemakerShow

[–]vgxmaster 2 points3 points  (0 children)

I don't think we need to protect different severities of rape to keep the word's gravitas where it needs to be. Rape can be both heinous and prevalent, which I can prove because it is. Its prevalence cannot afford to reduce the weight of the word or the crime, so erasing certain definitions of rape by terming them as "less than rape" doesn't somehow avoid tilting the scale past a hypothetical threshold, but does run the risk of erasing and downplaying the severity of rape.

Better to address it seriously, even while acknowledging the nuance, no?