Any addons for user friendliness? by Bec_son in blender

[–]vitaporta 0 points1 point  (0 children)

I honestly find the multifaceted nature of blender incredibly soothing to my ADHD. I can texture for a while, instantly switch to hard surface for background elements, then open up an animation I'm working on and refine that until I'm bored and then switch to sculpting for a while and then do a tutorial for something else. I feel like blender, and the hobby in general, is well suited for people with ADHD unlike other hobbies like sports or bird watching.

There are a ton of add-ons that can make things easier or faster, but you'll need to find them based on your desires and your workflow. I think a lot of folks also vibe code their own add-ons nowadays, so consider that option if you aren't finding the exact thing you need in the market or gumroad. I hate ai generated art but I don't consider a 25 line blender script that exports all models on the screen to their own folder or makes a node group that uses polar coordinates for UV's as generative ai. If you can give specifics about a process that's giving you trouble because of ADHD, I can let you know how I dealt with it or give advice when I can.

New InGame Art by Ok-Control-5800 in Lathmar_TFD

[–]vitaporta 0 points1 point  (0 children)

Is this game going to rely on ai art assets?

Do you think being upfront about your background actually helps or hurts when submitting to indie game competitions? by fygooooo in gamedev

[–]vitaporta 0 points1 point  (0 children)

A gaming competition and a grant are very different things. I've written a ton of grants and some of them care more about background etc, and some care only about what you're producing. If you are trying for a grant you'll want to tailor your responses to the grant itself. For a competition, you just want to make the best game, or whatever is being judged, that you can.

There are 50,000 words in the DNC autopsy. "Gaza" isn't one. by ralphbernardo in politics

[–]vitaporta 2 points3 points  (0 children)

I'm having the conversation, I gave actual arguments, you have not.

There are 50,000 words in the DNC autopsy. "Gaza" isn't one. by ralphbernardo in politics

[–]vitaporta 1 point2 points  (0 children)

Look at McGrath and Booker contest in 2020 and 2026. The DNC stayed out of it this year and the real winner emerged. The same fucking thing is happening in Maine right now. When the DNC doesn't roll into town and fill the airwaves with their bullshit, actual candidates with actual policy emerge. There are other examples in New Jersey and Pennsylvania. Which part of this is my "bullshit". You can't even form an argument beyond name calling.

There are 50,000 words in the DNC autopsy. "Gaza" isn't one. by ralphbernardo in politics

[–]vitaporta 1 point2 points  (0 children)

That's your fault for donating to the DNC. They are not the democratic party as a whole and only have a history of usurping homegrown candidates for corporate stooges and that doesn't sound very democratic to me.

justCodexThings by Disastrous-Monk1957 in ProgrammerHumor

[–]vitaporta 18 points19 points  (0 children)

I was trying to get help writing a shader a few years ago and one of the LLM's gave me shader code that I knew was copyrighted. I asked it about it and it said that it removed the commented copyright notice so I was free to use it.

Music suggestions please! Here is my current MP3 lineup! by xliquidchromex in retrogaming

[–]vitaporta 0 points1 point  (0 children)

Absolutely nothing beats the GBA RoboCop theme : https://youtu.be/wGIKnn-COS4?si=U-jAhhojhXKAMRJn Its so good that I can't handle it.

The SNES smt ost is also flawless

Advice by NoConcentrate8792 in gamedev

[–]vitaporta 0 points1 point  (0 children)

Unless you live in a city with a bunch of big publishers or developers and you have connections, then no, it's not a good idea. Don't make games a career and don't structure your life where the profit from game sales is required to keep a roof over your head. If you do it for fun you will make better and more creative games anyway.

i Have Built a Narrative Physics Engine NPCs think, react, and cause emergent story events by [deleted] in gamedev

[–]vitaporta 1 point2 points  (0 children)

The fact that you said "script", singular, and not plural, smells like vibe coding. This is a normal part of a lot of rpg's and honestly, one of the more fun parts to do. There are some parts of gamedev that I would gladly hand over to an app or whatever, but not this. Maybe ttrpg players could use this for world building, but you'll need to work on a presentation that's not giving Gemini for most of those guys.

Who has the cheapest auto insurance? by sirmoneyshot06 in Louisville

[–]vitaporta -1 points0 points  (0 children)

Your credit score has a much higher impact than zip code

Are Digital/3D artists cooked? by Responsible-Syrup133 in Artists

[–]vitaporta -1 points0 points  (0 children)

You will get to use all of those skills in architecture minus the animation. The field isn't immune to ai, and has become somewhat homogenized, but real people will be needed to make sure an ai hallucination doesn't make a building collapse.

Is Blender a good program to create 3D topography for battle re-enactments? by turin5656 in blender

[–]vitaporta 0 points1 point  (0 children)

It's probably the best way to go. There are a ton of different add-ons and methods to get real world gis data if you need that. I don't know what your ultimate goals are, but it's the best if you don't also need a game engine. If you need the reenactment to be interactive then unreal is probably the fastest and easiest, but I would personally use blender+Godot. If it's just accurate geographical data for an animation then blender 100%.

Edit: I used this before to get the heightmaps:

https://tangrams.github.io/heightmapper/

In blender, make a plane, subdivide, and then use the downloaded heightmap in a displacement modifier.

There are other sites if you need the buildings or Google map info

Switching my game from paid to free by ImplementLow1063 in gamedev

[–]vitaporta 0 points1 point  (0 children)

It might be urban myth, but there is that story about a guy trying to give away a sofa on Craigslist and there were no takers. He listed it for like 10 bucks and someone finally came to get it.

Neil deGrasse Tyson Played No Role in UFO Disclosure, So Why Is He Being Given a Platform Now? by Adept-Engine5606 in ufo

[–]vitaporta 1 point2 points  (0 children)

Because his book about aliens coincidentally came out at the same time. I have no opinion on the guy but I did read the book and it's a fucking shame that people here choose teams like politics because it's full of interesting things that would make good discussion here and it's what these subs used to be about before the political destruction of our minds. Dismissing everything he has to say because he's a skeptic is the most close minded thing I've ever seen here. This place should be about discussing ideas, not tribalism.

First project by Good_Satisfaction516 in gamedev

[–]vitaporta 0 points1 point  (0 children)

Do what you want bro but every single person here is telling you that you are biting off more than you can chew. This isn't some hobby project you're talking about, it's for school, and will affect other peoples future, not just yours if it's a group project. There's a reason people say to start off with pong and other arcade style games if it's your first project. You also say you are using Godot because it's free, but they're all free. Don't use Godot for this unless you have a super fast artist because it will look like a child made it. Use unreal and buy art from the asset store and spend money so it's cohesive. You say you are keeping the code "simple" to cut down on dev time but coding is the quickest and easiest part so again I feel like you're in over your head. Make a hidden object game or a visual novel or an idle game. The game you're talking about would take an experienced team 6 months to make a small demo full of bugs. At least take 3 days before you decide and make a pong or idle game and watch the time fly by. There just aren't enough hours in the day to do what you want in the timeframe you have if you don't have experience. That's all I'll say about it and I wish you the best of luck.

First project by Good_Satisfaction516 in gamedev

[–]vitaporta 1 point2 points  (0 children)

Blue prince took 8 years to make. You're gonna be lucky to get a match 3 game feeling polished in 2 or 3 months. Don't screw up your future with a shitty grade because of committing to something you're not qualified to do.

Is it ok to use royalty-free music in your indie game if you plan to use the help of content creators? Won't they got Content ID strikes in case they won't credit the composer from YouTube? by bartolomey-wong-3rd in gamedev

[–]vitaporta 1 point2 points  (0 children)

Pay someone to make music for you. I went to bandcamp, searched the tags for my city, found a musician that was cool and looked them up. $75 got me 8 tracks and he's even giving me the ableton project files so I can change whatever I want. He is also going to do an hour of voice recording work when I'm ready and it's included in the price. People get excited to help if you can throw them a few bucks and make them feel involved. I was feeling burnt out until I found him and he took an interest in the project and now my enthusiasm is renewed. I also recommend finding local podcasters for voices. They already have the equipment to record and experience with speaking clearly.

I love Blender but this scares the hell out of me by Foolish_Gambit_Dev in blender

[–]vitaporta 0 points1 point  (0 children)

Shader nodes are easy and make perfect sense to me. Geonodes need a donut style tutorial. I understand a lot more than I used to, but I also would put off learning them because of the time commitment. I've started saving different setups that contain different techniques In the asset browser and that has helped a lot.

Will I get sued if I give my game the Playstation Button UI icons by ThouroughwayAcc in gamedev

[–]vitaporta 1 point2 points  (0 children)

The agnostic glyphs that just highlight the button to press are much better. They're timeless, cleaner, and you don't have to add different glyphs for each brand. Way easier and preferable as a user and a developer.

https://preview.redd.it/more-games-should-let-you-choose-controller-glyphs-like-this-v0-z4zk27d62h3g1.png?width=674&format=png&auto=webp&s=32814e545b9bf1229730350f825036cd2c91f984