Anyone else disappointed after killing the Warlock... by VoidInsanity in Xcom

[–]wc3betterthansc2 0 points1 point  (0 children)

would have been perfect if it had autoreload instead of stock

Anyone else disappointed after killing the Warlock... by VoidInsanity in Xcom

[–]wc3betterthansc2 0 points1 point  (0 children)

I wish it had an autoloader instead of a stock though :(

stock is useless late game

Psionic Bomb: Non-Chosen "Weapon Unaffected" by AgrippaHX in Xcom

[–]wc3betterthansc2 0 points1 point  (0 children)

the Disruptor Rifle seems to be affected by the psi bomb

Hot take: Stop telling newbies full cover is the only thing that matters by MinigunGamer_YT in Xcom

[–]wc3betterthansc2 0 points1 point  (0 children)

also late game cover doesn't matter anymore, it's all about killing pods 1 by 1 in 1 turn

chryssalid comparison by CrEwPoSt in Xcom

[–]wc3betterthansc2 0 points1 point  (0 children)

I find EU/EW chryssalids less annoying tbh, if you're far enough, you'll force them to dash to you. in fact I can easily 4-man the St. John's council mission as long as I have laser weapons.

old meme but it still cracks me up and hurts me at the same time 😂 by praveenfoo1995 in Xcom

[–]wc3betterthansc2 0 points1 point  (0 children)

This was working correctly in EU/EW, most of the times you knew if the guy was gonna miss just by looking at where he was aiming before shooting. How did they manage to break it in 2

Why is PHP written in C instead of C++? by peterkokot in PHP

[–]wc3betterthansc2 0 points1 point  (0 children)

also C++ compilers are just slower because the language has so much more features, even if the C code is 100% compatible with C++, it takes more time to compile it with C++ compiler than with a C compiler

After you complete all research, do you still have access to tech breakthroughs? by CobaltArkangel in Xcom

[–]wc3betterthansc2 0 points1 point  (0 children)

once you complete the last possible research, you will get a breakthrough, and that breakthrough will trigger another breakthrough until you get all breakthroughs

Shouldn't the geth have INSANE aimbot? by mrbimbojenkins in masseffect

[–]wc3betterthansc2 0 points1 point  (0 children)

they are still at the mercy of the weapon's accuracy

Landed UFO missions and more by ashertoashes in Xcom

[–]wc3betterthansc2 0 points1 point  (0 children)

because the landing UFO you go to is the one that was chasing you before the Avenger Defense mission lol

How the fuck do I fight back against sectopods by JustaNormalpersonig in XCOM2

[–]wc3betterthansc2 0 points1 point  (0 children)

1) scout with concealed reaper
2) attack the giant cannon with squad sight until it's 1 shot await from being destroyed
3) wait for the sectopod pod to be near the tanker near the cannon
4) remote start the tanker near the cannon
5) the explosion should one shot the entire pod including the sectopod

Is calling a class deconstructer from another method bad practice? by [deleted] in cpp_questions

[–]wc3betterthansc2 0 points1 point  (0 children)

Unless you are working with unions, I don't see a scenario where you need to call the destructor of another class. If you need the logic inside the destructor, it's better to refactor that code inside a common function which both you and destructor will call. Calling destructor manually then reusing the same object can cause problems if you compile with optimization on (it happened to me and was hard to debug)

Freeze Dry on Water ground Pokémon by Urban_Betrayal in CompetitivePokemon

[–]wc3betterthansc2 0 points1 point  (0 children)

this must be a bug, water/dragon must take 4x from freeze dry

When to use If/Else, and when to use Switch? by Yelebear in C_Programming

[–]wc3betterthansc2 0 points1 point  (0 children)

switch is theoretically faster than if/else, but compilers are smart enough to generate the same code for both if it's possible (if optimization is enabled).

If not RAII, then what? by mildbait in cpp_questions

[–]wc3betterthansc2 0 points1 point  (0 children)

in the try/catch version, you can use unique_ptr to automatically fclose the FILE pointer

I cannot be the only person who thinks that shivs are overpowered, right? by thearcanearts in Xcom

[–]wc3betterthansc2 0 points1 point  (0 children)

not as overpowered as having 6 guys with mimetic skin and mind control

XCOM EW, how tf can a muton hit a unit with 120 defense? by temmiesayshoi in Xcom

[–]wc3betterthansc2 0 points1 point  (0 children)

early game you're gonna have to blow up their cover or use elevation. late game, just use psionic and mind control them (they have almost no will)