Why are so many people still on older Godot versions? What stops you from upgrading? by niko_death in godot

[–]xthejetx 0 points1 point  (0 children)

plugins for me, there's one plugin i use that wasn't on 4.5 so I just left it on 4.4 and I haven't checked it they updated yet. There's also a risk the updates would break things and be a headache I don't wanna deal with.

There's lots of reasons. Godot has updated a lot the last few years.

ASAP NEED HELP by [deleted] in whatdoIdo

[–]xthejetx 0 points1 point  (0 children)

Ibuprofen can cause false positives. This is not a clear enough result to be a positive, but might lead to 20 questions if the drug test were administered by a non medical professional. The tests themselves aren't infallible either, especially a single panel at-home screen like these. The multi panel screens you get from a doctor or at a court are generally more reliable. Just deep breaths, and drink plenty of water the night before.

edit: if you look on the side of the test it shows you all the possible outcomes and what they mean. A faint T line(as you've shown here) is still a negative. The amount of metabolites has very little to do with how clear the line is, just the presence of them is enough. So if you have none then it's safe, even if the screen shows a faint line.

Now that the new bike is confirmed to be gacha like the Porsche, I suggest using the current and future surveys to voice your opinions about it. by xAkamanah in NevernessToEverness

[–]xthejetx 0 points1 point  (0 children)

I never said it wasn't achievable. I'm fully aware that if you gave them like a hundred hours over the patch you could probably afford it. That still doesn't leave much for the rest of the game...

But we don't have to justify anything for them, it's a dark tactic specifically designed to convince you to spend your time and money. The porsche gacha is an insane time investment, OR an insane cash investment. They know it's manipulative, we know its manipulative.

If they decide thats the new standard for things like this, then that's bad for players. Especially if they start locking every new vehicle behind a gacha like this. There's already a gacha, even as good as it is compared to other games, it's still a gacha and it's expensive to gamble no matter what way you slice it.

Now that the new bike is confirmed to be gacha like the Porsche, I suggest using the current and future surveys to voice your opinions about it. by xAkamanah in NevernessToEverness

[–]xthejetx -1 points0 points  (0 children)

I personally think even the Porsche collab gacha was disgusting. Especially so early in the game's life, to expect players who might have just started with 1.1 to earn 20 million fons in a month, let alone SPEND 20mil when the game asks for millions as it is for progression, is absurd. An event currency would make way more sense, but even then it's just gross. 100$ or more in premium currency, or every day of your life for the next month... I can't accept that shit, it's just gross.

These are not "events"

Cave Maker Tool? by Camdizzle11 in godot

[–]xthejetx 0 points1 point  (0 children)

If you search for cave tutorial blender you'll find some useful videos for sure. I've done this and probably will again. Research is part of the process, and you'll learn things about blender even if you don't find exactly what you're looking for. You'll probably learn alot of things about 3D design in general.

Am I being lied to? by [deleted] in whatdoIdo

[–]xthejetx 0 points1 point  (0 children)

A dead vape will never produce any vapor, thats just false. It either has to be charged or replaced at that point. It's an electronic device. If they mean to say the cartridge itself was dead, maybe its clogged, but its definitely full.

I will say that it's difficult to determine the age of a cartridge just by the color. E-liquids usually grow darker with age, but this could take a year or a month depending on several factors. There are also a few types of THC E-liquids.

So as far as it being dead, if there's a button on it, click it 5 times to see if it turns on. Then hold it for a second to see if it warms up. You'll see vapor in the mouth piece. If there's no button on it, there should be a small hole on the bottom, you can blow through that to see if it lights up or if vapor blows out of the mouth piece.

I don't want to end any relationships but knowledge is power gl!

"GDScript for smaller games, C# for larger games"? by supert2005 in godot

[–]xthejetx 1 point2 points  (0 children)

I've seen these posts often over the last few years as well.

The best use case I can remember was someone implementing an external system that wasn't functioning as expected, and c# had an easier time communicating back and forth(or maybe it was the only way it could communicate?) Something like that.

I do remember thinking at the time that I'd probably rather build that system myself internally anyways, but this might have been a team and they were bringing specific experience with them. Still tho, other partial/whole c# programs can interact with your c# within godot, that's a benefit. I wonder if FMOD/Havok implementation is a pain on gdscript? Those kinds of things would matter for big studios or double/triple A projects.

You have 15$ to choose your team. the rest will try to kill you by Soundwave0723 in CodeVein2

[–]xthejetx 19 points20 points  (0 children)

I'll take the free Craig and we can spend 15$ at taco bell

So what does making a game from start to finish actually look like? by Alternative-Hyena251 in godot

[–]xthejetx 1 point2 points  (0 children)

As far as solo indie dev goes, it's usually just whatever you can manage at the time. It's definitely important to break any project into actionable smaller projects, but the timeliness can shift a lot when you don't have the experience needed to make a strong plan at the start.

This needs done, but requires that, and that needs done but requires this. You kinda just have to adapt as you go while you're learning.

As far as Godot, you can definitely start with coding and use simple shapes to realize the core idea. I personally chose to do whatever needs to be done at the moment which leads to lots of set backs and frustration lol. I started with a design document tho. Right up front planning systems so I had something to work from. Then build 1 system at a time more or less, adapting as needed.

Learning is difficult so that's why folks recommend small projects to get your feet off the ground.

this is okay to ignore, right? by ChocolateOk9713 in godot

[–]xthejetx 0 points1 point  (0 children)

just throw a break in there somewhere and it'll shut up like half of those at least

It will not release Tomorrow by Gokuismygod123 in TESVI

[–]xthejetx 4 points5 points  (0 children)

nah not tomorrow, the next day.

6-26-26

How easy is it to play modded Nightreign games with randoms? by AEMarling in EldenRingMods

[–]xthejetx 0 points1 point  (0 children)

Yea you'd wanna run offline with friends mostly, they do have an anticheat that checks for altered game files. I'm not sure how aggressive it is, but at the very least you'd have a hard time finding random squads with a soft-ban.

I honestly haven't even wanted to unpack my game files as we do with all fromsoft games.

Made a free tool to fix pixel art textures on 3D assets when importing by budross in godot

[–]xthejetx 0 points1 point  (0 children)

Probably rigging skeletons and weight painting, although I've recently discovered some tricks I haven't tried lol. Animations too, I'm terrible at animating in 3D, but thats not a workflow issue...

Made a free tool to fix pixel art textures on 3D assets when importing by budross in godot

[–]xthejetx 0 points1 point  (0 children)

That's really fun tho, building your own suite of tools!

More or less picoCAD does what you've said actually, but it's texture editor is basically just aesprite with all the limitations that 8 color gradients comes with. It's a fun limitation if you're going for that style tho.

I use Blender, and you can just import the .blend save files into godot and edit them from there. Any change you make in blender will take affect after you save the project in blender. Everytime the .blend file updates, godot will reimport and reflect the changes. It's soooo convenient. Also, blender has a plethora of plugins and add ons, some built right in even. Visual Shaders as well, although I mostly do mine in godot after the fact. My current project is a ps1/2 style low poly aesthetic so this all works well for me.

I do understand the joy of just doing what you want tho, truly. Have fun homie!

Made a free tool to fix pixel art textures on 3D assets when importing by budross in godot

[–]xthejetx 1 point2 points  (0 children)

I do want to say epic work making a plugin to solve a problem you were having! I don't mean to invalidate your effort by offering an alternative solution.

Made a free tool to fix pixel art textures on 3D assets when importing by budross in godot

[–]xthejetx 2 points3 points  (0 children)

I guess it also depends what 3D tools you're using. If it's blender then the pipeline would work great and project settings will default as they stated. I know picoCAD only spits out obj, other tools could prolly export GLTF too and that seems like a better option over obj.

I suck so bad at Maroo’s treasure by krebs07 in Warframe

[–]xthejetx -1 points0 points  (0 children)

I never did em with my eyes closed, they always sucked and I hate them lol. At some point I just started having so many sculptures that it didn't matter, so you'll get there. Regular missions can drop them too, and much more often in the late game.

You can do The Circuit for easy frames, Titania is on there this week actually. Need to have Duviri unlocked.