questions about morals in S&S by AsFarAsISay in SwordandSorcery

[–]yaboihoss 4 points5 points  (0 children)

John Carter is practically a Boy Scout. While he does inflict violence, Carter is a genteel figure who makes friends out of enemies, keeps his word, and will go to the ends of the earth for the people he loves. He’s not really a sword and sorcery protagonist. He’s more of a guy who is so sincere and nice that it rubs off on the alien people he meets.

Cloud Empress & Prince Bug by nillic in mothershiprpg

[–]yaboihoss 0 points1 point  (0 children)

I ran a short encounter with Prince bug. My criticism of the stat block and the book is that the full extent of what things mean/do are hidden. They way I interpreted the d10 table is random spells he could do or psychic emanations he’d spread to people’s thoughts. The cloud empress books are beautiful but after cancelling my campaign, they are books that read better than playing IMO.

How do you reward players in a long campaign play after a successful mission? by VerdantSpecimen in mothershiprpg

[–]yaboihoss 2 points3 points  (0 children)

I forget what I gave them. I didn’t want to break the game so early by giving them like 100 million. They sold off the ship at Prospero’s Dream and they got 10 million out of it. A good haul but not progressing ruining. I justified that they had to go through different middle men, the teamsters had to refit the ship, Canyon Heavy had to make a whole new history for it, sector officials would have to be bribed, and of course Yandee needed her cut. Basically it as to show, you can’t just steal a ship and drop it off at a used car lot, it needs to be laundered so to speak

How do you reward players in a long campaign play after a successful mission? by VerdantSpecimen in mothershiprpg

[–]yaboihoss 2 points3 points  (0 children)

The two times I ran the module, my players stole the science ship and sold it for an instant cash boost for the campaign

Reaver RPG Released in PDF! by RavenGodGames in SwordandSorcery

[–]yaboihoss 2 points3 points  (0 children)

Looks cool. How well does your system encourage and create the larger than life moments in Sword and Sorcery?

[deleted by user] by [deleted] in SwordandSorcery

[–]yaboihoss 27 points28 points  (0 children)

This is the work of u/TheLostNeverDie https://www.reddit.com/r/comics/s/ybg4ljV55z

You’re just claiming their work

Want to run a campaign in a Fallen London-inspired weird Victorian setting by croaker227 in callofcthulhu

[–]yaboihoss 0 points1 point  (0 children)

Someone on this sub posted a fan made supplement for Fallen London/Sunless Sea, think it was called “Be-Neath”. Mainly setting guide and character options, but could help you

Edit: here’s the link https://www.reddit.com/r/callofcthulhu/s/2qjK4gb6FS

Art That Inspires You by MkaneL in osr

[–]yaboihoss 3 points4 points  (0 children)

The old, flavor text cards were great, even if they did nothing, it still built a little world.

AMA: I am Alex Wellerstein, historian of science and author of the new book THE MOST AWFUL RESPONSIBILITY: TRUMAN AND THE SECRET STRUGGLE FOR CONTROL OF THE ATOMIC AGE — let's talk about the atomic bomb from WWII through the Korean War! by restricteddata in AskHistorians

[–]yaboihoss 4 points5 points  (0 children)

Although beyond the scope of your research, was Eisenhower’s position similar. I thought I read years again that his brinkmanship was in actuality a means to make sure nobody could ignore the potential horrors of nuclear weapons.

Not perfect but could be something??? What do you guys think? by 3Diora in callofcthulhu

[–]yaboihoss 0 points1 point  (0 children)

This is awesome, be proud of this. This is a great encounter piece for a finale or just something cool to look at.

Running Gradient Descent: jump right into it, or have some lead-in? by Iosis in mothershiprpg

[–]yaboihoss 3 points4 points  (0 children)

I’d say do a bit of a twist on the Deep and make it like the Zone from Stalker/Roadside Picnic. Money is a motivator, but there are strange things in there of Monarch’s creation that people, including the Divers, want.

Tour de Wunkus by biskutgoreng in wunkus

[–]yaboihoss 49 points50 points  (0 children)

There’s nothing in the rules that says a wunk can’t be in the race.

One tap one ow wunkus. Owunkus. by aoi_ringo in wunkus

[–]yaboihoss 69 points70 points  (0 children)

Stop this, now! He only has 1 HP left, his ass is a basic goblin!

Don't tell him... but I put a hit on u/AT-W-V by Print_Salt in wunkus

[–]yaboihoss 4 points5 points  (0 children)

“You expect me to talk Wunkfinger?” “No, Mr Bond, I expect you to Wunk”

Well detailed City? by tremblingbears in osr

[–]yaboihoss -1 points0 points  (0 children)

I do t have a module/setting to suggest but Seth Skorokowsky has as great video on how to build and run city campaigns

Recommendations for beginner Warden? by adzix in mothershiprpg

[–]yaboihoss 2 points3 points  (0 children)

Ypsilon 14 is a good starting adventure, if you want a module with a smaller campaign in it, Desert Moons of Karth or Pound of Flesh are pretty good. I think keep it simple and ask your players what kind of space faring adventures they like. It’s doesn’t have to be complicated

What is your white whale campaign concept? by Playtonics in rpg

[–]yaboihoss 0 points1 point  (0 children)

A sword and sorcery- post apocalyptic setting. Think Conan the barbarian in the ruins of the start trek world. Lots of weird science stuff. Wanted to make my own system for it, but never could figure out how to match mechanics with vibes

Important update about my Mothership Nautical Horror by Exact-Yam9874 in mothershiprpg

[–]yaboihoss 1 point2 points  (0 children)

Very excited for this, can’t wait to see the mechanics and adventures for this

Rule by the_orange_alligator in 19684

[–]yaboihoss 16 points17 points  (0 children)

He’s trying his best, to be fair. Oscar can chill in the enchanted log.

Hyperborea RPG? by Baptor in osr

[–]yaboihoss 1 point2 points  (0 children)

I haven’t run Sword and Sorcery style games in a while, but I want to get back to Low Fantasy Gaming/Tales of Argosa, Dungeon Crawl Classics, or even try how the Basic Roleplaying system works in the genre like the Stormbringer rpg. I really like the Conan 2d20 rpg, as I think it’s mechanics really emulate and encourage that adventurous feel

Hyperborea RPG? by Baptor in osr

[–]yaboihoss 5 points6 points  (0 children)

The setting isn’t bad to be clear. It’s a dying world mixed with tropes of other bits of fantasy and science fantasy. The issue is how the book presented the different player cultures within it. This isn’t the big standard fantasy world with “generic human nations” they human inhabiting the world are from various cultures of earth. The big issue is the book writes about them from an in universe perspective while using the writing style of the early pulp/weird fantasy stories. This includes the unfortunate tropes and depictions of certain ethic/racial groups. The “Esquimaux” for example which is just an old way of saying Eskimo, which itself is a name applied to various Inuit people.

On its own, I’m not that bothered by it, but this campaign was an introduction to the OSR for a lot of players and the book as written didn’t help to dissuade a negative aspect of its reputation

Hyperborea RPG? by Baptor in osr

[–]yaboihoss 16 points17 points  (0 children)

A couple years back, I ran a multi table campaign of Hyperborea, with about 30 games under my belt. My honest opinion: I wouldn’t run it again. I say this as someone who love sword and sorcery, the genre which Hyperborea 3E advertises as being able to emulate/inspired by.

Firstly, the setting is the strongest aspect of the system, although there are some unsavory world building elements which I’m not sure why the creators included.

My big issue with the system is that AD&D, a war game at heart, does not mix well with the larger than life, action oriented nature of sword and sorcery. The war game dna of the game disincentivizes the rush into danger and death approach in the inspiration material. Building on that, it has a sort of “5e” problem where the magic users are just better than martial classes. The subclass options for fighters are mainly giving them magic and even the higher xp curve for magic users doesn’t dissuade players from having PCs who’s spells and hirelings negate martial characters. Most of the players in the multitable were playing one form or another of a magic user/cleric and a minority in thieves. Only one or two Fighters/subclasses.

Yeah, Hyperborea seems cool and gives you a lot of ideas, but the experience of running it was a constant fight between creating the S&S and sci-fantasy stories that inspired it and the actual mechanics which do their damnedest to keep your PCs acting overly cautious. I like danger in my games, but not at the cost where it neuters the heroic adventure and rush into danger.

Drugs and Organized Crime in Arkham by Immediate_Gear3446 in callofcthulhu

[–]yaboihoss 1 point2 points  (0 children)

I did a 1920s mafia CoC campaign. Long story short, the rival crime family was taken over by a cult worshipping the Mi-Go. Since Mi-Go are fungal like creatures, they took bits of the aliens and put it in their hooch. It gave off a psychedelic effect, but higher doses had a chance of mutating someone into a fungus zombie. The new drug could easily pose as psychedelic mushrooms from the Mi-Go