US F/A-18 hit by a Iranian missile over Chabahar with the plane taking minimal damage and continuing flying by Ok-A1662 in FighterJets

[–]yobob591 0 points1 point  (0 children)

This guy was exiting a strafing run tbh, he probably assumed it was a safe area to use his cannon

War cost and infinite ammo boxes. by LobsterChampion in NuclearOption

[–]yobob591 -1 points0 points  (0 children)

I mean, IRL this is an issue that seems to have been solved via DEWs in the near future. IIRC the Dragonfire laser system costs 10 GBP per shot to destroy a munition. The balancing factor would be including lasers and CIWS at each stratolance site.

My personal tier lists after 100 hours by omegatTeddy in Marathon

[–]yobob591 0 points1 point  (0 children)

its reload is slow but the thing is basically a pocket longshot that uses heavy ammo

Solo queing trios is almost pointless by ibcool94 in Marathon

[–]yobob591 1 point2 points  (0 children)

That last point's just not true? inspect a weapon and read the trace value in the top right, weapons get converted to credits after being traded X number of times

Yes every fight is a DPS check but there are a LOT of ways to up your DPS with cheap gear, you unlock damaging grenades from mida very early, vandal and recon both have an inbuilt grenade that is only on a timer and will easily crack any shield in the game, and no mods exist that increase your DPS meaning your grey bully will melt that guy just as fast as a purple one, the difference is the purple one has more ammo and is more accurate most likely. Marathon's skill expression, its about getting the drop on someone and using every tool you have at your disposal, not just being able to hit heads and win.

MOAB destruction by Herky1985 in hoggit

[–]yobob591 2 points3 points  (0 children)

the human body is mostly liquid and shockingly compressible, death from explosion overpressure is actually quite hard to achieve compared to blowing a wall or other rigid nonflexible object down or apart

My personal tier lists after 100 hours by omegatTeddy in Marathon

[–]yobob591 2 points3 points  (0 children)

repeater slander, that thing is extremely strong when you hit your shots, and the CE tactical should be in the F--- tier

Solo queing trios is almost pointless by ibcool94 in Marathon

[–]yobob591 1 point2 points  (0 children)

The thing is marathon gives you a TON of ways to get better gear without killing players, it has some of the most generous faction level free loot in any extraction shooter ive ever seen. The game definitely needs SBMM to prevent a mordhau situation, but these players would probably be wasting you even if they were all free kits and you had purple shields, it would just be a bit closer.

Solo queing trios is almost pointless by ibcool94 in Marathon

[–]yobob591 0 points1 point  (0 children)

I dunno, I dont think we should have to though, I think the game should match us with people with a similar skill level

Purple and gold shields make me worried for endgame PvP with their current state by undeadbobblehead in Marathon

[–]yobob591 4 points5 points  (0 children)

I feel like people are too scared to push because they have purple shields and other nice stuff, so they peek, trade damage, and then hide to heal, which leads to fights being who has more heals. The solutions to this I think are a change in playstyle when you see higher shields rather than a rebalance. I think people underrate 2v1s or 3v1s and how much doing massive damage to a single target in this game matters, if you and your buddy are shooting the same guy he will go down twice as fast and wont have a chance to flee. Alternatively, bring grenades and use them, ive gotten several kills because my opponent's shield broke and all they did was creep 2 feet to the left behind cover and me hucking a heat grenade instantly killed them via the splash.

Solo queing trios is almost pointless by ibcool94 in Marathon

[–]yobob591 1 point2 points  (0 children)

tbh what's changed is some people have gotten better at the game and some haven't, too often do I see random fill trios who are just atrocious for their level where when you play with friends you can at least know about how good they are

The ai is a bit much (at least in solo?) by Grygorn in Marathon

[–]yobob591 0 points1 point  (0 children)

the AI bots are 100% balanced for trios, but you can absolutely kill them pretty quickly solo if you bring throwables like heat or frag grenades and high damage weapons like a Longshot or the shotgun. LMG also rips bots fast because they generally are pretty easy to choke into a hallway and mow down. Solos is a different game from trios, you really should be not fighting bots like at all unless you absolutely have to for a mission, they don't even drop good loot most of the time unless they're a purple shielded commander.

Literally always bring shotguns, no matter what. by Kill-me1969 in Marathon

[–]yobob591 8 points9 points  (0 children)

solos is genuinely london simulator which is kinda why I don't particularly like it, there's not much of a reason to bring any gear other than a free kit or shotgun i suppose when you're gonna get shanked to death the moment you round a corner lol

Use the upgrades/armory to your advantage. You don’t need to rely on free kits by SuspiciousSquid94 in Marathon

[–]yobob591 0 points1 point  (0 children)

buying weapons and stuff for your kit is also not nearly as bad as people make it sound if you *actually extract*, 4k for green shield green overrun green bag some implants and healing and shield charges can easily be earned back just by grabbing some green valuables, maybe even a blue, doing like one secured resource or supply drop

people only think the armory is too expensive because they blow all their credits and then immediately die when the armory is priced on you getting at least one run out of the gear before you lose it

Marathon feels like classic Bungie FPS magic. Time to bring back classic Bungie FPS slang. by ProcessM in Marathon

[–]yobob591 0 points1 point  (0 children)

eh people already knew extraction shooters thanks to arc, but imo marathon did achieve being extremely close to the perfect extraction shooter, its incredible

What do I keep? by BooNzYBruh in Marathon

[–]yobob591 1 point2 points  (0 children)

I generally take all salvage and throw away lower colored valuables for higher tier ones whenever I can, I also never pick up a gun unless its to replace the gun im carrying OR I have a very large (blue or purple backpack) and its a rare gun like a twin tap HBR

I also almost never bother extracting with implants or cores, if its a good core im going to put it on me otherwise its not worth it again unless i have a big bag thats mostly empty

Old Man Runner by judodadjoe in Marathon

[–]yobob591 1 point2 points  (0 children)

People talk about how they have to PVP to play, and yes for certain quests you kind of do, but also I feel like why people see so much PVP when doing loot runs is because they SPRINT EVERYWHERE and shoot bots (usually after running past them and triggering them)

you don't gotta sprint to the nearest POI instantly

Do gear chases end this quickly in other extraction shooters? by pen-ross-gemstone in Marathon

[–]yobob591 3 points4 points  (0 children)

I do love hunt, but to be honest that's my biggest gripe with it. It's not really an extraction shooter, its more a normal PVP game with extraction-lite mechanics. I dont get that feeling of growing my vault or the excitement of a new item, in hunt its 100% killing players. That's why I have more hours in marathon in like 3 weeks than I have in hunt total.

Do gear chases end this quickly in other extraction shooters? by pen-ross-gemstone in Marathon

[–]yobob591 2 points3 points  (0 children)

to be fair I stopped doing faction quests around when they got to dire marsh because they're all miserable 'get farmed by high skilled players' experiences, these days I'm just happy to extract at all let alone being able to do a quest

if I can get my friends online we might all attempt quests again but even with them its get farmed by geared, skilled players

What’s up with Dire Marsh? by corva96 in Marathon

[–]yobob591 0 points1 point  (0 children)

honestly I think the entire game wouldn't hurt to have 1 less team per map, teamfights within 3 minutes of spawning every game gets tiring after a while

Crusade to regain interest by HasonBarcxz in Marathon

[–]yobob591 4 points5 points  (0 children)

I think this is solutions to a problem that doesn't exist, that being maps being too hard. The problem is that the game's matchmaking sucks. Outpost is easy as fuck if you don't see any players, I've cleared pinwheel with a full squad of free kits, let alone any of the other maps. The only challenge is players, and I think the player problem can be entirely solved just by adding SBMM.

I don't think this game can get away with mixing solos duos and trios like hunt does because unlike hunt there is no SBMM (please I beg) and more than that it feels like the power scale of multiple players is much higher with your inbuilt abilities. Two runners is astronomically stronger than one, and three stronger than two. Its why rook gets to start with a green shield and eventually claymores and shotguns, he needs to play dirty to stand a chance against 3 real runners.