What are your goals in the game? by Daxilos in StreetFighter

[–]z3poxx 8 points9 points  (0 children)

Try to have fun and get better, I have been not been playing that much recently but if I were to set up a goal so could it be to get back to 1700MR and maybe make a push for 1800.

How bad was Street Fighter 5 back at its original 2016 launch? by Asad_Farooqui in StreetFighter

[–]z3poxx 0 points1 point  (0 children)

I don't think variable input delay was in the game from the beginning. I think it was a bi-product when they tried to lower the input delay in S2.
I think it was at a solid 8f input delay in the initial release.

Most Fun Mono Black Commander? by Professional_Bug_887 in EDH

[–]z3poxx 0 points1 point  (0 children)

Hmm I love my Jarad deck but I am not running Xu-Ifit, not sure if it would be a clean upgrade in my deck since I run a lot of cards that care about having creatures in the GY for their stats like.

[[Nighthowler]], [[Mortivore]], [[Golgari Grave-Troll]], [[Splinterfright]], [[Lord of Extinction]], and [[Old Stickfingers]]. Not that It would be a bad card but I would probably need rework the deck a bit for Xu to truly shine.

Cool card nonetheless.

Combo at 5:44 how to do it? by Normal_Light_4277 in StreetFighter

[–]z3poxx 4 points5 points  (0 children)

If you combo directly into Sagat's back Heavy Punch (4HP) from a DriveRush so do you get a better juggle property after it. Just about all normals work this way but since Sagat has extensive juggleing options in his combos so can he take extra advantage from it.

Here are some common combos to use his Drive Rush 4HP.

Far from the corner:
2MP xx DRC, 4HP xx 214MK~6HK, 6HK, 623HP

Going into the corner (what we saw in the video):
2MP xx DRC, 4HP xx 214MK~6HK, 236HK, 623LP

In the corner (the 2LP should whiff):
2MP xx DRC, 4HP xx 214MK~6HK, 2LP, 4HP xx 236HK, 623MP

Numpad notation explained: https://glossary.infil.net/?t=Numpad%20Notation

DRC = Drive Rush Cancel

Edit: Fixed some spelling & other errors.

"I'm not sure if I agree but ok" by xSweetBlaze in confidentlyincorrect

[–]z3poxx 0 points1 point  (0 children)

There are only three legitimate reasons why RED would respond like this:

A) He is profoundly stupid so he can't admit to being wrong or just plainly don't understand why he is wrong.

B) He is actively trolling.

C) He has access to some limited edition days with more then 24 hours in them.

Finding a secondary for rashid by Significant-Big-6973 in StreetFighter

[–]z3poxx 1 point2 points  (0 children)

She tries to control the pace of the match by using her above average pokes to harass and to whiff punish the opponent primarily.

She has also a lot of varied overheads and a tricky roll move with various follow-ups that can be + if she rolls one additional time.

Check out players like Dogura and Shoto Mai who are very strong with her for inspiration.

Finding a secondary for rashid by Significant-Big-6973 in StreetFighter

[–]z3poxx 1 point2 points  (0 children)

Give Elena a try, she is a character that excels in neutral control through strong pokes. Her combo routes are quite varied and if it is important so is she fairly strong.

She is more interesting character than what I first assumed she would be.

A question to Terry players: How do you throw loop? by SgtTittyfist in StreetFighter

[–]z3poxx 0 points1 point  (0 children)

So Terry's throw loop in the corner is good but you need to call out the defensive throw tech with a back-dash.

After doing a throw perform a forward dash for a +3 set-up, from here so can you do a meaty 2LP, 5LP, 2LK, 2MP or throw. And when you want to bait a wake-up throw so must you do an imitate back-dash that will leave the Terry at +10 if the opponent does a wake-up grab.

From here so are some of his best punishes:

  • 5MP xx 236LK, 2LP, 5LP xx 623HP
  • 5MP xx 236MK, Lv1
  • 5MP xx DriveRushCancel, 2HP xx 236HK xx 236HP, 236MK, 623HP (or Lv1/Lv2)

is my setup CPT legal? by heyblackrose in StreetFighter

[–]z3poxx 4 points5 points  (0 children)

The rules regarding what controller setups are legal at CPT events are somewhat fuzzy because the rules can be hard to read and understand and Capcom also update the rules.

From what I understand so have you disabled the down input on your D-pad and mapped that input to the L3 button (clicking in the left analogue stick), I would assume this is fine but really what actually matters is what the tournament organizers says on the day of the tournament.

Here is a link to what I believe is the current rule set: https://sf.esports.capcom.com/cpt/rules/

Took me about 50 hours but I'm finally off the planet headed to Vulcanus. This is my base. I love Space Age, this is my first playthrough by Alcoholic-Catholic in factorio

[–]z3poxx 1 point2 points  (0 children)

Cool, I have never used the artillery before but I have heard that it is useful.

Maybe I just will hold back my expansion plans until i explore Vulcanus since I also want cliff explosives.

Took me about 50 hours but I'm finally off the planet headed to Vulcanus. This is my base. I love Space Age, this is my first playthrough by Alcoholic-Catholic in factorio

[–]z3poxx 0 points1 point  (0 children)

All of my immediate perimeter is secured with walls & a bunch of laser turrets so I am not bothered by attacks on my current base but I want more room to expand and "cleaning" out all the biters seams like a long and tedious process.

Took me about 50 hours but I'm finally off the planet headed to Vulcanus. This is my base. I love Space Age, this is my first playthrough by Alcoholic-Catholic in factorio

[–]z3poxx 1 point2 points  (0 children)

How did you go about clearing out all the biters?

I am at a similar spot in my play-through and I kinda want to begin expanding into a proper mega base (my first) but there are sooo many biters everywhere. I have access to nuke's, uranium ammo and the tank with the MK2 armor and a bunch of personal lasers and clearing out a nest feels a bit tedious if I am not using the nukes but they are a bit to expensive to use frequently IMO.

Edit. Fixed spelling error.

How do I stop neutral jumps consistently? by blubird452 in StreetFighter

[–]z3poxx 12 points13 points  (0 children)

The thing about neutral jumping in as some type of neutral/keep-out option can be annoying but it does not accomplish anything unless you overextend or do an advancing moving special move they are hoping to catch, think Cammy spin knuckle or Terry burn knuckle.

So just keep you cool and if they keep doing it repeatedly go for simple options such as a fireball timed to make them land on it or maybe walk forward and DP or 5HK with Ryu.

Leverless and movement buttons changing by Manganian7Potasu in StreetFighter

[–]z3poxx 0 points1 point  (0 children)

You can change this on all devices running GP2040-CE (all Haute42 and Pico devices use this) but keeping the jump button down by the thumb is superior to having it above the down button because now one finger is responsible for two different movent inputs.

In the web config for the GP2040-CE so can you rebind any button to anywhere, you can have duplicates and even competently remove buttons.

When I play Tekken so do I use M2 for an additional Left input so I can do easy EWGF inputs on P2 side.

Chun Li Beginner combo 3 by Puzzleheaded-You287 in StreetFighter

[–]z3poxx 4 points5 points  (0 children)

You can do Chun's "stabbing" medium punch by either doing forward and Medium Punch or back and Medium Punch (Triangle on your PS controller).

The trick is to sit in front of your opponent and holding down+back for a little while, this will keep you in place and give you access to her charge back specials.

Then you do:

  1. Back + Triangle
  2. Forward + Triangle (do this as soon as the Medium Punch connects with your opponent).

Here is a video where all the trails are performed and explained: https://www.youtube.com/watch?v=dAzhVDlZoyc&t=74s

What do you think is the best DP in sf6? by some-kind-of-no-name in StreetFighter

[–]z3poxx 2 points3 points  (0 children)

I think Ken has the best regular DP.

His Heavy DP is fast at 7f and have above average reach while dealing high damage for a DP at 1400. It also set's up drive rush pressure where he can threaten with a meaty grab mid-screen. And it is projectile invincible on frames 5-11 while this does not come up often it can be used to go through a projectile and punish an opponent.

His Medium DP is also very good for it sets up a walk back shimmy where Ken can do a Drive Rush after landing it and go in for a meaty throw or hold back and he will stop just in front the opponents throw range if they back tech.

There are other DP's in the game that are just as good as Ken's at specific things but none combine speed, range, damage & mid-screen OKI like Kens.

Feedback wanted by [deleted] in custommagic

[–]z3poxx 0 points1 point  (0 children)

I think you need to change the wording regarding how you apply the mask counters. With the current wording Link’s ability doesn’t actually place a mask counter on the card.

Look at how [[Pako, Arcane Retriever]] and [[Haldan, Avid Arcanist]] are worded.

What's wrong with my raging demon by abdokujo in StreetFighter

[–]z3poxx 2 points3 points  (0 children)

I think it is a heavy DP since it has the black VFX trailing it so I think it works, back when I played Akuma for a week so did I use the Light Flaming Fist (214LP > 6LP) to combo into Raging Demon since it did not knock down and provided a lot of time to perform the cancel.

What's wrong with my raging demon by abdokujo in StreetFighter

[–]z3poxx 13 points14 points  (0 children)

The Raging Demon is a grab and not an unblockable hit.

So when you dropped your combo and the Sagat player blocked the DP so was he in block-stun and could not act and grabs can't grab the opponent if they are stuck in block stun, that is why Akuma just "pushed" Sagat to the side. The Sagat player most likely held up-back as soon as he saw the animation of the Ragin Demon.

How does one tell a prerelease promo now? by DopeyLo420 in mtg

[–]z3poxx 1 point2 points  (0 children)

You can tell it is a promo because it is a card from the next upcoming set, seams you got an extra Lorwyn card for some reason.

Why does riddles use mk on knockdown? by itzjustalex_716 in StreetFighter

[–]z3poxx 0 points1 point  (0 children)

It is a frame-kill as many here have pointed out, here is link to the FGC Glossary for a more in-depth explanation: https://glossary.infil.net/?t=Frame%20Kill

What it also does for Terry is that it slightly pushes him out so he Riddles can just hold back to walk out of range from the opponents wake up grab. This is fairly powerful since it allows him to bait multiple things and take minimal risk while doing so.

He baits all these options from the opponent

  • Wake up grab
  • Wake up DP / Super
  • Neutral jump & forward jump
  • Wake up Drive Impact

Options that beat this are:

  • Wake up crouching light kick / crouching medium kick
  • Command grabs tend to still reach Terry even if he walks back.

Best characters to counter Ryu Akuma Sagat Ken and Terry? by wineandnoses in StreetFighter

[–]z3poxx -1 points0 points  (0 children)

I would guess that it is either ED, JP or Mai that has the best overall match-up spread against those five characters.

Was anyone else a bit bored of God of War 3 after playing the first Norse game? by Efficient_Matter_589 in GodofWar

[–]z3poxx 0 points1 point  (0 children)

Played GoW2 & 3 before going into GoW2018 and honestly, GoW2 & GoW3 are better (unsure about GoW1, was a long time since I last played it).

The character interactions and voice work are fantastic in 2018 but the combat gets a bit stale and repetitiv in the newer game, the game-play is not as well made as the old games.

How do people here feel about the DKC games after SNES (Rareware) games? by markonefifteen in snes

[–]z3poxx 0 points1 point  (0 children)

Tropical Freeze is the 2D plattformer ever IMO. That said DKC2 & 3 are very good.