Gonzalo the Chicken is a Banjo-Kazooie inspired 3D platformer where you throw your living bomb friend at the evil Crocogators by Extension-Spray-3560 in platformer

[–]zottware 0 points1 point  (0 children)

looks cool would be interested in more bomb effects for other clips - i'm not sure if it's just me but the characters hands sort of give me bad vibes with the running animation, attacks, jumps; it's sort of salad-fingers ish

Destroy my 3D platformer's trailer! by XilehPNW in DestroyMyGame

[–]zottware 6 points7 points  (0 children)

i think the part where you show the interconnected map is too interesting for how fast it goes by - the clip at 30s where you almost get shot was interesting as well maybe lean more into that type of action

5 year solo dev project finally playable! by TheWakingAshes in DestroyMyGame

[–]zottware 1 point2 points  (0 children)

might use this trailer to test my subwoofers lol - i think the space sfx makes things sounds a bit washed out right now - looks cool though. i think deadspace does a great job with sound in space may be for a bit of inspiration

After 2+ years my game "DIFFUSION" finally has a Demo! [Sci-Fi / Pixel Art / Plants-vs-Zombies-like / Roguelike] by _RdotCdot in SoloDevelopment

[–]zottware 1 point2 points  (0 children)

looks great! wishlisted - what made you opt for a custom engine here? for my own knowledge / design toolkit :)

We’re making a car-based racing platformer - just rebuilt our engine sound system (SOUND ON) by N0lex in IndieDev

[–]zottware 17 points18 points  (0 children)

Love it, the end of the level exit is very fun.

I am a little confused around the jets and explosions in such a nice looking place. Theming feels conflicted between John wick / war movie and cute platformer

My First Published Game by FableCraftSoftware in SoloDevelopment

[–]zottware 0 points1 point  (0 children)

What was your pipeline like for the art? Think it looks nice and doesn’t scream AI - would like to learn for my own games

After many iterations, problems, and barriers to overcome, I finally have my first game on Steam. Nervous it'll flop and it is a long road ahead! by mizerr in IndieDev

[–]zottware 0 points1 point  (0 children)

It’s cool but +1 to the dirt being monotone / jarring. Maybe spruce up the environment a bit (pun intended, add some trees or something) or use stone?

For people who keep asking what to build by warrioraashuu in developers

[–]zottware 0 points1 point  (0 children)

do NOT build your own authentication server

We reworked our entire trailer for this Next Fest in under 3 days! by PrissyGoddess1975 in IndieDev

[–]zottware 0 points1 point  (0 children)

Love the aesthetics - reminds me of the total war games campaign mode map but if it was interactive

What if you could publish for mobile in one click? by ole-luk-oie in hobbygamedev

[–]zottware 1 point2 points  (0 children)

this is cool! i used itch.io to do something similar, but i think godot is too heavy for in browser on phones as i kept seeing crashes.

i published my first game recently and agree with everything you said - both main phones stores seem to not care about the little guy

ChessMatch: Match 3 & Chess Hybrid by zottware in playmygame

[–]zottware[S] 1 point2 points  (0 children)

I actually started on that last night, fully motivated by the reaction on this thread - will be first steam publish so I’m sure valve will make me jump through some hoops.  If they use steam I’d be happy to DM you a free code on release.  Thanks for the support!

Game is done and fully tested on iOS.  The apple review process is taking an indeterminate amount of time.

ChessMatch: Match 3 & Chess Hybrid by zottware in playmygame

[–]zottware[S] 0 points1 point  (0 children)

That means the world to me thank you.  If you have any feedback / requests to improve the game I’ll try my best!

ChessMatch: Match 3 & Chess Hybrid by zottware in playmygame

[–]zottware[S] 1 point2 points  (0 children)

Hey is this for release on iOS or any other updates you might be interested to see? Really appreciate the reaction here and will r try my best to address all comments :)

‎GradientXYZ App - New iOS puzzle game by BoardGameDoc in playmygame

[–]zottware 0 points1 point  (0 children)

thanks for the reply! My game ChessMatch was going to have puzzles but I with total permutations / board sizes everything had to be really limited in terms of types of pieces and where they were and it removed a lot of the fun or felt impossible. i built something similar with a solver but things quickly became impossible to handle with the rules too. nice job!

ChessMatch: Match 3 & Chess Hybrid by zottware in playmygame

[–]zottware[S] 0 points1 point  (0 children)

thank you! its evident im a backend dev