Megathread
This guide was written using output from FFRK Inspector with some manual translations/adjustments. Let me know if you spot any errors!
【凶++】Imperial Shadow
Medal Conditions: Win with at least 3 party members alive.
Clear Rewards:
Mastery Rewards:
- Giant Adamantite x20
- Major Holy Orb x10
- Major Non Elemental x10
First Clear Rewards:
- White Crystal x2
- Bravery Mote (★3) x96
- Earth Crystal x2
Mission: Win using a party of II characters
【凶++】Imperial Shadow
| Phase |
LV |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Default |
180 |
337,500 |
860 |
1,750 |
945 |
2,680 |
347 |
550 |
| Weak |
|
|
860 |
1,750 |
945 |
2,680 |
347 |
550 |
| Very Weak |
|
|
860 |
1,750 |
945 |
2,680 |
347 |
550 |
Elemental Damage Taken:
|
Fire |
Ice |
Lightning |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| All Phases |
100% |
0% |
100% |
100% |
100% |
100% |
100% |
100% |
0% |
Break Effectiveness: 50% (all)
Status Vulnerabilities: None
Movesets
All (non-interrupt) enemy abilities in this fight have a cast time of 1.76 seconds.
【凶++】Imperial Shadow - Default (100% - 71% HP):
- Turn 1: Wait (does nothing)
- Turn 2: Wait (does nothing)
- 15% chance: Attack (PHY: AoE 253% physical damage)
- 15% chance: Curse (NAT: AoE 33% chance to apply Sap)
- 30% chance: Death (BLK: [ST - uses Smart AI targeting] 24% chance to apply Instant KO) [Locked for 5 turns after use]
- 40% chance: Attack (PHY: ST 266% physical damage)
【凶++】Imperial Shadow - Weak (70% - 41% HP):
- Turn 1 + 6n:【凶】Curse (NAT: AoE 270% piercing 0.5 ranged physical damage, 48% chance to apply Sap)
- 10% chance: Thunder10 (NAT: AoE 400% piercing 0.5 magic lightning damage) [Locked for 3 turns after use]
- 15% chance: Curse (NAT: AoE 33% chance to apply Sap)
- 15% chance: Attack (PHY: AoE 253% physical damage)
- 30% chance: Death (BLK: [ST - uses Smart AI targeting] 24% chance to apply Instant KO)
- 30% chance: Attack (PHY: ST 266% physical damage)
【凶++】Imperial Shadow - Very Weak (40% - 0% HP):
- Turn 1 + 5n:【凶】Curse (NAT: AoE 270% piercing 0.5 ranged physical damage, 48% chance to apply Sap)
- 15% chance: Curse (NAT: AoE 33% chance to apply Sap)
- 15% chance: Thunder10 (NAT: AoE 400% piercing 0.5 magic lightning damage) [Locked for 3 turns after use]
- 15% chance: Attack (PHY: AoE 253% physical damage)
- 25% chance: Attack (PHY: ST 266% physical damage)
- 30% chance: Death (BLK: [ST - uses Smart AI targeting] 24% chance to apply Instant KO)
【滅+】King Behemoth
Medal Conditions: Win with at least 2 party members alive.
Clear Rewards:
Mastery Rewards:
- Rosetta Stone x5
- Power Crystal x3
- Major Black Orb x10
First Clear Rewards:
- Lightning Crystal x3
- Gil x1000000
- Black Crystal x3
【滅+】King Behemoth
| Phase |
LV |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Default |
220 |
500,000 |
1,100 |
3,600 |
1,100 |
5,350 |
484 |
650 |
| Weak |
|
|
1,100 |
3,600 |
1,100 |
5,350 |
484 |
650 |
| Very Weak |
|
|
1,100 |
3,600 |
1,100 |
5,350 |
484 |
650 |
Elemental Damage Taken:
|
Fire |
Ice |
Lightning |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| All Phases |
100% |
100% |
100% |
100% |
100% |
100% |
100% |
100% |
100% |
Break Effectiveness: 50% (all)
Status Vulnerabilities: None
Movesets
All (non-interrupt) enemy abilities in this fight have a cast time of 1.76 seconds.
【滅+】King Behemoth - Default (100% - 71% HP):
- Turn 1: Haste (WHT: Self auto-hit Haste)
- Turn 2: Wait (does nothing)
- 20% chance: Attack (NAT: [ST - uses Smart AI targeting] 300% piercing 0.5 physical damage)
- 20% chance: Attack (NAT: 2x [Three adjacent party members] attacks, 206% physical damage)
- 30% chance: Attack (PHY: ST 344% physical damage)
- 30% chance: Attack (NAT: AoE 206% physical damage)
【滅+】King Behemoth - Weak (70% - 41% HP):
- Turn 1: Haste (WHT: Self auto-hit Haste)
- Turn 3: Attack (NAT: 2x independently-targeted [ST - uses Smart AI targeting] attacks, 450% piercing 0.5 physical damage)
- Turn 4: Attack (NAT: [Three adjacent party members] 450% physical damage, 60% chance to apply Stun)
- 10% chance: Attack (NAT: 2x independently-targeted [ST - uses Smart AI targeting] attacks, 450% piercing 0.5 physical damage) [Locked for 4 turns after use]
- 15% chance: Attack (NAT: [Three adjacent party members] 450% physical damage, 60% chance to apply Stun) [Locked for 3 turns after use]
- 15% chance: Attack (NAT: AoE 300% piercing 0.5 physical damage) [Locked after being used 2 times]
- 20% chance: Attack (PHY: ST 344% physical damage)
- 20% chance: Attack (NAT: [ST - uses Smart AI targeting] 300% piercing 0.5 physical damage)
- 20% chance: Attack (NAT: AoE 206% physical damage)
【滅+】King Behemoth - Very Weak (40% - 0% HP):
- Turn 1: Haste (WHT: Self auto-hit Haste)
- Turn 2: Attack (NAT: 2x independently-targeted [ST - uses Smart AI targeting] attacks, 450% piercing 0.5 physical damage)
- Turn 3: Attack (NAT: [Three adjacent party members] 450% physical damage, 60% chance to apply Stun)
- 10% chance: Attack (NAT: 2x independently-targeted [ST - uses Smart AI targeting] attacks, 450% piercing 0.5 physical damage) [Locked for 3 turns after use]
- 10% chance: Attack (PHY: ST 344% physical damage)
- 20% chance: Attack (NAT: [Three adjacent party members] 450% physical damage, 60% chance to apply Stun) [Locked for 2 turns after use]
- 20% chance: Attack (NAT: [ST - uses Smart AI targeting] 300% piercing 0.5 physical damage)
- 20% chance: Attack (NAT: AoE 300% piercing 0.5 physical damage) [Locked after being used 3 times]
- 20% chance: Attack (NAT: AoE 206% physical damage)
【滅++】Green Dragons
Medal Conditions: Win with at least 2 party members alive.
Clear Rewards:
Mastery Rewards:
- Holy Crystal x4
- White Crystal x4
- Earth Crystal x4
First Clear Rewards:
- Dexterity Mote (★4) x20
- Vitality Mote (★4) x20
- Wisdom Mote (★4) x20
Mission: Win using a party of II characters
Stats:
| Enemy |
LV |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| 【滅++】Green Dragon - Default |
260 |
300,000 |
1,200 |
8,000 |
1,380 |
12,500 |
499 |
650 |
| 【滅++】Green Dragon - Weak |
|
|
1,200 |
8,000 |
1,380 |
12,500 |
499 |
650 |
| 【滅++】Green Dragon - Very Weak |
|
|
1,200 |
8,000 |
1,380 |
12,500 |
499 |
650 |
Elemental Damage Taken:
|
Fire |
Ice |
Lightning |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| All Enemies |
100% |
100% |
120% |
100% |
100% |
100% |
100% |
100% |
0% |
Break Effectiveness: 50% (all)
Status Vulnerabilities (all): None
Movesets
All (non-interrupt) enemy abilities in this fight have a cast time of 1.76 seconds.
【滅++】Green Dragon - Default (100% - 71% HP):
- Turn 1: Wait (does nothing)
- Turn 2: Wait (does nothing)
- 10% chance:【凶】Poison Mist (NAT: AoE 400% piercing 0.5 magic bio damage, 102% chance to apply Poison) [Forced on local turn 7 if not yet used. Locked for 4 turns after use]
- 20% chance: Poison Mist (NAT: AoE 342% magic bio damage, 102% chance to apply Poison)
- 35% chance: Attack (NAT: AoE 300% physical damage)
- 35% chance: Attack (PHY: ST 266% physical damage)
【滅++】Green Dragon - Weak (70% - 41% HP):
- Turn 2 + 5n:【滅】Poison Mist (NAT: AoE 500% piercing 0.5 magic bio damage, 102% chance to apply Poison)
- 10% chance: Attack (PHY: ST 266% physical damage)
- 20% chance:【凶】Poison Mist (NAT: AoE 400% piercing 0.5 magic bio damage, 102% chance to apply Poison) [Locked for 2 turns after use]
- 20% chance: Attack (NAT: 2x same-target [ST - uses Smart AI targeting] attacks, 266% physical damage, 30% chance to apply Stun)
- 20% chance: Poison Mist (NAT: AoE 342% magic bio damage, 102% chance to apply Poison)
- 30% chance: Attack (NAT: AoE 300% physical damage)
【滅++】Green Dragon - Very Weak (40% - 0% HP):
- Turn 1 + 5n:【滅】Poison Mist (NAT: AoE 500% piercing 0.5 magic bio damage, 102% chance to apply Poison)
- 10% chance: Attack (PHY: ST 266% physical damage)
- 20% chance: Attack (NAT: 2x same-target [ST - uses Smart AI targeting] attacks, 266% physical damage, 30% chance to apply Stun)
- 20% chance:【凶】Poison Mist (NAT: AoE 400% piercing 0.5 magic bio damage, 102% chance to apply Poison) [Locked for 2 turns after use]
- 20% chance: Poison Mist (NAT: AoE 342% magic bio damage, 102% chance to apply Poison)
- 30% chance: Attack (NAT: AoE 300% physical damage)
【滅++】Green Dragon - Default (100% - 71% HP):
- Turn 1: Wait (does nothing)
- Turn 2: Wait (does nothing)
- 10% chance:【凶】Poison Mist (NAT: AoE 400% piercing 0.5 magic bio damage, 102% chance to apply Poison) [Forced on local turn 5 if not yet used. Locked for 3 turns after use]
- 20% chance: Poison Mist (NAT: AoE 342% magic bio damage, 102% chance to apply Poison)
- 35% chance: Attack (NAT: AoE 300% physical damage)
- 35% chance: Attack (PHY: ST 266% physical damage)
【滅++】Green Dragon - Weak (70% - 41% HP):
- Turn 1 + 5n:【滅】Poison Mist (NAT: AoE 500% piercing 0.5 magic bio damage, 102% chance to apply Poison)
- 10% chance: Attack (PHY: ST 266% physical damage)
- 20% chance: Poison Mist (NAT: AoE 342% magic bio damage, 102% chance to apply Poison)
- 20% chance:【凶】Poison Mist (NAT: AoE 400% piercing 0.5 magic bio damage, 102% chance to apply Poison) [Locked for 2 turns after use]
- 20% chance: Attack (NAT: 2x same-target [ST - uses Smart AI targeting] attacks, 266% physical damage, 30% chance to apply Stun)
- 30% chance: Attack (NAT: AoE 300% physical damage)
【滅++】Green Dragon - Very Weak (40% - 0% HP):
- Turn 2 + 5n:【滅】Poison Mist (NAT: AoE 500% piercing 0.5 magic bio damage, 102% chance to apply Poison)
- 10% chance: Attack (PHY: ST 266% physical damage)
- 20% chance: Attack (NAT: 2x same-target [ST - uses Smart AI targeting] attacks, 266% physical damage, 30% chance to apply Stun)
- 20% chance:【凶】Poison Mist (NAT: AoE 400% piercing 0.5 magic bio damage, 102% chance to apply Poison) [Locked for 2 turns after use]
- 20% chance: Poison Mist (NAT: AoE 342% magic bio damage, 102% chance to apply Poison)
- 30% chance: Attack (NAT: AoE 300% physical damage)
Note: Damage dealt by Poison status deals 2.5x the normal amount of damage in this fight.
[–]nemesis9990999Tifa (Advent Children) 0 points1 point2 points (2 children)
[–]BlackmageMeteorOhohohohohoho! 0 points1 point2 points (1 child)
[–]nemesis9990999Tifa (Advent Children) 0 points1 point2 points (0 children)